Part 84: Lair of the Stalker
Chapter 62 - Lair of the Stalker
Music - "A Forest Dark and Deep"
Download (Thanks to Grawl)
Previously on Divine Divinity:




Chapter 62 - Lair of the Stalker
32 Sembten 1218

Following the directions from the book in the Cursed Abbey, I investigated a thick cluster of brush, identical to dozens of others. If I hadn't been looking for it, I never would have found it. Hidden in the center was a stairwell leading down, slick with moss and overgrown with hanging plants.
I carefully made my way down the stairs and lifted up a hatch which was almost rusted shut. There was a ladder leading down.
There was a statue of someone I didn't recognize.

I stood in one of the circles and a voice boomed out.

I had decided before entering what I wanted.

I placed all the items into the other circle.
There was a flash of light and a surge of magic. When the light faded, the sword and dagger were gone.


"About the Game" posted:
This is important. Do NOT touch any of the tombs. Otherwise, you piss off the spirits of the place, and you can't get the Holy Weapon.
Funny enough, despite being called the "Holy Weapon", all of these items are called "Nobleman's Sword/Dagger/Amulet." All are super-uniques - Rank 5 magical items with up to 10 modifiers.
- The amulet is the best possible one in the game, the only one with up to 10 magical modifiers.
- The dagger is also the best in the game for the same reason. It is a perfectly viable end-game weapon, assuming you've maxed out Assassin's kiss.
- The sword is a decent one-handed sword, but you can (and we will) get another super-unique, 10-modifier one-handed sword later.
I didn't actually get the amulet at this time. I waited until after I hit level 40+ to give me better odds at getting the best modifiers in the game.

I returned to the Dark Forest. This time I decided to take a road which hadn't been well-traveled. Some of the lizards who lived in the forest were attracted by my fight with the Ghouls.

I gave up playing nice with them. Once they were dead, I followed the path. It ended at a quaint, yet somewhat shabby cabin in poor maintenance. An old man was standing out front.



















"About the Game" posted:
This actually is one of the places where the game checks your class, so the line where Jeremiah corrects him about being a mage and the old man countering with battle magics is actually real dialogue.
If you're a survivor (and presumably a warrior, instead you ask "What makes you sure I am the mighty warrior you seek?"


I remembered my previous narrow escape with the sword in the stone.



At the foot of a mountain, I found a canyon, one of many in the area.

There was a field of butterflies hovering. It must have had something to do with the pollen in the area, because I sneezed six times, shaking the mountain and the woods.

I could smell something else though - rotting flesh and moldy bones. I followed my nose.



The place was full of nasty ghouls.


I cleaned out all the Ghouls I could find, but no sign of the Stalker, until I approached the far corner of the cave.







I had to laugh. The Stalker stopped, confused.










I snapped my fingers in disgust.


I looked at it, with a great big grin which was completely absent of humour.



There was a truly delightful silence as the Stalker contemplated me. Watching its expression I could actually tell that it was re-calculating the chances of a favourable outcome in its head.

I put my hand on my chin and pretended to consider.
"Hmmm... a tempting offer," I said with mock sincerity "... Naaah. I'll just take it after you're dead, 'kay?"

Reputation +2
The Dark Forest Stalker


"About the Game" posted:
There was a long stretch of time during the LP when I didn't use Elemental Hail. That's because most enemies then had a particular weakness or resistance, and Elemental Hail costs a lot of mana to cast, especially the saturation bombing style I use. But without a weakness or resistance, this spell is really devastating. It's not the top-of-the-line Elemental Spell, though, although it is the best area-effect elemental spell.

With the horrible super-Ghoul destroyed, I found the chest the Stalker had indicated and claimed the Silver armor for my own.


"About the Game" posted:
The Silver Armor is the same as mentioned in the Holy Weapons book. But it's not related to that quest. I'll show that off in a tremendously awesome fake update much later on. It won't become canon for some very good reasons. (Complete and total destruction of the fourth wall.)
One thing I remember about recording this is that the game crashed when I cast Elemental Hail on the Stalker.
I went back to the Stalker's cabin. I saw signs of an animal trail leading southwest. With no other leads on the Talking Tree, I decided to try it.


I followed the trail, which lead to cabin which was in much better condition. There were more angry lizards around, and they attacked me on sight.


"About the Game" posted:
The lizards in the dark Forest (and maybe the Rivertown and/or Verdistis sewers) have a chance to drop golden charms. But the chance is so slim for golden charms to drop - even with higher-level enemies later on that you can't count on this, and it's certainly not worth reloading.
I put this into my boots, but I'd have been better off saving it for later and trading it 1:1 for a better charm. Constitution charms, for a wizard only give +10 to Constitution, or 40 hit points. If I'd traded it for a Golden Vitality Charm, I would have gotten 100 hit points.

