Part 45: by Mystic Mongol
Sankis posted:
You best not touch my tomb, jerk
.
Mystic Mongol posted:
Don't tell me what to do. I'm the law in this pit in the ground.
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Take this criminal dog. He thought no one'd notice that he had no jobs
assigned? Fortunately, before he managed to starve himself to death, I
told him (at crossbow point) that he was going to start work taming the
fortress's hefty supply elephants. When that was done, he was to scour
the fortress for burnt bits of dwarf left over from the battles with
the demons many years ago. The tame elephants should help protect the
dwarves from any sudden attacks that may occur.
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I was quite unhappy to find out my three royal rooms were, in fact, one
room. I was further angered to find out my bedroom/dining room/study
was shared with all of the house representatives, the mayor, the
hammerer... almost all of the nobles were crammed into a single room!
Confusingly , they didn't seem to mind, or notice. Once my initial rage
died down, I assigned the remaining homeless nobles to the room--no
reason they couldn't crash on my dolomite couch. Still, I decided to
spend some time making individual housing for at least a few of them.
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Speaking of the hammerer, he spent the year in bed, adjusting the
prices of goods so he could pretend he still had an affect on the
fortress as a whole. He had apparently taken a goblin crossbow bolt to
the foot--and none of the dwarves had bothered to remove it! My prayers
go out to him.
Should he recover, he'll be able to maintain his role as hammerer. A
hammerer, of course, doles out hammerings to criminals. One of the
harshest practices of dwarven law, the result is almost always a skull
split open like a ripe melon. As there are three criminals walking free
in desperate need of a hammer to the face, including former commander
Megor Grendel, his speedy recovery would set an excellent example to
all dwarves who were considering crime, but valued having a skull.
You thought we had forgotten about you, didn't you, Mr. Grendel.
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I go looking for wood and all I find is yet more mockery from the
criminal mastermind. Apparently all the lumberjacks and carpenters are
dead. While I agree wood represents a dangerous weakening of dwarven
society, Boatmurdered is in SERIOUS need of some bins, and metal ones
are difficult to make. Still, none of the workers can be spared (we
have precious few haulers as is) so the fort goes without for a while.
I can hear Sankis's laughter echoing after me wherever I go.
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As you can see, I grew tired of his foul acts and arrested him on some
trumped up charge or other. After two weeks tied next to a rotting
kobold corpse by a silk rope, that miserable engraver learned some
respect. When (and if!) he stops flinching whenever I walk past, I'm
going to grab the <<=Steel Hammer=>> and dole out a little
justice of my own.
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I don't understand people who don't like elves. They don't like pansy
gifts, made of bone or leather or wood. They only like trade goods made
of stone, or better yet, metal. They're considerably more hardcore than
the majority of the dwarves in Boatmurdered (myself and the Hammerer
excluded, of course) and their gifts of cloth did much to alleviate the
pants shortage we had been suffering from. I gave them very favorable
trade conditions and sent them on their way.
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I held a theme party in the jail. The theme was, "Clean up your act
before I hurl you into the chasm." Jovility was forced, as it should be.
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One of the dwarves approached me and said he wanted shells, two kinds
of ore, three kinds of gem, a kind of cut gem, a rock, and some kind of
wood. I told him I wanted to not listen to some simpering primadona
bitch about his penacing mittens. Guess who got their way?
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At least ONE of my predacesors had his head on straight. The humans
arrived with the previous year's order of roughly three hundred units
of booze. Another theme party was held in jail. Once again I gave them
very favorable trading conditions and told them to bring more of the
same next year, along with maybe some more animals.
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Nothing has happened to the Miasma.
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Another dwarf actually completed his project, and gained legendary
skill... in engraving. Goddammit, we already have two legendary grade
vandals. We don't need a third sketching pictures of demons laughing at
mandrills on the wall. He was immediately put to use hauling.
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Once winter rolled arround, I tried to activate the elephant pump the
previous ruler had set up. A series of steel bridges now cross the lava
flow at several points (so you should be able to leave it on now...
also, having lava back there keeps all the Elephants from using it as a
personal playground) and so the rich galena and platinum deposits
behind the channel are now within reach.
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Sadly, the elephant once released simply left the pump without
triggering the floorswitches. I have serious doubts as to the ability
of a series of 1 by 1 bridges to block anything... plus, maybe taming
the elephant before releasing it was a bad idea.
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The pump chamber is all ready to go... after taking this image, I added
an access route to it, so if anyone wishes to simply tear out the
bridges and plate of the elephant pump and start over fresh, they won't
even have to shut off the lava. Also, I'd strongly suggest replacing
the bridges with larger, 3 by 3 open left models. Of course, to block
the elephant's passage, there's always lava... there's even a
constantly active channel not too far away.
The year passed without military note (good, because we also lack a
military) and without the Hammerer recovering. The fortress received no
immigrants this year, had no births, and lost a few dwarves to war
injuries or fey moods. However, huge swaths of metals have been mined
out, many metal goods were made, a few encrusted with jewels, the
nobles were satisfied, all of the legendary craftsdwarves were armed
and armored, an engraved superhighway was added that goes almost all
the way through the mountain, and overall Boatmurdered now looks much
more attractive to immigrants. Which is good, because after all the
horrible death it's going to be hard to get immigrants to come at all.
The elephants were peaceful, as all herbavores are. The mandrills would
occasionally grab a piece of equipment left to rust by the defeated
goblin armies. I suspect the challenge they pose was exagerated by the
previous rulers.
When the new ruler arrives (sometime in the spring) I shall retire as
Judicator, acting as the merciful hand of law and merely throwing
randomly selected dwarves into jail for no good reason.
It's a hard job, but I wouldn't trade it for any other in the world.
Except maybe hammerer.
Oh, and to whoever filled the chasm with lava? While technically
impressive, it leaves the soldiers without a good place to train. Next
game, you might want to consider simply pouring the refuse in with a
bucket and leveling up on what comes clawing out.
Edit:
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TurnpikeLad posted
God, this game is fascinating. The dwarves at Boatmurdered have gone through some crazy shit.
I was exploring through the fortress in Adventure mode when I found
this lovingly produced rendition of a Gneiss amulet in a tome that was
lying on the floor. It looks similar to the amulet mentioned earlier in
this thread?
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Mystic Mongol posted:
That would be Rayseizure the Sweetness of Butchers, made by Boatmurdered's third legendary engraver. As if we needed two.