Part 16: Thelyron Hashnitor MUST DIE... again
Chapter 12 - Thelyron Hashnitor MUST DIE... again
Music - "Halls Beneath the Ground"
Download (Thanks to Grawl)
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"What's your name?" I asked, trying to be friendly.
"Are you a dullard? I said that... I WAS BUSY!" The skeleton snapped.
Compared to the others I'd encountered, this skeleton was a LOT friendlier than everything else, so I persisted.
"What was your name again?" I said, smiling pleasantly.
The skeleton's red points contracted, giving the impression of it narrowing its eyes. "Don't irritate me, you insidious trickster! My name is Desmond. Now let me continue my studies.
"What are you doing?" I asked.
Desmond slapped his club into his hand in exasperation. "For Cull's sake! You, stranger, are getting on my nerves. I am TRYING to work out how to revive Thelyron!
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"What are your instructions?" I asked.
"Very simple. To resurrect Thelryon, several levers have to be moved in the correct order. It's my job to move the lever of flesh," Desmond said, in the patient manner of one who was instructing a rather slow child.
"Could you show it to me?" I asked
I didn't think it was possible for a skeleton to sigh without lungs, but somehow Desmond managed.
"Do I have a choice?" he snapped. "You seem to take pleasure in harassing me, so we'd better get over with it. Come on, follow me."
"Excellent," I smiled.
Video - Should have checked the warranty
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I followed Desmond past a tomb in the center of the room. It was surrounded with four pillars inscribed with dozens and dozens of runes in a complicated pattern. I doubted I could make heads or tails of them even if I had all my memories back.
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He led me to a large stone column in the southeastern part of the room. There was a lever which Desmond pulled. There was a distinct chime that echoed throughout the room.
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Then I heard another chime from the northeastern part of the room, and then... nothing else happened. I looked expectantly at Desmond. He just stared back. "That's it, that's as far as we can get," he said
There was a brief moment of silence.
"Look. I've got a lot of work to do. I don't need an idiot wandering 'round my room asking foolish questions," Desmond said curtly.
"Tell you what. If I figure out the problem, I'll call your name, and then you pull your lever, OK?" I said.
"Fine, whatever. Just go away and let me think," Desmond said.
I left Desmond to his musings and wandered through the room. I saw another skeleton. It was nice to see a friendly face... well, for something that didn't have a face, it at least looked friendly.
"Hello?" I asked cautiously.
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The potion was bigger and of higher quality than the usual ones I'd been finding down here.
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"About the Game" posted:
There's nothing to be gained by refusing any of the skeleton's gifts. Besides - free stuff! If you tell Stan you fear it might be a poison, he drinks it himself and says that it didn't kill him, so it wasn't poison. Then he laughs. All undead are immune to poison.
In the north-eastern corner was another one of the special columns, with another special lever. I greeted the skeleton manning it.
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I headed over to the northwestern corner and...
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I decided to indulge my curiosity and visit the last corner. On the way I met yet another skeleton.
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That was actually a rude thing to say out loud, but he didn't mind. I suppose being dead mellows some people out.
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There was another special column and another attending skeleton in the southwest corner.
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Miranda's left eye-glow dimmed, then returned to normal.
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I left as fast as dignity would allow. My curiosity about speaking politely with the undead had entirely evaporated.
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I examined the dagger Celdur had given me. It would probably fetch a few dollars, but nothing exceptional. I wasn't likely to use it for much else, Daggers weren't known as a wizard's weapon...
24 Declianum 1216 - 22 O'clock
The brawl between the gang working for the thug known as Mickey and the gang run by the man named Simmons was fierce. The fighting was getting a lot more violent than the occasional ones at the taverns up near the university. Maybe I shouldn't have come here. I hid under the table and hoped not to be seen.
Nearby, a thug with a club had pushed a thug with a dagger backwards onto a table. The dagger-thug snarled and tried to take a swipe from his semi-prone position, but the club-thug simply smacked his arm with the club, making a loud popping sound as the bone broke. The dagger flew from his hand and skipped across the floor, where it spun to a stop underneath my table. The now-unarmed thug bellowed in pain and clutched his broken arm. The club wielding thug raised his club up, and I turned away. The painful cries of the unarmed thug were cut short forever with a wet crunch.
I'm in trouble. I don't think the Watch comes in to break these up.
The dead thug wouldn't need his dagger anymore, so I picked it up. Maybe I was just scared, but the weapon felt comfortable in my hand, as if it belonged there.
I got into position. "DESMOND? PULL YOUR LEVER!" I shouted across the room.
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I heard a chime coming from Desmond's corner, then one from Horace's corner. I pulled my lever, a third chime came, and then I heard a fourth chime come from Miranda's corner.
The powerful magic which had been saturating my senses suddenly was discharged as the ritual drained the mystic power.
Video - Thelyron Returns
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The atmosphere here suddenly seemed to get cold... the same unnatural, malevolent cold I had felt in Zombie Jake's cellar. It was something evil that I was sensing. The undead necromancer turned his horrible eyes upon me.
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"Well, I'm off..." I said hopefully.
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I started to head off at a fast walk.
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I killed the creature with a single strike.
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But when he died, all his stored energy released itself with unfortunate consequences. Energy enveloped the five friendly skeletons...
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...But most importantly, about two dozen other skeletons materialized from gods-know-where. I noticed that many of them were rather large, and none were looking too happy.
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There I was, standing over the freshly re-deadified master of these skeletons, staff in my hand. I smiled, trying to look friendly.
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For whatever reason, they no longer seemed to recognize me, and with a heavy heart our short-lived friendship came to an end as they surrounded me, weapons raised. Skeletal Conjurers materialized in more and more.
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I was boxed in; it was too late to run.
Next Time: Fresh Air and Blood
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Behind the Scenes
Map of the Ritual Room:
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When I was writing this, Chapter 13 used to be part of this chapter as well, but 12 and 13 have a different feel, it would have been cramming two separate ideas into one chapter, making it feel too long. And I had been considering using this particular cliffhanger for a while anyway.
Once you enter this room, the door locks behind you. You cannot use magic or attack the skeletons here until you solve the puzzle. You probably also cannot teleport out with the pyramid.
I didn't add anything of substance to any of the skeletons' dialogue. This is pretty much all in-game. Yes, including the girl skeleton that tries to hit on you. I did add some of Celdur's additional lines into the LP, but they are all from the game.
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I don't remember if we meet the scientist that Horace mentioned, but as for the other person...
In a refreshing twist, Thelyron will not fight you at all. You'd think that if you refuse to kill him, he would attack you and force your hand. Instead he threatens to haunt Mardaneus for eternity of you don't kill him, and you're only left with the option to attack.
The next update will have a subtitled (out-of-character) video showing off the combat. It won't exactly match the screenshots, because I took them at different times. And next update, we leave the Aleroth cataombs behind for good, and Aleroth soon after that. Three updates until the main quest starts.
What's fake in this update?
- There are no chimes. I added that to explain how the skeletons would know when a lever had been pulled.
- All the one-on-one skeleton's portraits use the "angry eyes" skeleton. I changed Stan and Miranda's portrait for variety.