Introduction
Intro Movie
Digimon World 2 was released in 2000, brought to the US in 2001, and is totally different from its predecessor. While Digimon World was a Tamagotchi-like monster raising game, this game is a dungeon crawler. Something close to Chocobo's Dungeon, Cladun, or other roguelikes. It also features a ton more Digimon to fight and raise.
The mechanics of the game are easier to grasp, and more interesting than "make your Digimon train and fight things", but getting evolution requirements can be just as hard as in the original. It's also just as much of a grindfest as the original.
Also, there isn't as much poop.
Table of Contents
- Part 1: Training Mission
- Part 2: Smashing Through SCSI Domain
- Part 3: Shooting Video Domain
- Part 4: Formatting Disk Domain
- Part 5: Bashing BIOS Domain
- Part 6: Destroying Drive Domain
- Part 7: Browsing Web Domain
- Part 8: Dialing Into Modem Domain
- Part 9: Connecting Into SCSI Domain
- Part 10: Return to Video Domain
- Part 11: Return to Disk Domain
- Part 12: Data Fetching
- Part 13: Patching Things Up
- Part 14: Return to BIOS and Web Domains
- Part 15: Return to Drive Domain
- Part 16: Rescue at Modem Domain
- Part 17: Finding An Old Man
- Part 18: Debugging Code Domain
- Part 19: Crimson's Laser Domain
- Part 20: Island of Files
- Part 21: We Have The Power!
- Part 22: Currently, We're in Diode Domain
- Part 23: Sticking Stuff Into Port Domain
- Part 24: Sightseeing In Giga Domain
- Part 25: Scan Domain's Plot Sandwich
- Part 26: Patch Domain and Long Names
- Part 27: Mega Domain Isn't Mega Difficult
- Part 28: The Seven Bosses of Data Domain
- Part 29: Hitting Things Hard in Soft Domain
- Part 30: Raising Rank
- Part 31: Squashing Bug Domain
- Part 32: Ramming Into Domains and Plot
- Part 33: Crimson's ROM Domain
- Part 34: Shuttles and Towers
- Part 35: The Chaotic Defeat of GAIA
- Part 36: Getting (Un)Lucky in Tera Domain