I walked around to the front of a cabin. There was much more well-traveled trail leading east, but I was more interested in the sign.
Go Away! (Voice Acting)

I opened the door and went inside. A man looked up from his reading with irritation.

I was in good spirits, so I decided to make a little verbal jab at him.

























I followed the pathway, and it came out to the road in a familiar spot, just below the Warrior's Guild teleporter.

I studied my map and looked at the notation Medicus had made on it, and then I set off into the woods.

After several minutes of wandering, I heard approaching voices, speaking... in Elvish. I waited.














I followed the direction the elves pointed. Soon I approached an area where it seemed to be perpetually raining. It was a cold rain, but there was also a deeper darkness in the area.









It was just a drat tree. I was tired and cranky, and I was not in a mood to negotiate.



The drat tree itself hurled bolts at me, and creatures which seemed to be made of pure fire itself arose from the ground to attack.
The tree's magic blasts were so powerful, they nearly knocked me off my feet.

"About the Game" posted:
Seeking Flame
- What that tree is shooting at us is an actual skill we could use ourselves. It is called Seeking Flame, but that is a misnomer, because it does not seek in any way. It is a very, VERY, slow-moving attack which slowly goes to a spot on the ground and explodes. It is first available at level 24, and there are no skillbooks for it.
It does a huge fixed amount of fire damage (80 at Rank 1, 240 at Rank 5), but apparently it only does any damage if the enemy's fire resistances are below 5-25%, making it not simply less effective, but completely worthless against anything which has fire resistance. Resistances get more and more plentiful the further we get into the game, and the enemies move around too much for this extremely slow-moving spell to be worthwhile.
Also, the area around the tree is constantly subject to a rain storm. It's the only other place in the game where you see rain. It's really strange.
I hurled lightning and fire at the tree, to no effect, not even a scorch mark on the bark! It was time for me to pause, take a moment, and thoughtfully reconsider my approach.


The elves heard the noise first. A loud, almost freakishly high-pitched screaming sound. It was rapidly getting closer.

Suddenly, a human ran through, heading west and accelerating. He seemed to be on fire.
As the screaming faded into the distance, one of the elves rolled his eyes and snorted.
"Humans," he said.
Next Time: Baud Makes His Tea Extra-Strong

Behind the Scenes
The map.


I killed a couple of the Infernal Zombies the tree summoned and reached level 33. The Infernal Zombies, in defiance of all common sense, are WEAK to fire.
By the way, I know that I had some update delays in February-March, only updating twice in a month's span, but I am doing better since April 9th. I'm updating with some content every 2nd or 3rd day.
There will probably be some delays later on towards the end of the act. I've got something planned which will take some time to make. I'll mention when those delays will come when it's time.
When talking with the hermit, you can say:


If you then go in to the stalkers cave, then the old man appears, you get this.

If you choose "Stop telling me these horror stories", the game bugs. The conversation ends, but he won't attack and you can't harm him. But he'll still keep turning to face you.
Talking with Abanayabar


Oddly enough, you can then just walk up and take the herbs and branch without any resistance.


This initiates "combat". But like the game says, you cannot harm the tree with any weapon or spell you possess. When fighting, the tree summons a bunch of Infernal Zombies, and the tree itself shoots Seeking Flames at you until you get far enough away. Seeking flames are mis-named, they don't seek at all, in fact, they're slow-moving and only target the ground. That's one reason we don't use them, they require you toe estimate where the enemy will be.




This initiates combat.
If you preface your remarks by being polite and saying you've come to meet it, you can ask about the branch or herbs without immediately pissing the tree off.



The line about the branch has the same effect.



You can take the branch and herbs now. Talk to it again, and...

The easy solution of course, is to bluff the tree with threatening to tell nearby woodcutters about it. Both Medicus and the Elves tell you about this method. The harder solution is to run up and get the stuff while the tree is still shooting at you. But there's a very special way to deal with the tree.
Divinity 2: Ego Draconis Reference
Abanayabar also appears in this game, although when and how I'll keep secret. It's pretty neat, though.
What's fake in this update?
- The main character's actual line after the Stalker's "dine on your flesh" was: "A devious plan, demon, but for one fatal error. You have lured me to your cave. Now you shall die." I thought it would be better to elaborate on exactly how screwed the Stalker is.
- The last two shots of Jeremiah on fire running away were fake.