Part 30: Night Attack
Chapter 23 - Night Attack
Music - "On the Brink of Defeat"
Download (Thanks to Grawl)
Video - Defending the Barracks
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My senses were more refined, sharper than ever. I hurried out to join the fight, General Alix drew her sword and followed close behind.
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Alix might have been fast, but Lightning was faster. I downed three of the greenskins before she reached them.
"About the Game" posted:
Look at her max damage! We do NOT want to start a fight with her, that's for sure. Not that there's any reason to start a fight. I'm just saying that we shouldn't mess with her.
To get these screenshots, I had to record a video and export the frames. I couldn't press both the Control key, right mouse, and the Fraps screenshot button at the same time.
You'll notice that my cursor is NOT over anything in particular, that's because the Control key auto-targets the nearest enemy, so you don't have to aim. Lighting also automatically hits if an enemy is targeted.
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There were more than enough orcs for everyone, though. One group of orcs had gotten surrounded by soldiers, I couldn't even see them. But my lightning bolts were able to find their way to the bastards without singing a human hair.
"About the Game" posted:
An EXP BOMB is a random combat event where you get 10 times the normal amount of experience for a kill. They're very rare and tend to crop up on common enemies most, but with luck, you'll get one to crop up on an enemy who gives lots of XP.
There was still fighting on the other side of the barracks.
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I heard more fighting coming from the gate. It seems that the orcs plan was just to rush in and hope for the best.
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The mop-up was fast.
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Another soldier came up and told me General Alix wished to see me at once in her quarters.
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Alix pursed her lips.
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Alix looked me over carefully, trying to decide how much to tell me.
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Alix picked up a piece of paper from her desk, and added a note at the bottom. Then she put it in an envelope and sealed it with hot candle wax, making an impression in it of her ring. She labeled the envelope "SECRET: For Captain Mitox's eyes ONLY", and handed it to me.
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Near one of the buildings, I saw a soldier rolling a cigarette.
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I snapped my fingers and created a little flame to light his cigarette.
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I rummaged in my pack.
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I turned to leave.
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I was getting annoyed.
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"About the Game" posted:
Taking the "if everyone was like you the orcs would have won" option in the conversation declines his quest. But it's experience, so I'm doing it anyway. This is what's fun about a narrative, I can put both the "you suck" and "I'll do it" lines into the same conversation.
If you complain about being his personal messenger, you don't get the conversation option with Isolde to tell Gareth he's well. But you don't get any reward or XP for that, so it doesn't matter. It's nice to tell someone off for giving you a stupid quest every once in a while.
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I entered the armory. Unfortunately, there was little there of interest. Mostly melee weapons, and armor that was either too heavy, or less useful than what I already had.
But... I sensed something... something here had a strong magical aura about it.
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After a minute, I found it. There was a dagger which had fallen behind a package.
I took it to the quartermaster to identify.
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There was some tittering from the soldiers.
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The tittering stopped.
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I was starting to remember something.
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"About the Game" posted:
Aura of Guarding
- Aura of Guarding is an excellent spell. It absorbs 60 damage at Rank 1, and goes up by 20 to a maximum of 140 damage. There is no time limit or mana drain, it's a cast and forget spell, and it lasts until it takes the maximum damage, or until you sleep. You can refresh it before it collapses. I could have learned this at level 10, but it can be found in spellbooks, so I made sure that I found a book with it before coming here.
I have a new dagger. It's not just any dagger, though. It's the first of the game's Super-Unique items. See an upcoming update for more details on the dagger. Also, now that I have a one-handed weapon, I can use a shield. There's a glitch where sometimes the shield appears on my back, and sometimes it doesn't. I don't know what's causing that, so just ignore it.
This dagger has the Mana Drain attribute on it, which you can't get as a skill. Each successful hit on an enemy with the theoretical intelligence to use magic replenishes your mana by a bit. The amount seems to vary a bit, but this Rank 3 mana drain seems to give me back 6 mana a hit. It doesn't do anything on animals. The boost isn't much, but if you can manage consistent hits, it's enough to keep your Aura of Guarding up indefinitely, so you don't take health damage. That means you can be relatively safe in melee combat with mana sources, as long as you have the agility to hit your enemies.
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I hurried out of the barracks; I'd spent too much time talking with Gareth.
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I wasn't too late though, I heard human shouts and the sounds of battle coming form the darkened village ahead. Unfortunately, there was a group of orcs between me and them.
6 Junar 1215
I rushed in, silently cursing my lateness. Master Groghammer had a short temper at the best of times.
"Oh 'an here's Mister Liro. Where've ye been, pickin' flowers in th' fields?"
"My apologies, master, I was, uh, in the privy."
"Really. Looks like we've found our first volunteer, then," Groghammer said cheerfully, to much snickering among the students.
I had a bad feeling about this.
"Pardon, master?"
Groghammer smiled. "Mr. Genusson over there," he said, pointing to Tom, "just asked an unusually good question about th' spell I'm teachin' yer all today, Burning Wall. Since yer missed it, I'll explain again."
I was definitely in trouble, Groghammer wasn't ever this cheerful, and he especially didn't enjoy explaining things twice.
"Burning Wall is a wall 'o electricity that follows in yer footsteps for a short time, preventin' anyone from passin' through and hurtin' em if they try. What I want from you is to try an' pass through the wall I'll make around yer."
I looked uncertain.
