Part 10: by Locus
1st Limestone, 1054, Early AutumnIkudoltud has been a thorn in our sides for much too long. I assigned more war dogs to our small defense force, activated the squad, and stationed them near her.
In other news, a large dwarven caravan has been spotted, and is making its way towards us. As I was waiting for them, a Kobold showed it's marked stupidity by running towards the gate and getting slaughtered by a wardog, a soldier, and a cat.
I have traded some assorted low value bone crafts for the exotic and interesting meats the caravan carried, as I know dwarves have favorite meals we may not be able to supply otherwise.
Ikudoltud's corpse is rotting where it fell. I suppose no one wants bury or cook it.
I noticed that there were many dwarves who were idling about in the hallways, and that all the food we had bought was sitting in the Trade Depot. When I asked them about it, they said they had been ordered previously not to touch any food or do any sort of manual transportation. I ordered several to resume these duties, but it may be a problem again in the future. Mechanics seem expecially lax.
A fisherdwarf nearly starved to death when a Tower Cap grew and blocked his path, locking him in the mill room. Fortunately his cries were heard before it was too late, and a dwarf armed with an axe struck the mushroom down.
Our mayor has mandated that we make two Red spinel items. Perhaps we had none before, so his export ban felt incomplete.
The jack of all trades, As Urdimanil has been possessed by unknown forces, and has collected a stockpile of random materials in a craftdwarf's workshop. Unfortunately he's stopped, and is muttering to himself. He has one piece of clear glass, so I suspect he requires more, which is a problem as dwarves keep taking our silk bags for other purposes than to transport sand. A dwarf has also organized a party at the sandstone statues, further slowing down our operations.
Autumn has ended.