Part 28: Mission: Infiltration
Chapter 22 - Mission: Infiltration
Music - "Relentless Wandering"
Download (Thanks to Grawl)
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I reached the Dwarven village without further annoyance. There were plenty of armed dwarves about, but with the orcs on the warpath, that wasn't really surprising. The guards didn't pay me much attention.
A Dwarven fighter greeted me at the entrance.
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As I walked through the village, I marveled at how similar it was to a human village. I suppose that's why humans and Dwarves have always gotten along so well. I drew a few brief looks, but not for long. I talked to a few of the townsfolk as I traveled.
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I continued walking and saw an important looking monument, Two soldiers were guarding it.
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I read the sign. "Glenborus town hall. May I go in?" I asked the guards.
"Certainly, human," a guard said.
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His speech was badly slurred and he was unsteady on his feet. Once again my mouth started to talk before my brain realized what was going on.
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He raised his mug. "Cheers, me human friend." *belch*
I was starting to get a buzz just from his breath alone. "Right, but try to keep that smell with you - what's it you're drinking anyway? Alcohol with honey?
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"About the Game" posted:
You lose 10 disposition when calling Gregor a drunk, but it doesn't really matter. Oddly enough, the "Tell me about this village" and the "Tell me about your job as mayor" conversation options don't seem to open up until later, probably because you're not supposed to come here until much later.
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That seemed like an invitation, so I entered the room he pointed at. But I wasn't going there for a map, I was going to see if the 'stolen' teleporter scroll had just been misplaced. The room was empty, which made it easier to search.
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I grabbed a copy of the Dwarven Halls map while I was at it.
The room was actually quite tidy, I had hoped it had gotten lost in a mess. There was only one possible place I could see for it to have gotten lost, and...
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The teleporter platform was guarded. I readied my pyramid in case the soldiers decided it was suspicious for a human to use the device. I put on my best "I'm supposed to be here" expression, and used the scroll to activate the teleporter platform.
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The soldiers looked me over, but shrugged it off.
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"About the Game" posted:
This is why I didn't take the scroll from Krasnegar, he's a nice guy, and you can get the scroll trouble-free anyway.
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According to my magic map, I was just south of the Rivertown market, and the market teleporter was keyed to the scroll of the Mages which I already possessed. I needed to go to the market anyway; the teleporter was just a bonus.
I took the road north to the bustling market district of Rivertown. Asking around for the best merchant in the district led me to Geoff.
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"It's in my store, follow me," Geoff said.
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I followed him to the store, but after he unlocked it and went inside, I was approached by someone with a distasteful look.
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The man looked angry for a second, then smiled.
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He resumed walking on past.
"About the Game" posted:
Geoff is the weapons merchant, and business is good. He usually has at least 50,000 gold on him by default. That's not a typo. He's the "dump" merchant for the game. If he still has some money left over, and you don't visit him for three days, it will replenish and he'll have 50,000 plus whatever was left over. We'll be visiting him a lot.
The only minor downside to Geoff is that every single time you want to trade, you need to talk to him and follow him as he goes to open up his store and stand inside before you can do business. But it's worth the hassle.
Tingalf approaches you if you cross a line across the top of the market. Jeremiah's assessment of him is pretty bang-on, too.
I bought some clothes that would draw less attention than armor. A citizen helpfully gave directions to the teleporter platform - behind the magic shop. I decided that my time was better spent elsewhere than shopping, though.
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Then I returned to the castle. Before I did anything else, I had to be sure that Richard had been right, and Jenna really was in trouble.
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To my annoyance, all my careful planning seemed to have been for nothing. There had been a shift change in the guards. They wouldn't have recognized me anyway. I assumed the slouched posture of an low-status underling and approached the new Captain of the Guards.
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The guard considered it.
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He signalled to another guard.
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I watched the guard walk off and enter the castle. The doors shut behind him.
After several minutes the doors opened and the guard started back, but a woman called him and he turned around.
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The woman wasn't Jenna, she was an older woman with white hair. I was too far away to hear what they were saying. The guard gestured in my direction. The woman looked at me intently. I didn't like the look and tried to shrink into my hood. The woman gave the guard some instructions. He saluted and returned to the gate.
"I spoke with the Ambassador personally," the Guard said. He wasn't good at lying. "She sends her deepest regrets, and will try and clear her schedule to return home as soon as her schedule permits."
The bottom fell out of my stomach, but I kept my expression neutral.
"Thank you, sir, I'm grateful," I said and turned to walk away.
"Hold!" said the captain of the guards.
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He flipped me a single gold piece.
"Uh, thank you very much, sir!" I said, then quickly walked away.
Father had been dead for seven months, and Jenna knew it. Nor did we have an Uncle named Edwin. Edwin was my middle name; I used it so Jenna would know the message was from me. The response didn't come from her, but someone wanted to think it did.
It was time to see if this Commander Ralph could wrangle an invitation to the castle. It was getting late. I changed back into my armor, had a quick meal at the Dwarven Bread Inn, and went to the Town Watch.
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There was a man in a fancy uniform
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Ralph looked at me expectantly. I sighed. I didn't think I'd be able to evade convincingly.
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Despite his words, there was no accusation in his tone. This was a test.
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I carefully weighed my options. I decided to cautiously trust him.
"I understand that your old duke just died in an accident. Fell off his horse and had a heart-attack, I hear." I said evenly. "My condolences."
Ralph stood there for a minute, scrutinizing my face.
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I followed him into a room.
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I produced the letter Richard had written. Ralph scanned it.
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Ralph paced on his floor for a minute, then looked back at me, sizing me up, as if he was trying to read my mind.
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"About the Game" posted:
This conversation with Ralph contains the main quests for most of "Act 2", so it requires some more elaboration. It was too long to post in the middle of the update, so see "Behind the Scenes".
By the way - do NOT try to enter Ralph's quarters, he doesn't like it.
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I left the Town Watch with a lot to think about. Not only did I need to find out what had happened to Jenna, but there was still the worrying prospect of being hunted by dragonriders for some reason, too.
Stormfist Castle was the place to go. But first I had a promise to Lord Seth to keep, and I'd already delayed long enough that the sun had already set.
"About the Game" posted:
ACTUALLY, what I really did at this point was go clear out most of the enemies around the map. Not everywhere, I avoided places where cutscenes get triggered, and some other areas I'm saving for later. The grand tour got me up to level 15.
I also picked up a whole lot of spellbooks while I was wandering, so I can use them at certain points in the story later.
It was dark when I reached the barracks. The soldiers at the gate were talking to each other.
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I followed the directions.
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I entered.
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"About the Game" posted:
Alix considers it rude if you ask for her name. She's the only female soldier we find, although there should theoretically be others.
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Alix sized me up. My strange tattoo tingled, but it didn't seem to be about the general. I stretched out my mind, trying to figure out what was wrong.
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The tingling continued. Something was definitely wrong.
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I was starting to sense something, a change in the mood of the soldiers. Shouts could now be heard - a call to arms!
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Suddenly the guard from outside burst in.
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Next Time: Night Attack
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Behind the Scenes
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One of the alternate titles for the chapter was "The Drunken Dwarf (and other oxymorons)", but I wanted something more significant. Plus I couldn't think of other oxymorons to put in.
EDIT:
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I had Jeremiah talk to random unnamed Dwarves to get some background rumors. Does the way I did that work, or should I keep that as an extra in the behind the scenes from now on?
Main Quest Update
Commander Ralph's quests are essentially the main quest for most of "Act 2", so it requires some more elaboration.
How I put it isn't how the conversation really goes. First of all, do NOT go into Ralph's quarters, it annoys him. If you keep trying, it pisses him off and he may lock himself in so you can't complete his two quests. (It won't break the game though, the other quest is from General Alix) The shot of me in the quarters was a photoshop.
Here's the main quest for Act II: We have to get an invitation to Stormfist Castle. There are three different possible multi-step quests to do this, one full of straight-up fighting, most appropriate for a warrior, one suited for a survivor, and one for a clever mage.
We'll be doing two and a half of the three quests, and the only reason why I won't do all three completely is that doing the last part now would end up making little sense in the context of an Act III quest - nothing to do with my writing, it's a minor "Fridge Logic" plot hole from the original game.
The fighter quest is to neutralize the threat of the orc invasion, it's given out by General Alix and Captain Mitox, not Ralph. It's pretty straightforward, short, and completely optional. There isn't any time limit or attack if you wait too long. We'll do the first half of the quest and leave the second half to Act III.
The survivor quest is to find evidence that the old Duke was assassinated. Commander Ralph gives us a place to start, and from there we follow the directions the quest spells out. There's a couple of parts best suited for a survivor's skill-set and sneaking special move. Also, some parts of that quest force you to take a couple of hits to your reputation.
The mage quest is to deal with the plague in the poor quarter. This one is the vaguest of the bunch. You'll have to explore around quite a bit to find clues as to what's going on. There are also some puzzles involved. There's also a situation that is definitely best handled with a ranged character.
I'm doing all of these quests not just for the narrative, but also because it's a really good idea to be at least level 20 before you enter the castle.
Here's what Jeremiah's personal traits look like now that I'm level 15:
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You can't go into General Alix's quarters without being explicitly told that these are her quarters, so this exchange naturally comes across as rude. Also, it's strange that she insists on being called General Alix. Her last name is Eastdragon, whc you can discover if she gives you an invitation to Stormfist Castle.
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What's fake in this update?
- You can't normally learn what the Axe of Stone is yet.
- The teleporter scroll in the mayor's office isn't really behind the stone jug, it was on the desk. This wasn't a photoshop job, I moved the objects in-game.
- I altered the map of the Dwarven Halls you find in the mayor's office.
- That isn't Jeremiah in the Survivor Outfit, that's the male survivor character. Also, the guards don't change shifts and there is no black Captain of the guard. None of that conversation was real, including the guard going into the castle (and subsequent screenshot). The captain of the guards also doesn't flip you a coin as a tip.
- You don't get invited to Ralph's chamber, going in there is in fact a way to piss him off. That shot is DOUBLY faked - Ralph and Jeremiah were both photoshopped into there. But it was daytime when I did that, so when I decided to make it around sunset, I had to apply an orange filter to the outdoor parts.
- I've moved part of Alix's conversation to the next update, where it will make better sense for Jeremiah's motivations. In it, she asks if you want to perform more tasks for her. If you decline, the orcs don't show up to attack the barracks.