Part 50: Update XLVIII
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♪ BGM: Wonderful Dead 005 ♫
Well, here we are. Time to get into the endgame. We run up this winding platform...
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...and arrive at an elevator.
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The elevator then brings us to the roof.
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And upon arriving up there, the game throws us into a massive Monokuma melee.
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There's a lot of them, basically. This is the last battle we'll have with these Monokumas, so the game goes all out. This group isn't too tough if you just keep your distance and pick them off - it helps that the game lags quite a bit for me here, so it's easier to react.
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Some application of Genocide Jack helps too.
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Also, in the middle of the fighting, we find some sparkles!
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♪ Jingle: Hidden Kids Discovered! ♫
Only one left. Well, that and the one we missed earlier.
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After the group of regular and Guard Monokumas, the game drops a bunch of Ball Monokumas on us, which is pretty hard to deal with, since you always need to be moving or you end up getting hit in the crossfire. I do get hit a few times, but mostly only with noodles, not with the bomb.
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After the Balls, the game drops a fuckton of Destroyers on us, which creates a massive dead zone from all the Destroyers shooting at me.
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So I decide to use Link for combat purposes for the first time, taking a Destroyer and shooting the others with it. This doesn't kill them, but it causes them to go into their suicide attack.
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This would be a problem if I hadn't positioned Komaru behind the pillar so the Destroyers get stuck.
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Oh, and there's also some Junk Monokumas. Just for good measure. Random thought: Throughout this entire LP I have been incapable of just typing "Junk Monokuma". My mind works like some phone autocomplete and turns it into "Junko Monokuma".
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We pick off the Destroyers stuck trying to suicide attack me.
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Then use the more open battlefield to snipe the remaining ones.
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After we take out all the Monokumas, the Monokuma kids blocking the path forward bail.
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♪ BGM: DSO_Living to the Fullest ♫
Let's move on.
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Also, suddenly, Donkey Kong perspective.
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We make it to where we want to go - the entrance to the Excalibur.
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There's no obstacles here, it's just a straight shot to the place where we first met the Warriors of Hope. But there's a lot of collectibles to be had on the side paths. And here too!
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Monaca loves Junko. Also, I just now noticed that her diaries also have her name as "Monaca Towa". So much for keeping that at least slightly vague with the whole "coming from a ghost" thing.
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Another skill shop bought out.
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Now, we'll have a few collectibles from the different side paths.
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These collectibles are going to show us another side of the Warriors of Hope. A side that shows us them trying to cope or justify sticking through the abuse their parents inflicted on them. We will not be seeing one of these for Monaca, mind. Because Monaca is literally Satan and therefore harbors no such feelings.
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Nagisa's strange hangup about expectations still had him trying to live up to his father's insane expectations.
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♪ BGM: DSO_Beautiful Dead ♫
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♪ BGM: This Is the Path We Follow ♫
Raise your hand if you were waiting for Komaru to say this the entire game.
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♪ BGM: DSO_Junk Food for a Dashing Youth ♫
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♪ BGM: DSO_Living to the Fullest ♫
Next, we have another collectible.
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Jataro develops his self-loathing complex.
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Another one.
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Masaru is basically scared shitless of abandonment.
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And in one side path that looks like it might not have any collectibles hide some sparkles.
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♪ Jingle: Hidden Kids Discovered! ♫
Only one left now, but we can't get it now. We'll have to wait for our second playthrough.
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And with that, it's time.
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♪ BGM: DSO_New World Order ♫
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As a side note, every video from now to the end is a very highly recommended one. They have Kurokuma being Kurokuma and Monaca being Monaca, so obviously I'm going to recommend them.
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Alright, let's do this.
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♪ BGM: Silence ♫
We enter the room, and...
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...huh.
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♪ BGM: DSO_Mr. Monokuma's Extracurricular Lesson ♫
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I know Haiji told Komaru and Toko to "get the fuck out", but straight up telling somebody to fuck off is another step above that. Kurokuma is great.
