Introduction
Dominions 3! A game of low blows, high magic, and medium, yet constantly rising, micromanagement!
Dominions 3 is a ridiculously detailed turn-based multiplayer strategy game. It chronicles the struggle of a large number of Pretender Gods contesting for the throne of complete godhood. The last survivor wins domination over the planet, and the rest are chained in Tartarus forever, left to reconsider their failings. Battle is waged via armies, spells, powerful elemental enchantments, arcane horrors torn from beyond death itself, and so forth. The game includes literally dozens of available nations, hundreds of spells, and over a thousand unique units.
To say that this game is complicated is an understatement.
There have been several excellent LPs of this done before, such as Matryx's R'lyeh thread, Bremen's Kailasa thread, and the stunningly epic narrated Pantokrator thread, and you should read them if you want slightly faster updates. You should also read them if you want an alternate perspective on the game. All the races are different, and some are more different than others - R'lyeh being a good example of that.
Before anyone gets really invested in this LP, I should point out that only one player will win. Winner takes all, there is no second place. And that winner is probably not going to be me. This is my first multiplayer game, I'm playing a nation that's generally considered a bit weak, and even in the best of circumstances I'd be fighting against - in this case - thirteen other human beings. You know those LPs where the player saves every five minutes to make sure it doesn't end in a Game Over screen?
In all probability, this is going to end in a Game Over screen.
Also, this is going to be a . . . less interactive LP. By the time you're reading this, the game will be done. I'm making copies of every turn file, so I can probably go back and take screenshots of anything that's commented-on, but I won't be able to change anything. I'm writing the LP as I go, so you'll get to be surprised along with past-me - and, more importantly, I won't lose all my motivation to do the writeup if I get squashed like a bug. This LP will be going to the bitter end, win or lose.
(Future Me: Additionally, I've realized that I should be posting errata as I go, both to comment about when I'm completely screwing up and being a moron, and to fill out segments that ended up a little sparse. So I'll be adding those just like this.)
With luck, some of the other players will come in and talk about what they were thinking (assuming any of them remember.) If you're one of them, however, please no spoilers. Keep your commentary in the "present", so to speak - there'll be plenty of time to talk about stuff once it happens. However, if you want to talk about what you were doing on each turn before I see the ramifications of it? Go for it! Since everything is written in advance you won't run the risk of modifying my writup.
All that said, let's get to the game!
Normally Dominions 3 LPs start with a long detailed description of the race and the dominion scales and strategy and a whole pile of little minuetae that you don't care about and it's really goddamn boring and fuck that we are jumping straight into the game. I'll explain stuff as it comes up. Trust me. For now, who wants to watch an elephant flatten some dudes?
Well you're going to have to wait until Turn 3. Sorry.
Table of Contents
- Turn 1: Who Wants To Rule Forever
- Turn 2: Around The Corner, Elephants Are Made
- Turn 3: Everything Went Better Than Expected
- Turn 4: Infantry Pancakes
- Turn 5: Phenomenal Cosmic Power
- Turn 6: The Stampede Continues
- Turn 7: We Have Met The Enemy, And They Are Wolves
- Turn 8: Things Start To Get Crowded
- Turn 9: We Spend A Shitload Of Money (And Prepare To Spend Yet More)
- Turn 10: Military Intelligence
- Turn 10 Retrospective
- Turn 11: Conquest!
- Turn 12: Goddammit Fuck You, Site Searching
- Turn 13: Bookkeeping and Logistics
- Turn 14: The Coming Chocolately Storm
- Turn 15: A Series of Unfortunate Events
- Turn 16: An Unexpected War
- Turn 17: Rise Of The Elephants
- Turn 18: The Ebb And Flow Of War
- Turn 19: It Looks Hilarious
- Turn 20: He's Not Dead Yet
- Turn 20 Retrospective
- Turn 21: It's Like Playing Whack-A-Ghoul
- Turn 22: A Sizable Helping Of What The Fuck
- Turn 23: We Spend More Time Watching Other People Fight Than Actually Fighting Ourselves
- Turn 24: Let's Talk About Forts While We Wait
- Turn 25: I Crack A Damn Castle, But It's The Wrong Damn Castle
- Turn 25 Charts And Graphs
- Turn 26: I Was Hoping For A Bit More Of A Fight
- Turn 27: The Tide Of Battle Is A Fickle Mistress Indeed
- Turn 28: There Is A Lot Of Death Going On Right Now
- Turn 29: The Changing Of Battle Lines
- Turn 30: We are under siege in Barra and our walls are
- Turn 30 Retrospective
- Turn 31: The mental attack on Fei Lian was successful.
- Turn 32: Well, First He Started Telling Me About His Level 80 Warlock
- Turn 33: Spellspammer
- Turn 34: Not Everything Goes According To Plan
- Turn 35: Warfare And Devastation
- Turn 35 Charts And Graphs
- Turn 36: War, Fuck Yeah
- Turn 37: With Enemies Like This
- Turn 38: I'm Pretty Sure I've Used The Phrase "Coming Storm" Already, So I'm Not Going To Use It Again
- Turn 39: No New Magic Sites Were Found
- Turn 40: Faery Queen Minus Three
- Turn 40 Retrospective
- Turn 41: So Many Skeletons
- Turn 42: Get The Fuck Off, This Fort Is Mine
- Turn 43: The RNG Loves Us
- Turn 44: I Really Hate Forts
- Turn 45: We Take Some Territory For Once
- Turn 45 Charts and Graphs
- Turn 46: Storm of Shields
- Turn 47: The Race for T'ien Ch'i
- Turn 48: A Shitload Of Battles
- Turn 49: Midgard's Counterattack
- Turn 50: The Anti-SC
- Turn 50 Retrospective
- Turn 51: The Global Enchantment Market Heats Up
- Turn 52: Scrambling For Power
- Turn 53: I'm Kind Of An Idiot
- Turn 54: It's Like Christmas, But Far More Expensive
- Turn 55: The Power Of Fire
- Turn 55 Charts and Graphs
- Turn 56: It's Like Herding Elder Gods
- Turn 57: No, Really, Knock It Off
- Turn 58: Christ That's A Lot Of Fighting
- Turn 59: This Is Mine, This Is Mine, All This Is Mine
- Turn 60: The Wave Hits C'tis
- Turn 60 Retrospective
- Turn 61: Everything Goes To Hell
- Turn 62: We Had Such Plans
- Turn 63: The End of a Nation
- Turn 64: Miscommunication and War
- Turn 65: Investing In The Future
- Turn 65 Charts And Graphs
- Turn 66: Well, At Least The Shields Work
- Turn 67: Alpha Strike
- Turn 68: Hammer of Pastry
- Turn 69: Mictlan's Retaliation
- Turn 70: Spreading Our Astral Wings
- Turn 70 Retrospective
- Turn 71: Yoink
- Turn 72: Damn It All To Hell
- Turn 73: The Beginning Of The End
- Turn 74: With A Whimper
- Turn 74 Charts and Graphs
- Unit Retrospective
- Endgame Retrospective