"Don't worry, lad it only does a wee bit o'harm. See? "Groghammer zapped me with a tiny bolt of lightning. It stung, but only a little. "Just a wee little bee sting.
"Th-that doesn't sound too bad." I said very uncertainly.
"Excellent!" Boomed Groghammer. Hold still, now.
Groghammer spoke a spell, then walked in a square around me. A purple barrier of lightning sparked around me. "Now then lad, try an' escape."
I stepped up and touched the wall gingerly with one hand. The familiar low pain of the bee sting came, but it wouldn't stop! It kept stinging and stinging. I tried to pull my hand away, but I couldn't! My muscles were paralyzed; I was locked in place with no control.
"As ye can see, Mr. Gennousson, Burning Wall may not SEEM to do much, just a wee sting, but it does it dozens and dozens o' times."
I lost all control over my body. I was very thankful that I had visited the privy.
How long was I in there? It felt like an hour!
"Ha! It was only five seconds, that was. That, class, was the lowest power an' th' shortest duration."
After that day, no one in the class was ever late for one of Groghammer's lectures again.
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"About the Game" posted:
Burning Wall
- Burning Wall is a seriously awesome skill. At Rank one, it only does 4-6 Lightning damage per hit and lasts for 5 seconds at a cost of 14 magic. The thing is that that it hits several times a second. This will decimate lightning-weak enemies like Orcs and Steel Skeletons . It's not a super-high-level skill either, I'm only getting it via a spellbook at level 15.95, and this would normally be available at level 16.
At Rank 5, it does 20-30 damage per hit (again - several times a second) and lasts for 25 seconds for only 30 mana, making it an order of magnitude more efficient at dealing with groups than Lightning.
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The orcs didn't know what was hitting them six times a second.
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One of the orcs was unimpressed. It was bigger and tougher than the others. It was the patrol leader. It fell into the same lightning trap as the others.
"About the Game" posted:
This is why I got Know Creature up to Rank 4, otherwise I wouldn't be able to sense the stats of the level 37 Elite Orc.
Also, I just reached level 16. I'm not sure why I keep showing these, my stats aren't going to change a lot for a while, but here you go anyway.
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I didn't really like to admit it, but the dagger felt better in my hand than the staff had - especially when I plunged it into an orc's chest.
I reached the village. There was still fighting going on
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Once the last of the orcs were dispatched, the only sounds were the cries of the wounded and those giving aid.
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I only had a few healing potions, but I gave what I had to the field medic. It didn't feel like enough.
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I removed the magical map Zandalor had given me. Mitox's eyes lit up when he saw the glowing points on the paper.
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Mitox picked up small, surprisingly light barrel and handed it to me.
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"About the Game" posted:
The teleporter scroll you get from Mitox is the only reason why I'm doing this quest right now. It's a bargain, too. Deliver a note from Alix and agree to take on another job and you get a free teleporter scroll for the most common teleporters around. You don't even have to finish the second job! It's MUCH easier than looking for a scroll in the Cursed Abbey .
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When I got back, Mitox was waiting for me. I headed for the house the refugee had mentioned.
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I opened up the door.
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The orcs had caught us by surprise, and several more orcs came charging out of the tunnel, but they were quickly defeated by the determined human soldiers.
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Mitox turned and shouted out into the yard. "Men, get some nails and boards! There's a drat tunnel here!" He turned back to me "You'd better get going before more orcs show up, freebooter!"
I climbed down the stairs, then turned back to look at Mitox. A bunch of soldiers showed up in the house.
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He closed the hatch shut, and there was the sound of hammering.
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They didn't stop.
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There were the sounds of heavy things being moved on top of the door, and then there was silence.
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I was alone, in the dark, with gods-only-knew how many orcs between me and the supply train. I sighed.
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Next Time: BOOM
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Behind the Scenes
The map:
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Here's the letter that Alix asked us to deliver to Mitox.
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Unfortunately, if you opened the SEALED letter, Mitox will be upset with us. Don't worry; it's all bluster and no consequences. I knew better than to open the letter on my real run.
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I wanted to squeeze in a bit more experience before going into the barracks, so before I did that, I turned invisible and slipped past the orc patrol into the Ancient Battlefield area.
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That's a strange warning.
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There's something written on it, but it's covered in moss. I should scrape that off.
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These skeletons are about level 11 or so. They're just as easy to dispatch as the ones in Aleroth. The only wrinkle is that there are a couple of conjurers among them, but that's not much of a problem.
I was originally planning to have the last line of the update be something along the lines of "A few dozen orcs between me and the target?" :grins to self: "Bring 'em on," but that felt a bit too different from his character so far. Having Jeremiah getting roped into something beyond his normal pay grade by accident seemed to be more appropriate for the LP.
What's fake in this update?
- The orcs don't attack unless you tell Alix that you want to take on some assignments from her.
- There is no magic dagger in the armoury. See the next Fake Update for details... The dagger in the armoury wasn't a photoshop, I physically placed a dagger there. Also, there is no one in the barracks who can id items, and no known Quartermaster.
- Mitox doesn't give you a code phrase to verify human spies in the orc camp.
- The orcs don't emerge from the tunnel, but they can be found in the mess hall for some reason which isn't clear. There's only the one door in. The tunnel isn't covered with debris; I moved it like that to show that it was covered until the orcs coming out pushed it aside. The hatch is in the right spot, but normally, you can't see those open. But I found an image showing an open hatch, so I put that in.