Part 24: Richard's Tale
Chapter 19 - Richard's Tale
Music - "The Four Seasons Singing"
Download (Thanks to Grawl)
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Richard sighed and sat down on a sack of grain. It looked like he was about to start a long story, so I found a box to sit on.
Richard removed his helmet, revealing the face of man not a lot older than I was. He had black hair and a thin mustache.
Richard looked hungry and thirsty, so I tossed him a bottle of water and some wrapped leftovers from Trisha's fine cooking.
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I was itchy for news of Jenna, but it seemed important to have all the details, so with some effort, I restrained myself.
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"I've seen the duke of my homeland, and he looked like he could have a heart attack climbing up the stairs," I said neutrally.
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"You got Jenna involved in your investigation, didn't you," I said quietly. "What were you thinking?!" I shouted.
"I wasn't encouraging her," Richard said. "I mentioned to her what I was doing and she insisted on helping investigate. She was quite fond of Pendrak - just like everyone else was. I tried telling her it wasn't a good idea. She told me that the worst they'd do to an ambassador was to send her home with a black mark on her record, and she'd be damned if she let something like that stop her. I-I should have tried harder to stop her, if anything happened to her, I'll never forgive myself." His eyes grew moist and he looked away, ashamed.
I shook my head in disgust. "Words don't mean a damn thing, not anymore."
It probably wasn't all Richard's fault. Jenna had too much of our father's spirit in her.
"My sister can be too stubborn for her own good sometimes. But I didn't come all this way to lose hope now," I said. My words had more conviction than I actually felt. "Now, tell me what happened when Jenna disappeared."
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Richard paused in his story. "Still, I was unprepared for the attack and fell forward, bouncing off of a chair. I was unarmed at the time ... Like all evil men, he felt the need to have a good gloat over me when he thought me helpless. That's how I've escaped him, twice so far, the numbskull. He told me his name was Crawler, and he was a backstabber - fourth rank - in the Guild of Assassins. He raised his sword to strike me down." Richard smiled and continued, "That's when I kicked him in the nadgers. Still, he was fast, and he never let go of his sword, so I ran. I knew that they might also have sent someone after Jenna."
Richard paused for a drink of water. "I made it to her room, but she wasn't there. I knew something was wrong, though."
I braced myself for bad news.
"Signs of a struggle?" I asked. My voice sounded hollow in my own ears.
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Richard paused again, a little too long. I realized that he was out of answers.
"And that's it? You left her behind?" I questioned him angrily. "What if they hadn't known about your bloody stupid conspiracy until they found your note?"
Richard held firm. "As I said, I'm positive someone had already searched her room. I didn't sign my note, nor did I say anything incriminating in it." He looked down at the ground. "I know you think me a coward, but I didn't abandon her," he said in a tone that suggested he wasn't just trying to convince me, but himself as well.
"I looked everywhere I could reasonably go," he said softly. "When I couldn't find her, I spent a few minutes - keep in mind, Jeremiah, that the assassin was still hunting me through the castle. I spent a few minutes writing a note to you, and secreting it in the outgoing mail. If I had only been interested in saving my own skin, I would have been better served by making my escape immediately."
"But you don't know for sure that she's in trouble, right?" I said with faint hope.
Richard sighed. "I waited for her at the spot we knew for two days before Crawler tracked me down. He's still out there now somewhere looking for me. I've been on the run for weeks, but I'm getting tired now, and my legs hurt like hell from all the creeping and running I've had to do over the past few days."
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12 Sembten 1218
The night passed without incident. In the morning I set off to look for the mystery assassin, but before I had gone far, I saw someone coming down the road.
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He didn't have the look of an assassin, especially not with the overstuffed, clanking backpack he carried. But it didn't hurt to be cautious. I watched him carefully.
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He must have caught my expression of suspicion.
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I cheerful smile came over the trader's face. "Certainly! By all means!" he said.
I negotiated the trade of one of the magical axes from the catacombs for some potions, empty flasks and a magical helmet which enhanced my vitality. The sun was beating down unseasonably brightly today, though, so I decided not to wear the helmet.
"About the Game" posted:
After Allan mentions the Troll attacks, you can ask him about that, but it's redundant information, so I skipped over it.
