Part 112: Patriarch
Chapter 82 - Patriarch
Music - "Warring Winds and Crimson Tides"
Download (Thanks to Grawl)
Previously on Divine Divinity:
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Chapter 82 - Patriarch
8 Apirus 1219
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As I hurried across the wastes, I finally saw them with my own eyes. The demons. There were hundreds of them, scattered between here and the distant green trees surrounding the Black Lake oasis. They were protecting the area around the Black Lake. My new powers wouldn't be able to dispatch them instantly like with the imps.
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But being a wizard teaches you that when the hammer fails, try another tool.
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There were so many, so many.
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A sudden gout of magical flame appeared around me. It could have roasted an ordinary man in his own armour, making a fine pre-packaged and pre-heated meal for some demon.
But I was no ordinary man. The fire was blazing hot, but I could have sat down and peacefully meditated in it for hours without worry. Instead I just walked out of it.
"About the Game" posted:
Some of the demons can cast the Divine skill Scorch. By now I've filled my armor with gold charms to raise all my resistances to 100 or greater, so I am utterly immune to elemental damage.
Scorch, like Hell Spikes, is "sticky", by which I mean it slows your movement for a little bit, which makes getting OUT of the danger zone harder and more dangerous.
Unfortunately, the demons are also highly resistant, so Hell Spikes are the best weapon here. The BEST-CASE pattern from here on out is enemies who have negative resistances to one type of damage, and 100 resistance to the other three.
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But a new horror approached, so I put aside my morbid thoughts of hopeless battles lost long ago.
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This one was especially dangerous - it had the strength and skill of no less than six lesser demons.
I had wanted to conserve my energies as much as possible, but threats needed to be met with the appropriate level of force. It would be probably be less taxing to hit the huge demon with a lot of energy at once. I remembered the dwarvish curses spell I had learned.
"About the Game" posted:
There are also some scattered mini-bosses like Sand Horror's and Sand Devils, as well as Red Dragonriders. Some of those types are immune to everything, so you have to make your own weakness.
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I blasted away the beast's protection - although that wouldn't last for very long. But I didn't need very long.
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Because I only needed to hit him once.
The demon shrieked in surprise and disintegrated. I didn't take time to admire my victory. It was less than worthless. My real enemy was time. The more enemies I defeated, the closer I was to failing my goal. I reached out my mind, trying to sense where the dragon was.
I sensed a powerful presence north-east. Very powerful, and ancient, I thought. I headed that direction at once.
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On the way, I encountered more demons. But I realized that there was a way to get time n my side after all - by creating a Temporal Storm to slow it to a crawl for my enemies.
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Another dangerous-looking demon approached.
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I didn't let this one get close either. I continued onward.
Father had a particularly extensive library for a former mercenary. A typical mercenary barely knows how to read, and only just enough to get by with simple contracts. Father was different, and he made sure that Jenna and I wouldn't turn out that way, either. Some of the books had been collected over many years. I had vivid memories of one in particular, and adventure story. It was special because it had illustrations. One particular image stayed with me. It was that of a huge dragon.
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That memory had surfaced for obvious reasons. There was a huge dragon up ahead, a dead ringer for the picture.
Video: Patriarch, Lord of the Dragons
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The imps teleported away. The next instant, my heart leapt into my mouth as suddenly the dragon charged at me, moving faster than I thought something that size could move. It stopped just as quickly a few feet away.
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As the Divine One, I was far more powerful than as a mere wizard. I had dispatched dozens of fearsome demons straight from hell in short order. But I knew well that there were limits to my power. There were still many beings who could squash me like a bug, and the huge black dragon before me had an unmistakable aura of power. I would have to choose my words carefully.
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The dragon did not look happy - or the least bit scared. I dropped to one knee and looked down, showing submission.
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I got back up.
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Wrong choice of words. There was an unpleasant rumble.
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The rumble subsided.
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What I was about to do was dangerous, but if Zandalor was right, this might be the best way.
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With great effort, I was able to keep my face neutral and avoid smiling, which would surely have gotten me into trouble.
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There was too much eagerness in my voice. I had given up too easily. The dragon noticed that. There was a warning rumble.
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However, he made no hostile moves, so I left at once, heading for the green trees, which were not that far away.
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The surroundings were a nice change from the desert sands, but the demons were not.
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But I was growing more powerful by the minute. My endurance was inhuman, and my reservoirs of magic were expanding, seemingly without end.
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At last I reached the edge of the lake. I didn't want to go near it. There was a strong aura of dark magic around it. Swimming in it would be lethal, even to me. Nor would taking a boat across - even if I could find one - mitigate the effects. But this is why I had learned the spell.
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It felt familiar, being incorporeal, like it felt when I was in the Lands of the Dead. I moved around with the power of thought.
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I floated over the black, silent lake towards the island in center.
"About the Game" posted:
If you touch some of the puddles on the western part, you lose a bit of health. This spell is the only way to cross. Be especially cautious on the island, because if you get too close to the water there, you don't just lose a little health, you instantly drop dead, just as if you change back into human form over the water.
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The foul lake was still and quite. Nothing lived in it, nothing moved except other spirits trapped around here. They paid me no heed.
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I reached the island, which was good, because I couldn't hold the transformation any longer.
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The island was full of Ghosts and horrible demons.
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And then it was full of silence again.
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I looked at the entrance to the dungeon, carved in the shape of a snake's head. I climbed into the mouth of the viper and found a teleporter pad. Without a moment's hesitation, I stepped into it and was whisked away.
Next Time: The Breaking of the Black Ring
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Behind the Scenes
The Map:
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I found a super-unique Morningstar weapon at that point in the desert. I don't feel like tracking down a screenshot.
Also I noted the location of a pocket canyon which holds FOUR Blue Dragonriders. They're very dangerous unless like me, you have maxed elemental resistances, in which case they are completely harmless. There's also a smaller island in the lake where someone has made a camp, although I don't know who or how they lived long enough to do so.
The next update is going to be HUGE. It's the third-last in the story, and I'll try and do as little of the dungeon as possible. But even cutting out everything non-essential, it's more than 60 screenshots, and there's no point in breaking it up in the middle. So I INSIST on a new page before posting that. It's for your own good. I repeat: Because the next update is the size of at least two regular updates, I'm not posting that until I have a new page. I've done the writing, but I still need to sort through some of the videos.
This is going to be the last update with a Behind the Scenes section as part of the post. The last ones are important enough that I want you to go out cold, without the decompression of a BtS section. The Behind the Scenes stuff will be posted separately later.
Alternate options with the Patriarch
You have multiple options when talking with the Patriarch. You can take them all, this quest is designed so that you can't fail permanently. You will have to start over if you say the wrong things, though.
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It must be impressive since I have 1.35 million gold.
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This is the best wrong option to pick, because he gives you a free super-unique axe.
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Look at that: SIX weapon modifiers, all of them rank 4 or 5. O f course the stats on yours will be random.
Kill Count: The Desert
There is nothing to do in the desert except to kill things. So I did.
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What's fake in this update?
- Patriarch doesn't notice or care if you are wearing the Dragon Armor. I added that bit for flavour.