Part 26: Wouter
Chapter 21 - Wouter
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I decided to be polite. The markings on the leader's armor were similar to the ones in Idfrennia, so I guessed he was a lieutenant.
"Yessir! What can I do for you, Lieutenant?
"We're looking for a thief from the farmlands," the lieutenant said, carefully watching my expression. I wasn't who he sought, so mine didn't change.
"Aye, I was in the farmlands recently, but I'm no thief."
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The lieutenant didn't look convinced, and said "Maybe yes, maybe no. Unfortunately I can't prove anything just yet. But be careful. From now on, we've got an eye on you.
They turned to leave.
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"What does this have to do with the thief?" the lieutenant asked.
Well, he dug into the viper nest while trying to bury a chest of gold, and farmer Hugh didn't know the man. Maybe he was your thief. Farmer Hugh said he'd hold onto the gold in case someone came looking for it.
"We'd have to walk all the way around the castle to check out your story," the lieutenant said, narrowing his eyes. "Isn't that convenient. Perhaps I should take you into custody while I verify your story."
"As you wish, soldier. I've nothing to hide," I said flatly.
The lieutenant stood there another minute, locking his gaze with mine, trying to spot a lie. Then without a word, he turned and led his men off toward the northwest and Hugh's farm.
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"About the Game" posted:
Either the "Yessir" or the "Don't talk to me like that" responses get the same response without a disposition change.
If you lie and tell him you weren't in the farmlands, the guard mentions that he's heard of someone matching your description, but he lets you go anyway.
If you tell the guards that YOU'RE the thief, they all go hostile and try to kill you (serves you right, idiot). I did that pretty soon after reaching the Farmlands, so I wasn't a high level. If you kill all three at level 11, you get slightly more experience than if you get them to go away peacefully. However, the potion you'll take afterwards is likely worth more to you than the extra 450 XP.
Finally, I turned and headed for the tavern's entrance. I could still sense the presence inside. I could have followed it with my eyes shut.
Standing outside the entrance was a man who looked in rough shape. His face was badly swollen.
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"W'll then. A w'rd of adv'ce. Don't chall'nge Burl'gh to a fight," the man slurred.
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Music - "Drunk With Dwarven Mirth"
Download (Thanks to Grawl)
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I ignored the rest of the bar and headed exactly where I was being drawn, through an archway. There was a heavily armoured man standing there with a huge sword strapped on his back. He had the appearance of being many years older than I, although appearances could be deceiving. He was staring at me intently with a wary expression on his face, which I suspect matched the one on my own. The bright glow which had drawn me was coming from his right wrist. Despite being concealed under a thick armoured gauntlet, I could see it plainly. I looked at my own wrist, and only saw bandages, but...
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I looked up in time to see the armoured man looking up after glancing at his OWN wrist. He seemed to be thinking along the same lines as I was.
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He was being cautious, I took the same approach.
"Greetings. What are you doing here?" I asked.
"I am waiting for someone," the man said, waiting for me to make the next move. Fair enough.
Slowly I reached into my pack and pulled out the Teleporter scroll for the mages.
"I am looking for a man called Zandalor," I said, showing the mystery man the scroll. "He is rather old and has a beard. He said he would meet me here."
"Zandalor!" said the man loudly - too loudly for my taste. "Quite the coincidence. I am looking for him too. Which means that you too are -"
"Sssh!" I said. "We're rather close to the public area for my tastes. We don't know who is listening. I suggest that we continue this conversation in a more private area."
The man nodded and said, "A good idea." I followed him into his room.
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We pulled up chairs at the table. I grabbed an apple from the bowl.
"Do you mind?" I asked. I'd been too busy to worry about food.
"Please, help yourself," the man said. We talked in low voices to keep the conversation as private as possible.
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We shook hands.
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Wouter and I compared our stories. He too had experienced some temporary memory loss, but like me, he had regained most of his memories, with a couple exceptions. His hair was already grey so if it had changed, he hadn't noticed it.
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Wouter thought on this. "No, not that I can recall. But mostly I've been staying here. I haven't even left to go for a walk."
"Hmmm..." I said. "Any other odd occurrences?"
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I filled Wouter in on my encounter with the Dragon Rider. His face paled.
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I rubbed my chest where the blast had struck me.
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There was a moment of contemplation.
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"Just how many of these Marked Ones are there?" I muttered rhetorically to myself. We both knew the answer, of course.
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I stood up. I still had to find out what happened to Jenna, and waiting around just wasn't me.
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Wouter frowned. "Zandalor said we should wait here! I am sure he will return shortly," he objected.
"He might have found you quickly, but it took him three days to find me. Who knows how long he'll take to return this time, if he returns at all. I still think I should go to the castle. Maybe Zandalor is in trouble and needs help. If he returns while I am gone, tell him I shall check back here from time to time."