Allan's gameplay purpose is probably to unload the stuff you picked up from traveling through the woods. But he only exists inside this cutscene, so if all your stuff is at Joram's, you can't leave to get it. You'll need to get it before you meet him just outside Homer's barn.
Zandalor suggested that we might want to visit the Cursed Abbey in search of information on the teleporter scrolls. Allan suggests we stay away. Right now, it's definitely much better that we stay away from there.
I bought a +2 Constitution hat. That only gives an additional 8 health to a Wizard, but it's something, and it is at least some head protection. I may switch between wearing and not wearing it for a while.
I continued along the road for a while, until it curved off into the trees. I could see the weather-beaten roof of a building sticking through the foliage.
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Instead of following the road, I approached a nearby farmhouse.
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"Just call me Jeremiah," I said. Finn didn't seem to notice the pause.
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Finn snapped out of his reminiscence and remembered that he was talking to me.
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Finn had a haunted look on his face. He came closer.
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The farmer was starting to give me the creeps. I decided to try and calm him down.
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Suddenly Finn grabbed my lapels with both hands.
"It's definitely not the wind! There are audible words, though they make no sense to me. The voices start as whispers - barely audible. Then they grow and grow until you can hear them EVEN IF YOU'RE LOCKED IN THE INDOOR PRIVY WITH BLANKETS WRAPPED AROUND YOUR HEAD!!" Finn exclaimed excitedly. "And if you look out of the window, you can see dark shapes dancing horribly in the moonlight!
"D-Dark shapes?" I said, now getting quite unnerved by the farmer's vehemence.
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"They're not human and sometimes I can see the crimson glowing of their demonic eyes. They're undead creatures from the Cursed Abbey, I'm certain of it!
Finn let me go and stepped back.
"Yes... Well..." I said. "I think I'll steer clear of that damned abbey of yours. I've got a bit of a horror of the undead, y'see.
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I couldn't help but empathise with him.
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"About the Game" posted:
Yes, in Rivellon, indoor plumbing has been invented, apparently. But despite the large and functional sewer system, you won't find a single toilet or sink in the game.
The Cursed Abbey is another quest hook, but we are definitely underlevelled for that right now. When Zandalor put it on the map he even labelled it "Dangerous!". Jeremiah won't go there unless he has a good reason, which he will at some point in the future.
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I continued east, on the line between the fields and the woods around the haunted abbey, until I saw someone lying in a field.
"Sir? Are you all right?"
There was no response, so I hopped the fence. The man looked like he'd been digging a pit to bury a chest. I checked the pulse, but the coolness of the body told me he had been dead for some hours, although I didn't see any signs he'd been in a fight.
I looked into the pit and saw something shiny. I reached in, and too late noticed that something else was in there...
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"Argh!" I screamed as a snake bit my hand. Cold fire started streaming through my veins. More vipers poured out of the pit and started trying to bite me as well.
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Not wishing to meet the same fate, I blasted the snakes with fire.
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Once they were all dead I was able to take a breather. Luckily for me, just one fangful of the venom wasn't lethal. More carefully this time, I reached into the pit and pulled out a key.
It seemed that the snake-bite victim had been trying to bury some gold. I decided to leave it where it was.
I decided to see if the farmer in the nearby house knew who the man was.
"About the Game" posted:
No one in the farmlands acknowledges knowing the dead guy, you can't even ask about him. But doing this LP, I finally realized who he is. I'll reveal my hypothesis in an encounter later on.
And no, I didn't REALLY leave the money behind. Jeremiah the person would, but Jeremiah the character has bills to pay.
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Hugh left.
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Elli went over to the window and looked out over the fields. When she turned back, I could see that she was worried about something. She started pacing the room nervously.
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Hugh returned from the field.
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Hugh frowned at my clumsy phrasing.
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Curiosity is the bane of many a wizard. It comes with the robe and pointy hat. Despite my current lack of either, I was not immune from that affliction. I couldn't have kept the words from leaving my mouth with all the spells of sealing in existence.
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Hugh's jaw dropped in disbelief.
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While Hugh's colourful past was interesting, it was time to move on. I bid them both farewell.
"About the Game" posted:
A cross-dressing(?) farmer, who used to be a tailor/gigolo(?), and is now living under an assumed name on a farm he built with his own two hands, and he has also traveled a lot and knows a lot about orc culture and the brewing war?