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I love this, too. You make your way to the big confrontation with the mastermind, and when you show up, she's nowhere to be found because she's taking a nap. And it's not like it doesn't make sense, either - she's like eight years old. Even hellspawn needs to sleep occasionally.
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♪ BGM: It's a Kids' World ♫
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♪ BGM: Riddle Land ♫
Well, it's time to choose. Basically, the game expects you to be paying attention and notice this particular twist about Monaca ahead of time in order to answer this riddle. Yes, those that have been paying attention will have noticed a contradiction - when we accessed Monaca's room, we did it by way of a ladder. There is no way a wheelchair-bound person would make their room only accessible by a ladder, so the only conclusion is that Monaca is actually not wheelchair-bound. And with that, we know which door to choose.
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The blue one, which is only accessible by a ladder.
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♪ BGM: Silence ♫
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This scene and the one that will be coming in the next update combine to make my favorite in the game. These scenes are why I love Monaca, and I hope you will too afterwards.
We open the door, and...
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...Monaca just comes flying out!
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And she sticks the landing!
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Kurokuma can't deal and falls out of his throne.
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Komaru shows an expression that is less "doesn't know what the fuck" and more "is Komaru Naegi gonna have to smack a bitch?".
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♪ BGM: Like I Would Become A Monster ♫
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♪ BGM: Ghost Stories From the School District of Revolution ♫
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♪ BGM: DSO_Mr. Monokuma's Extracurricular Lesson ♫
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♪ BGM: Ghost Stories From the School District of Revolution ♫
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♪ BGM: DSO_DISTRUST ♫
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The throne gets covered with a red cloth...
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...which starts twisting and moving...
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...revealing a fucking massive battle robot.
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Kurokuma gets absorbed inside the robot...
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...and Monaca takes a seat inside the staff.
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It's time to fight.
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Also, the adults outside of Towa Hills are also seeing the battle and are cheering us on.
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♪ BGM: The Warriors Of Hope ♫
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So, time for the big boss fight. This, as you might gather from the robot being comprised of parts of the other robots, is a sort of culmination of all the other boss fights, with some new stuff on top. Plus, it's a boss fight with Kurokuma banter. That makes it even better.
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The main way to fight this robot is to shoot the flashing joint parts. This is not always easy.
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The first attack we get to see is the one from Kotoko's robot - it moves towards us and tries to attack us with the axe.
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Then we get to see the one from Masaru's robot - it tries to charge us with the drills. This one is relatively easy to dodge if you're always moving.
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Monaca tries to make her attacks for the sake of the other Warriors of Hope we've beaten, but... well, she doesn't quite care about them that much.
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Next, we get the attack from Jataro's robot - we get some explosive Monokuma bullets shot at us. I'm still not good at dodging these.
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The main opportunity we get to hit the joint parts on the back is after the axe attack. The other ones don't give too much of a window (though you can get one shot off if your aiming is good).
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If you hit all the joint parts, Kurokuma comes out of the robot, and you have to blast him.
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After shooting him a bit, he jumps back into the robot, and we repeat the process with more joint bits flashing.
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We also fall victim to a new attack - the robot jumps into the air, then drops back down, causing a bunch of explosives to spread around the arena. I happened to be standing right in one and got blown up immediately.
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Here's a better look at the explosives. They stay static, but make dodging away from this giant robot a bit hairy, especially since the arena seems smaller than usual.
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I also get smacked around by Nagisa's robot's attack - the robot preps for a bit, giving you a warning, but then quickly jumps up and blasts everywhere.
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This fight goes on for four rounds of this joint shooting, and at the end, basically every joint on the robot is flashing.
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Eventually, we win. Overall, I think I prefer Nagisa's robot fight for overall execution because of the cool arena, but this one is also a great fight, plus, like I said, it has Monaca and Kurokuma, so that obviously makes it better.
Anyway, I know this is an odd place to cut, but this is where we'll end the update for now. I have a reason for this, so just trust me on this for now.