Part 38: Armour Sets: Farglow / Broken Valley Edition
![](1-Lets_Talk_About_Sets.png)
Lets Talk About Sets Farglow / Broken Valley Edition
Now that Yara has reached level 15, she can equip the three sets that she started with in Farglow. I did that already with the Annihilator set, but I sold the other two. But thats what old saved games are for.
![](2-Annihilator03.jpg)
![](3-Annihilator02.jpg)
![](4-Annihilator01.jpg)
This set lacks leg armour. Usually I remove pieces which aren't part of the set for photoshoots, but not this time.
![](5-Set_Annihilator-AxeF.jpg)
![](6-Set_Annihilator-BraceletF.jpg)
![](7-Set_Annihilator-BracersF.jpg)
![](8-Set_Annihilator-ChestF.jpg)
![](9-Set_Annihilator-HelmetF.jpg)
Ill be wearing this for a while (minus the axe), but Ill start switching pieces of it out for one of two other possible sets.
The Annihilator set gives hefty bonuses to Melee Damage (+19) Strength (+12) and Vitality (17 = 119 HP). It provides +1 to Battle Rage.
Total Melee/Ranged/Magic armour: 13 / 19 / 13
![](10-Mining_Guild01.jpg)
![](11-Mining_Guild03.jpg)
![](12-Mining_Guild02.jpg)
![](13-Set_Mining_Guild-BowF.jpg)
![](14-Set_Mining_Guild-ChestF.jpg)
![](15-Set_Mining_Guild-EarringsF.jpg)
![](16-Set_Mining_Guild-HelmetF.jpg)
![](17-Set_Mining_Guild-LeggingsF.jpg)
The Mining Guild provides a 94 HP boost, and a substantial bonus to ranged damage. Bonuses directly to damage are added before other factors, so the +17 to ranged damage makes your minimum damage 17-17 before other factors are added in. The bow also has a high base critical chance at 17%, and it increases your Heightened Reflexes (critical damage) by 12%. It provides +1 to Stun Arrows.
Total Melee/Ranged/Magic armour: 18 / 4 / 21
It gives high bonuses to melee and magic attacks, but almost nothing against other rangers.
![](18-Orobas01.jpg)
![](19-Orobas03.jpg)
![](20-Orobas02.jpg)
![](21-Set_Orobas-AmuletF.jpg)
![](22-Set_Orobas-BracersF.jpg)
![](23-Set_Orobas-ChestF.jpg)
![](24-Set_Orobas-LeggingsF.jpg)
![](25-Set_Orobas-MaceF.jpg)
This set is for the mage. It gives +13 to Spirit = 91 Mana, and some hefty magic damage bonuses (+29), and thats before the 21-39 magic damge it already does. It provides +1 to Life Tap.
Total Melee/Ranged/Magic armour: 24 / 14 / 7
Ill also show off the completed Broken Valley Wild Dwellers and Blood Echelon sets. And then Im selling those too, because theyre taking up way too much inventory space.
![](26-Wild_Dwellers02.jpg)
![](27-Wild_Dwellers01.jpg)
![](28-Wild_Dwellers03.jpg)
![](29-Set_Wild_Dwellers-BowF.jpg)
![](30-Set_Wild_Dwellers-ChestF.jpg)
![](31-Set_Wild_Dwellers-HelmetF.jpg)
![](32-Set_Wild_Dwellers-LeggingsF.jpg)
A high bonus of 20 to ranged damage. This armour set gives a high bonus to ranged armour rating.
Total Melee/Ranged/Magic armour: 14 / 21 / 9
![](33-Blood_Echelon03.jpg)
![](34-Blood_Echelon01.jpg)
![](35-Blood_Echelon02.jpg)
![](36-Set_Blood_Ech-BracersF.jpg)
![](37-Set_Blood_Ech-ChestF.jpg)
![](38-Set_Blood_Ech-LeggingsF.jpg)
![](39-Set_Blood_Ech-ShieldF.jpg)
![](40-Set_Blood_Ech-SwordF.jpg)
The Blood Echelon set is mostly concerned with increasing your armour ratings, which makes sense for a set which includes a shield. It doesnt really do anything else of note.
Total Melee/Ranged/Magic armour comparison:
Annihilator: 13 / 19 / 13
Blood Echelon: 26 / 26 / 17
Annihilator probably wins out for having other bonuses, especially since Battle Rage reduces your melee armour rating by a lot. And since Yara does not use a shield, the armour bonuses from the Blood Echelon set are actually inferior to those of the Annihilator (except melee, which is reduced by Battle Rage).