Hugh is awesome.
Also, the poisoned harvest is obviously a quest hook, but it's one of those unhelpful hooks which doesn't give us any idea where to start looking.
The castle wall was very close. I headed down towards it, trying to look non-threatening to the archers on top, but they paid me no heed.
As I got within a couple of feet of the wall, something happened.
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For the first time in ages, I completely lost all connection with magic. I could speak the words, but nothing happened. I moved away from the wall and my powers returned.
It seemed that Stormfist was under powerful anti-magic protection. If I got inside, I'd be forced to rely on my limited physical skills. I hadn't been expecting that complication, but I should have been - it made perfect sense.
I moved away from the troublesome castle and towards another nearby farmhouse. As I got closer, my heart sank at the sight of two graves.
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There were two men out front. I assumed one must be Reginald.
"Ah, you look like a bit of mercenary," said the one in green.
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I was annoyed. "What do I look like, a bloodhound?" I snapped. "If someone's stealing your cattle, go call out the militia."
Tom was rather insistent, "Listen, over the last week somebody has made off with no less than four of my best cows. I know it was a man, not a stinking troll, because trolls don't leave tracks made by human-sized boots."
"Not my problem," I said, turning to the other man. He'd been drinking heavily; I could smell it on his breath.
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"What happened to you, my good man?" I asked kindly.
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As I walked off, I realized that I'd forgotten to ask about a mysterious man in black, but I decided not to go back.
"About the Game posted:
We will be resolving Tom's quest, but only accidentally. Cattle rustling isn't high on Jeremiah's list of priorities.
Up near an orchard, I saw a farmer with a worried look on his face.
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"I'm called Rufus," the man said. He sized me up. "Uh... well, it might not seem like much, but I saw a queer man lurking near my cornfield. Dressed all in black, he was, and I got the impression that he was looking for something - or someone. Didn't like his manner, not at all I didn't."
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I kept my tone casual and said, "You saw a man walking through the cornfields? Is that all that's got you so jumpy?
"There was something wrong about him, stranger; fair sent shivers down my spine. I've seen plenty of killers in my time - you for instance."
I flinched involuntarily at that.
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"...But this fellow was no mercenary or soldier," Rufus continued. "This one was a viper in a man's skin if I ever saw one. I only spoke a few words to him, but I saw he was the type to cut a man's throat just for the fun of watching him flop about. Steer clear, if you want my advice."
"That's a good idea," I said casually. "Did you happen to see which way he went - so I might better avoid him?"
Rufus hesitated. I didn't think he believed me. Finally, he said, "Last I saw he was heading towards the orchard behind me."
"My thanks," I said, heading directly into the orchard. Rufus opened his mouth to say something, then shut it again.
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Sure enough, there was Crawler. There was no mistaking that garb. Definitely not a farmer.
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I got straight to the point.
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"About the game" posted:
In the conversation, you have the option to say "Please don't hurt me, he's hiding in a barn!" But it makes no difference: you know too much and Crawler tries to kill you anyway.
Next Time: Cutpurses and Inns
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Behind the Scenes
The Map.
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Did you spot something interesting in one of the images? If not, look again...
South of the barn in the middle of the map, just north of Crawler is where you can find Keldar, a retired adventurer with stories to tell. I'm saving meeting him until later for purposes of plot advancement.
There's a ruder alternate response to Richard when you meet him.
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When Hugh mentions the war, you have a couple conversation options:
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(That leads into the image I posted above. But Jeremiah isn't a mercenary, so I changed the line that lead to that.)
Instead of asking why the elves and dwarves won't help, you can scoff at the notion of needing help. This line only takes into account straight-up melee combat, not magic or stealth.
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What's fake in this update?
- The exchange between Jeremiah and Richard is a mix of real and fake dialogue. The stuff about the assassination is mostly real (except for when Richard mentions the circumstances of the duke's death, we find that out later.)
- The image of the liches is actually from a Wallpaper image of the game set in the graveyard. The graveyard hasn't got any liches, and the Abbey does have liches, but no graveyard, so unfortunately there would be a problem either way.
- You can't hop the fence, you have to walk around.
- Hugh doesn't leave to check out the body, I clone-tooled him out.
- Your magic bar doesn't go grey at the castle wall and you can still cast spells, even that close.