Part 80: Fake Update #15 - Chapter 59 - Alternate Approaches
Fake Update #15 - Chapter 59 - Alternate Approaches
There were actually a few quests in that update, and different dialogue options. I'll show those off, in order of appearance.
Anthrabert
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This goes back to the line I already showed.
Talking with Kyrinil in the bar gets you this, I believe.
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This goes back into the lines above.
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This doesn't change much, except maybe his disposition, which isn't important.
Fun Fact: Despite what Anthrabert says about only giving you the wine if you do his job, you can get it easily by simply trading with him and buying it, without having to do anything related to the cart.
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Warning M'Penzak doesn't help. The cart still burns. If you accept Anthrabert's quest to burn the cart down, obviously you can't talk to M'Penzak about this.
You can choose to go confront Anthrabert immediately once you discover that the cart has been destroyed.
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This immediately initiates combat - your character automatically moves to attack Anthrabert. No justice like vigilante justice.
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With only 500 hit points and pathetic damage, he goes down easily, and he drops the wine you need.
Anthrabert - what if you destroy the cart?
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Blowing up M'Penzak's livelihood (You asshole)
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Click the lamp and the cart explodes instantly.
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You obviously don't get any options to turn yourself in, so the crime goes unsolved. You claim that you have no idea who could have done this.
Leondric
Here are some things to say which don't help get him out of the way.
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He's too smart to be fooled by a simple misdirection. I didn't use these options, because Jeremiah wouldn't, they'd easily come back to bite him on the rear end once Penumbra goes missing. There's one other way to get him out of the way - the direct approach.
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He's only got 600 HP, he does low damage, and has no resistances. He dies fast. Once he's dead, Penumbra's cell door unlocks automatically, without needing the key from the table.
Penumbra
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You get more conversation options here.
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Two more options here. The first one sets her free...
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The second one initiates combat, as does the top-level option shown below.
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BOSS: Penumbra (You asshole)
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She's tough, but doesn't do a lot of damage compared to other bosses we've seen. She throws her twin daggers at you from range. Up close, she kicks you. But like almost all humans, she has no resistances to anything, so she falls fast to all kinds of elemental attacks or Hell Spikes.
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When she dies, she drops the book Corinna needs, so you can finish that quest off. But you also lose out on four experience bonuses which are all much, much bigger than the token amount of XP you can get for killing her (just setting her free and not attacking her gets you more than 9 TIMES as much XP as killing her. You also get XP from meeting her at Corinna's house, retrieving her knife, and the fourth one). So the only reason to kill her is to screw yourself, whereas, if you don't kill her you get screwed.
Anyway, I don't think that the main character buys the innocent maid story, but he or she can play along anyway.
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Anyway, I checked for playing a female, and there's absolutely no difference in Penumbra's reactions to you. She'll still kiss you after you free her, and the later scene is still the same as well. . This is the female survivor in her default (no armor equipped) clothing, by the way.
I also discovered that if you talk to Leondric before getting the quest to free Penumbra from Corinna, Leondric won't leave his post, even after you get the quest, and the conversation option to initiate combat doesn't work. Fortunately, the old-fashioned method of clicking on him with weapons drawn will let you attack him.
Caught by Kratus
Dialogue triggers remove all polymorph or invisibility status effects active on the player. This produces things like this where you were completely invisible, or appear like a cat, but the game turns you back human and visible again. The only way to avoid getting caught is to not be in the same restricted room as Kratus, and maybe you also can't leave a restricted room for a non-restricted room if he could see you coming out of there. I tried several times to leave the evidence room on foot before giving up.
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The funny option is to try and bribe him.
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Almost got him to bite, but too bad it doesn't work. Then the same thing which happens every time you get caught stealing happens. The watch teleports in to speak with you.
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You can't talk your way out and still keep the items. I like the first option, it's funny, and if it's a first offense, you get let off with a warning (but still lose the item).
The Thieves Guild
Here's the map of the Thieves' Guild.
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Here's what's in the room I marked "Equipment". It's locked, but it just looks like there are molds to make keys and some lockpicking equipment in there.
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Rob's quarters are booby-trapped. The chest has spikes hidden inside it which get you when you open it - too bad Telekinesis doesn't work to open things - and the closet has an electricity trap. There isn't any unique loot to take either.
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There is one thing of note in Rob's rooms. It's a map of the Verdistis sewers, showing the location of the Lizard teleporter, a spider web, a poison trap, and that thing in the southwest which I don't remember what it is.
While the nameless thieves in the guild don't have anything interesting to say, you do get an actual dialogue option to attack them, although this unprovoked attack does still lower your reputation.
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The female character gets a slightly different, but equally funny one.
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Next Time: Fake Update: The Dwarven Woods
In one sidequest coming up - actually, one we already know about - fetching the branch from the talking tree - I eschew the easy, simple, handed-to-you-on-a-silver-platter solution specifically to show off something very obscure which I read about in a FAQ, but it was so well hidden that I couldn't find it - even though I was actively searching for it - until I actually asked someone on Larian's forums.
I bet that even people who've played the game before won't have found this.