Wouter sighed, "Very well. Maybe there is no point in us both waiting here."
"Very well. I will go now," I said, leaving the room, and met a dwarf coming from his room.
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Krasnegar shook his head in dismay. "What is the world coming to that such a man gets power? Especially in such troubling times as these."
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I was about to say yes when I remembered.
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The dwarf's jaw dropped in astonishment.
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The dwarf walked off.
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I left the inn without ransacking the dwarf's room to head for Stormfist Castle. On my way I found Krasnegar again.
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I headed for the castle and tried to walk through the front gate. Bold, but pointless. The guards barred my way. The captain of the guards spoke up.
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I decided to try the path of least resistance first.
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I cursed myself for my naïveté. Of course they couldn't let anyone just walk in, not with war brewing. Time to play one of my truth cards.
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He seemed to think about this for a moment.
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"All right then," I said in a glad-that's-all-settled-now tone. "So can I enter, please?
The guard wasn't moved. "May I see your invitation please?" He said.
My heart sank. "I don't have one."
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Using magic to sneak in was out of the question because of the anti-magic field, and I knew I'd never be able to sneak in. I didn't even trust an invisibility potion to work, invisibility was extremely sensitive to changes in the local magical field. I'd probably become visible as soon as I stepped through, and after seconds after that, I'd be someone's new favourite quiver for their arrows.
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The guard had the weary look of someone who just wanted me to go away right now, but my expression told him the fastest way to do that was to just answer the question.
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The guard sighed and looked me over with distaste.
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I investigated the bulletin board posted nearby.
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I wasn't going to go see Commander Ralph right away, either. If there were any more of those nasty Dragon Riders abroad, it couldn't hurt to make my movements harder to track. Those teleporter scrolls could be just the thing.
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I hurried on the road to Glenborus, but along the way three men approached.
"Give way, we wish to pass!" The biggest of them said.
I didn't need any trouble, not with that lieutenant already suspicious of me.
"The world is big enough. No need to push other people around!" I said evenly.
"And why shouldn't we? If I count right, we have the advantage..."
I wasn't going to be bullied, either.
I conjured up a fireball and orbited it around me. "Anyone feel like experiencing life as an amphibian today? One more word and you'll have to take the consequences."
It was astonishing to see the change in their attitude. They all paled. "Why? Ehem... no reason to get angry... I was only making a joke.. little funny joke..." The big man was was practically groveling.
I dissipated the fireball and said, "Then pass... but be very careful, wag..."
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I sighed.
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"About the Game" posted:
There are three approaches to this confrontation. You can be a complete doormat, which avoids combat.
You can threaten to put up a fight, which makes them back down. They're smart enough to realize that they have the numerical advantage, but you're threatening them anyway, which means you could be trouble.
Or you can take a more neutral approach. If you complain that three on one isn't fair, they laugh at you and attack. This gives you the most experience. Be careful, because the leader, Bull, is tough and hits hard. I nearly died twice. Limbs of Lead is a good idea here, if you have it.
Next Time: Mission: Infiltration
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Behind the Scenes
The next update will cover a lot of ground and start us into the meat of Act 2's main quest.
As you might have noticed, Jeremiah is going to Stormfist castle to try and find out what happened to his sister. This is also where the main quest is sending him, to look for Zandalor. That's an example of how I'll try and weave both quests together so that my story doesn't interfere with the main quest.
The Farmlands might be mostly clear of enemies, but we aren't in the Farmlands anymore. Traveling from place to place we'll typically encounter angry giant bees, snakes, spiders and wild boars. They're more annoying than dangerous.
If the Dwarf leaves the room, you're free and clear to take his teleporter scroll. But he's a nice guy, why get him in trouble?
Alternate Dialogue - Krasnegar the Jeweller
This actually doesn't annoy him at all. But I thought it was a little bit too hostile and aggressive for Jeremiah.
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If you try and mug him...
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This gives you the same experience for asking him to donate the gems to someone worthy, but you take a -3 hit to your reputation.
What's fake in this update?
- You don't get the option to tell the guards about the body. It's never confirmed that the body is the thief, in fact this scene is the only place you hear about the thief, none of the farmers acknowledge being robbed at all. It wasn't until this LP that I made the connection between the dead body and gold no one knows about and the farmlands thief.
- You don't really mock the injured man by deliberately slurring. I did that because there's a bit of an 'ssh'le in Jeremiah.
- The conversation with Wouter triggers as soon as you enter the archway, but I moved it because you can't get a good look at him from that angle.
- Wouter doesn't go to his room, but a bit of privacy makes sense there.
- Upon being told that "Wouter" is apparently Dutch for "Walter", I removed the fictional first name "Daniel" which I added and gave him a fictional "Jansen" Dutch surname.
- The Dwarf doesn't meet you in the hall, he's in the north room.