Part 7: Tomb of Arben
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Chapter 4: Tomb of Arben
Bonus: Ego Draconis Yeara vs Arben
Chapter 4 Tomb of Arben
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Unarmed, Rank 2
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Fatality, Rank 1
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I tried this out for the video, but if I knock an enemy down to 10%, its simpler to just hit them with another attack. It doesnt reach 25% enemy health until Rank 6, so until I reach level 18 and meet another condition, theres no point in using this. I don't put points in this for real until Act IV.
Lockpick, Rank 1
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Theres not much else worth increasing at this point.
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Vitality = 3 -> 9 (Hitpoints = 139)
Spirit = 2 (Mana = 90)
Strength = 4 -> 10
Dexterity = 1
Intelligence = 1
Because I cant kill enemies as quickly without a weapon, Ill need to increase my Vitality to boost my endurance. 10 Strength and 139 HP is plenty to handle the level 4 and 5 enemies Ill be facing.
As the thread voted, I am only pretending to do this chapter now, so I can go faff about levelling up without Yara appearing to blow off her orders to go prance in the fields with the flowers and bunnies. After this update, Ill restore to before I gave Rhode the information on where the Dragon was. I will be back to level 1 again and all these stats and upgrades (and the gear I bought) will go away.
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Music: Broken Valley Wakes
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Video: Tomb of Arben
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Also, the belt is crap. We apparently need to wait until reaching level 6 to wear any unique or set items.
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Yara ignored the sermon and headed immediately for the door in the back, which she unlocked with the key Rhode had provided her.
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The air was dry and dusty. A hostile skeleton was waiting for her.
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The tomb in the back had an unsettled air. The door closed shut as soon as Yara stepped inside, and it refused to budge again.
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An altar in the center of the room had a large sword mounted on a cross.
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The earrings give me Hide in Shadows, the invisibility skill. Its useful for when you need a breather, but getting hit as youre casting or just after can end the spell right away. It also has a Rank 2 Poison Aura enchantment.
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An extra 14 HP is always welcome. The Retribution Aura isnt likely to do much damage. A dangerous enemy can hit me for maybe 20 damage at the moment, so if this goes off itll hit them for 5. Then again, my bare fists arent going to do much more than that.
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In Ego Draconis, that chest contained severed body parts. While they would become useful eventually, theres no way to make them useful until well after this quest is done.
Yes, Im not explaining how or why severed body parts could possibly be useful. Wait and see.
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As Yara approached the altar, the spirit showed itself.
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Music: From Hell
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His other attack is a toned down version of Firewall. Theres a short casting delay which might give you time to escape the radius before getting hit.
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Fatality on another skeleton, and also, I am going to die if I dont heal right now.
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Hide in Shadows is helpful because you CAN drink potions and remain invisible. And human enemies tend to put their weapons away, which lets you get in a free hit before they can draw them again. The downside is that Hide in Shadows just sucked away all my mana. I had almost half my invisibility time left when I ran out of mana.
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It will be a LONG time before we can find Arbens Shield. Almost everyone will have forgotten about it by then. I tend to skip this mind-read if I have no intention of using a shield on a character.
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Our first set item. There were only 4 sets in Ego Draconis, and the item placement left some things to be desired. There are many more sets in DKS. Some were originally DLC for the Xbox 360 version of ED, I believe. The Rivellon Guard set is one of the weaker sets. It has three pieces. The second piece can be found in the village, but the third piece will take a while (and its a Warhammer, and thus of no use to Yara anyway).
Set items often have fixed properties. Each item has a hidden set bonus which shows up when you have two items equipped. Additional items increase the magnitude of the bonus, but there isnt anything unique for completing a set.
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Excerpt from The Last of the Dragon Knights, by Zixzax the Almost-Wise:
With fire in her veins, the Slayer Rhode rushed out the door, giving no further thought to her protégé. Rhode had forgotten to tell her the Slayer about the last part of the ritual which would protect the young Slayers still vulnerable mind. And the Slayer had forgotten this important fact as well.
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Chapter 4: Tomb of Arben
Bonus: Ego Draconis Yeara vs Arben
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From Hell
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Because the thread voted that Yara wasnt enthusiastic about hunting the dragon, I chose the passive response "I'll just wait in the barracks", when Rhode tells you that you're not going to hunt the Dragon Knight. If you had voted for extremely passionate I would have chosen I cannot obey this order!
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Moderately passionate would have been How can I call myself a Slayer?
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In all cases, we lose Arbens sword, even if we never told Rhode what Arbens wish for it was. We couldnt equip it anyway.
The last poll is closed, were returning the pigs (which Im pretty sure the farmer was NOT compensated for), were returning the purse, and were not wearing a shield on our back.
1. Pets or Pork?
a) Pets = 6
b) Pork = 3
2. Prince or Purse Snatcher?
a) Prince = 8
b) Purse-Snatcher = 1
3. "Captain?"
a) "Shields up!" = 3
b) "Lower the shields!" = 5
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Meet Yeara, the Ego Dragonis Monk! Shes following Yaras actions exactly, and is built exactly the same! Lets see what happens when Yeara, the level 2 Ego Draconis Monk tries to follow the main plot into the Chapel tomb.
Video: Ego Draconis Yeara vs Arben
Because you only get one quest reward, not two, I chose a +1 Vitality bracelet over 125 experience. That turned out to be the difference between being level 2 and level 3 when fighting Arben. Also, I deliberately wore a shield in that video to show what it looks like.
My first recording was when I fought him at level 3, but I recorded in the wrong resolution so I needed to do it again. I died a couple of times trying.
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Equipment in ED requires your attributes to be up to snuff.
READER PARTICIPATION
Heres where the Reluctant Hero part of the characterization comes into play in voting and starts adding the default vote for a "heroic" option.
1. It turns out that there is a deserter from the Champions of Aleroth hiding out in town.
a) Tell him that we wont turn him in. (Reward: ***** Nothing ***** )
b) Tell him we wont turn him in if he bribes us. (Default 1 vote) (Reward: Unique Ranger Gloves )
c) Tell him we wont turn him in if he bribes us. Then turn him in anyway. (Reward: Unique Ranger Gloves, and possibly something which randomly drops from his corpse )
d) Tell him were going to turn him in. (Reward: I havent done this myself, but a FAQ says: +1 Attribute point, acquired at a later date )
2. A bunch of drunks behave really badly and get thrown out of a bar by their commander, but we cover for them, and we go see them later and
a) Tell them we enjoy a few drinks ourselves. (Default 1 vote)
b) Threaten to tell their commander how they were really behaving if they dont bribe us.
c) Threaten to tell their commander how they were really behaving if they dont bribe us. Then rat them out to their commander anyway.
(Im not going to rat them out at the first opportunity, because if we do well permanently miss a chance to unlock a dungeon while were still low enough level for it to be interesting. Theres no additional reward at this point. I can easily make a bonus video showing the ratting-out.)
3. A merchant tells us he paid a soldier to get a rabbit for him, but the soldier never did. The soldier claims the merchant is lying.
a) Threaten the soldier into paying up. (Reward: 25% discount at Lockes, standard quest reward. )
b) Accuse the merchant of lying. (Reward: We pay double price increase from the merchant. So this is a penalty. If you side with the soldier, Ill only pretend to turn this quest in now, Ill actually delay handing it in until later. )
c) Investigate both claims before deciding. (Default 1 vote)