Part 13
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Alright, I've got the Harkonnens tied for control of Dune, found some atomics (oh my God), and things are just going pretty well. It's time I take over this place and become a MAN.
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First of all, I'm taking back what the Harkonnens stole from me - Carthag-Tabr.
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The men respond well to my overwhelming charisma, and one takes a time-out from fighting to tell me about a nearby sietch. Swell.
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Another victory. Those wimpy ecologists can return to their duties and build a new Wind-trap.
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More prisoners to recruit as well. This army deal is really taking off.
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Heading off in the direction the Fremen told me about, I don't find a sietch, but another village.
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This Keith Flint-looking jerk isn't kidding. He won't budge at all. Oh well, I've got plenty of Spice and weirding modules are always good to have.
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Might as well get some of his affordable laserguns as well, in case I want to be the Firestarter.
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I dispatch some of the far-off troops training with Gurney to pick up the weapons I just bought, and head for the homestead again.
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Will be? I don't think they can get much bluer than this, Momsy.
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That last victory tipped the scales. I am kicking ass.
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Yeah, whatev.
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With Carthag-Tabr freed and turned back into a sietch, I send my troops to go liberate the spies that got captured earlier.
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This ecology deal is pretty crap. Newly built Wind-traps run out of water super quick and then have to slowly refill.
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Cool, another victory. Some additional troops along with the liberated spy guys, too.
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The guys currently training with Gurney are reaching Expert level. Soon they'll be able to form a second troop and attack fortresses.
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Meanwhile, the primary troop does well enough. Another fortress taken, another prisoner group to train, and more atomics! Yaouh!
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Ugh again you greedy pig? Maybe we can placate him for a little longer...
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No that's kind of a dumb idea. You're an idiot, Duncan. Shut up.
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Yes, that's using your fat head.
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I'm sorry for saying your head is fat, Duncan.
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6 days. Better than nothing.
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I've really mined the southern hemisphere dry. No biggie, but I'll start moving some miners anyway.
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My secondary troops go to war, while the primary ones also move to attack. Promote synergy!
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Surprise: victory! This is getting predictable.
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Same deal for the primary troops.
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Both troops spy more fortresses...
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Conquer one...
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Conquer another...
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...and over at Gurney's, the third batch of soldiers is reaching Expert level. I think my army's quite big enough now, newly freed prisoners are just going to have to waste their time doing Ecology.
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Oop, I do still need to mine Spice.
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But I have plenty, and the 'peror is pleased enough to give us 9 days rest this time. Life is rad.
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My primary troops are the best of the best. I'm just going to risk this attack.
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Secondary troops are doing well against that other fortress...
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Yup, looks like another one that's in the bag.
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Tertiac... Tertr... Third troop have found another fortress.
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Double deuce.
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I'm on a victory streak. Might as well send the third troop to attack.
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I just don't have anymore worthwhile tasks for these dudes.
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On my way to inspect the other conquered fort, I get informed of... another victory.
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More atomics...
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...and in the other fortress, more unwanted recruits.
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