Part 16: Rescue at Modem Domain
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It's not like the guard could just ask him or anything.
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What amazing thing can be so secretive!?
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Oh.
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I'm sure they can wait a bit to be rescued.
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Because it's time for another tournament!
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Well, isn't this funny? I love it when sidequests in games don't account for plot.
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Really he should've kept the Raremon from before, confusion is a bitch. Flarerizamon can set fire power to its allies, the other two hit relatively hard.
By relatively I mean between 10 and 20 HP. In comparison I usually do at least 35 to them.
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We've fought her before.
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A bit of a stronger team, all stuff we've seen before. Gesomon can lower speed and Devimon can lower MP. I take the time when just Guardromon is left to Guard and restore my MP.
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If by easy you mean completely wipe you out, then sure! Though Leomon yells at him for trying to bribe me.
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A team of palette swaps. Saberdramon still attacks the whole party for a whopping 5 HP per Digimon.
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We get an EX Driver for winning.
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I'm sure Bertran has un-rescued himself by now, so let's go really save him. Modem Domain is 10 floors, and this Palmon is the only Rookie level you'll find in it.
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Floor 2 doesn't have any enemies, just a lot of twisty hallways and treasure.
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Floor 3 has both chicken parties, along with a Centarumon party.
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Game is still being mean. At least I didn't have to cross it to find the elevator.
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Now that's just a tease.
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This is a hallway blocking team on Floor 6.
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And this is another hallway blocking team who encountered me as I hurt myself over some Blue Acid trying to get to the exit faster. Coelamon has a weak attack, while MudFrigimon has an Assist that boost attack power.
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For once, Floor 10 doesn't have any enemy Digimon. There's a reason for that.
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She keeps moving around in circles, wasting her EP.
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She's gone mad. And apparently Bertran gave her his Raremon. Not only does it have its typical confusion setting Counter Attack, but it also has an Assist that sets his attacks to cause poison.
Monzaemon, being Ultimate level, hits for the most damage, and can lower attack and defense. Ninjamon's Counter Attack powers up each time it's used as a Counter. So her team does a lot of countering and status setting.
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Mjolnir's been poisoned, and Scone has some status effect that blocks me from using some of my attacks from Monzaemon's attack.
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A good amount of experience. The best encounters give in the 200s now. Getting close to maxing my levels again, too. Hopefully not before the end of the dungeon.
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As if we haven't done that ourselves before. Many times.
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The battles aren't over yet, so hopefully you're either close to leveling or have healing items.
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And then he attacks. I messed up the screenshot here, but he's carrying two Ultimates this time. Digitamamon is Bertran's healer, and needs to go quickly. Deramon, who is adorable, goes down second only because he's the other Ultimate on the team, and his third Digimon, Tankmon, has a Friendly Fire attack that will hit his allies.
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Scone and BlasterMaster maxed out from this. I don't have any other Digimon with me, so they'll just have to miss the experience.
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We're still not done yet! Again, it's up to us to find and defeat the Blood Knight.
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I think it's nearly impossible for everyone to only use one exclamation mark, or only one set of ellipses.
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Moving on, here's the Blood Knight's party. There's two Ultimates again. Mamemon and MetalMamemon both use Counter Attacks. MetalMamemon's hurts the entire party. The battle is still mostly a slugfest instead of anything too difficult. I'm more likely to run out of MP than HP. I actually ended up taking out everyone in the same round.
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Stupid level caps.
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I stop by Device Dome to do some DNA Digivolving first:
BlasterMaster + Megadramon = Shade the Greymon
Scone + Bark = Fishstick the Otamamon
Next time: Remember Ben Oldman?