Part 20: Don't Call Him Lizard-Jockey
Chapter 16 - Don't Call Him Lizard-Jockey
Music - "A Perilous Path"
Download (Thanks to Grawl)
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Video - Lightning Blast
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I stepped into the trap on purpose because I was looking for a fight. Now I had one, all right.
The Orc drummer began pounding a war beat on the large drum strapped around his waist. I sensed magic from the drum - it wasn't just for orc morale, the drumming was actually healing them! The drummer became the bigger threat.
"About the Game" posted:
The Orc Drummer is a particularly nasty foe. It rarely attacks you, but it can heal all nearby orcs to full health when he hits his drum. The upside is that he cannot revive dead orcs. Some mini-boss orcs have almost 2000 health, which the drummer can restore to full at anytime, so taking out the drummers is always the first priority.
This guy is a mini-boss himself, he's got 876 HP, when a typical Orc Drummer only has 184 HP as their max. This would usually be a tough fight, but Orcs are weak to fire and lightning, I have Lightning Rank 2 thanks to the book exploit, and Lightning has no casting delay.
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A stream of bright blue death poured from my hands, showering down on the green bastards. My mind was fully attuned to my senses, and I didn't need to look at the orcs to target them.
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As each orc in turn fell, I was already targeting the next, without any pause or mercy.
My magic was exhausted, with more orcs closing in, but I was prepared. In one smooth motion I grabbed two white potions from my belt, one in each hand, popped off the corks with my thumbs and downed both of them at once.
The buzzing in my head faded, and I felt magic seeping in again. It took only a few seconds between running out of energy, and resuming the rain of lightning bolts until all the Orcs had collapsed to steaming piles.
I breathed heavily from the exertion. The entire fight, from start to finish had taken only 20 seconds.
But still my anger wasn't spent. I picked up one of the curved orc-blades and chopped off the head of the orc drummer. I picked it up to throw it.
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I didn't have an answer for that damn voice. My anger had dissipated.
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I headed southwest, towards the road. The early morning fog was just starting to thin out, but not before I wandered too far...
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The orcs looked at me in shock - no, not at me, at something in my hand. I looked down and realized that I was still carrying the head of the orc drummer.
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I tossed the head at the chief and ran.
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"About the Game" posted:
The cave near the Orc chief goes to where Smiruk was in the Aleroth Catacombs.
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"About the Game" posted:
This is why you should only use Elemental Hail on a left-right plane, it's easy to miss otherwise. Limbs of Lead is a good help as well.
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I came in sight of the road.
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I dumped magical hail on my unwelcome followers.
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The Orcs had set up makeshift barricades on the road, from which they could snipe with some cover. No cover could hide from Lightning, however.
Finally, I was at the road and it was calm again. I passed the bodies of the soldiers and continued on down the road. If there were any orcs nearby, they weren't making their presence felt, which suited me just fine.
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My first warning of trouble was a painful tingling sensation, sharp like thousands of shards of crystal embedded in my skin. There was a shockwave of dark energy somewhere to the south, nearby. From out of nowhere, dark clouds covered the sun. Icy rain, unseasonably cold, started to fall. It was a magical storm of some kind. I didn't have a good feeling about this..
The tingling of the strange tattoo on my wrist was the sharpest I'd ever felt it, like it was screaming at me.
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Video - Meet John (Voice Acting) -
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Nearby, Unfortunately...
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John sniffed the air..
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John smelled the air again...
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A hooded being riding a baby dragon suddenly swooped up. I sensed evil in it. I knew I was in deep trouble.
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I would have run if I had thought it would do any good. But the rider looked much faster than me.
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I started to move far too late. The blast was incredibly painful. It cut straight though George's armor without even scratching it.
My broken body lay on the ground, I could feel my blood flowing away beneath me, but my body no longer responded to my commands. All I could do was shed a single tear.
"I'm sorry, Jenna... I'm sorry I failed you. I'm soruhhhh-"
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Next Time: ???
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Behind the Scenes
The map:
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The soldier corpses from the cutscene are by the bend in the road. There is zero chance you could have seen them from the Aleroth gate, but that's where they are. Nearby is a key.
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It opens a chest over here.
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There are lots of mystery keys that open hard-to-find chests, but generally how it works is that you'll give up and just lockpick the chests, and end up with a bunch of useless keys.
There are tons and tons of these little minor extras and decorations in every corner of the game, I couldn't possibly cover them all in the course of a narrative, and I don't think I'll manage to cover them all in the course of the LP.
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Don't bother trying to skip the conversation by avoiding the road, the trigger stretches all the way across form the map edge to the river.
There's an alternate line you can choose in the lizard jockey conversation. Not that it makes a difference.
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What's fake in this update?
Normally, when you die, the pool of blood which appears comes out random. I altered a shot carefully to make it look better. At the time (months ago), I was really, really proud of the last shot. But that was before I made DOZENS of other photoshops for the LP. Something as simple as this is no longer all that impressive, even to me.