Part 11: Catacombs
Hey John, want to read something cool?
Reading is for losers.
Nah, seriously, check this out.
quote:
Rules for level design:
* always changing floor height when I wanted to change floor textures
* using special border textures between different wall segments and doorways
* being strict about texture alignment
* conscious use of contrast everywhere in a level between light and dark areas, cramped and open areas
* making sure that if a player could see outside that they should be able to somehow get there
* being strict about designing several secret areas on every level
* making my levels flow so the player will revisit areas several times so they will better understand the 3D space of the level
* creating easily recognizable landmarks in several places for easier navigation [1]
That's pretty stupid. Who wrote that?
You did.
Oooooooooh yeah! I did, didn't I?
What happened?
What are you talking about? They're all present.
Honestly? I can actually see all of these design elements present, just butchered and raped so horribly that they're almost unrecognizable.
Yeah? Tell me how, exactly.
I'll give you texture alignment. Contrasting is done occasionally, and hardly present at all in episode 1. There are a ton of areas we can see but can't get to. Your secret areas are there but mostly utterly fucking retarded. Your levels flow like peanut butter. And landmarks? Most of the level looks almost identical to the rest of the level. If not, I wouldn't get lost so god damn much.
You've just been waiting to let that out, haven't you?
Yeah. Was it that obvious?
Yeah. Asshole.
Catacombs Intro (Google)
Catacombs (Google)
Catacombs Outro (Google)
Frankomatic
(Next video is going to be recorded in about an hour. This is a call to anyone who wanted to participate. First one to send me a message on Skype is in. Don't watch this video first, or else you might not want in. I tend to gravitate towards killing my teammates. A lot.
Also, this level and the next level aren't exactly as painful as the first episode, but Suspicious promises me that the fourth E2 map is hell, which is, incidentally, the one we're about to record)