Introduction
Let's Play: Dog's Life (PS2)
What is this game?
This game is an action adventure game released on the PS2 in ~2003. It is a simple collectathon with some mechanics in common with an (albeit simplified) version of Banjo Kazooie.
The Primary collectible is bones, that make you better at stuff than other characters the more you get. Similar to other games of it's ilk the trigger for Jake's quest and the beginning of his Heroes Journey is his crush, Daisy, being kidnapped.
Why this game?
I chose this game because it has a lot of charm. It has a very relaxed, cartoony atmosphere, yet most of the locaitons feel very genuine and lived in, with the architecture being generically familiar enough you could see yourself finding yourself in an area that looked very similar, despite the gamey nature of some aspects of the environments. The characters, while stereotypical, have some charm too in how they interact and I love how the cars animate in the later areas, they have a lot of exaggeration that really brings them to life.
How will the LP be structured?
There will be one video clearing out each level of the game, with one exception in the middle due to a special case that we will get to in due time. Most of the exploration for the 50 purple scents will be kept unless there is an extended period of time where I get lost finding one of them (which does happen, the raw footage is all recorded and mostly competent gameplay), and any outright failures will be edited out unless interesting or illustrative.
This will be a 100% LP collecting all 125 bones, with optional videos showing off the three radio broadcasts throughout the game (They can be funny and contain some foreshadowing)
Characters met so far:




