Part 29: The End
The end. All is well. Mostly well.
To confirm, we're going with the rebuilding ending, and we'll be bringing Katarina along.
* The image is derived from Viktor Vasnetsovs Apocalypse. There is a surprising lack of good, old/famous art of balls of fire raining down from the heavens, most apocalypse paintings just show a host of boring as fuck angels, not even the Diablo type of angels. At least the horses are interesting, even though there arent any horses in the LP.
Out of all the Kassynder endings, the one we picked probably has the most positive tones. The others invariably turn out rather dreary. Ive assembled the lot of them at the end of the video.
Ive checked, and apart from a very short in-game sword-slash sound and Kassynder lying on the group, you dont get any cutscene if you choose to kill her. Theres also no difference between what I earlier called A1 and A2, which feels a bit disappointing. Im sure plenty of people wanted to murder the hell out of her by the end of the game, if at least to get rid of her name.
Incidentally, in case youve missed any of the many Jeyne Kassynders, heres a Jeyne Kassynder summary, containing a total of 79 full Jeyne Kassynders. Almost one and a half minute of glorious Jeyne Kassynder.
Doing a long LP of almost 30 videos was a new thing for me, Revenant only took 16, Shadowrun 10 videos. Ive found that I prefer shorter games for LPing. Longer stuff isnt really bad in any way, but after a certain amount of footage youre starting to run out of mechanics to explain and skills to practice, and theres only so much coherent and on-point rambling you can come up with. Luckily DS3 had a decent narrative and choices to keep things interesting, but for future LPs Im definitely not going to pick games that are really long. I cant imagine LPing anything in the 50+ hours range.