Part 7: Days 7-9 - Three's a Crowd
Days 7-9 Threes a CrowdWhere we last left off, Mouse attempted to convince people like Rummy and Bagoth that time was looping on the island and that Xelpherpolis was evil. He failed.
However, he has taken the first steps, and now we must pursue the possibilities as far as possible.
When we failed to convince Bagoth, Pattimo suggested predicting something, like the reactor explosion. While just telling him about it wouldnt accomplish much, perhaps we can intervene in a more meaningful way?
What do we know about the reactor? It explodes, of course. In the process of preparing the Sacred Sword for the wedding. We saw someone mucking around with it earlier, who was it .?
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Ah yes, Ano. If anybody can be of help regarding the reactor, it would be him, right?
But as you can see, talking to him elicits no meaningful response. You would think were barking up the wrong tree, until .
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Contrary to Pattimos words, it will not require a lot of work, just a lot of following cryptic clues.
In a room right next to Ano, two blokes will give you some hints about him. One mentions he has a favourite pen made of gold, but that doesnt sound relevant. Another says he has great respect for his teacher, Jailson, who pioneered Magic Science.
That sounds like a promising lead, right? Maybe his mentor can help applying pressure to him? Of course we have no idea where this Jailson might be or if hell help us.
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Turns out Jailsons here in the back yard of the palace.
Jailson: Sorry, but could you come back again later? Im busy with my research right now.
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Jailson: Huh? Did you say something?
The fact that Jailson overheard implies that Pattimo and Mouse have just been whispering to each other really subtly this whole time with their bracketed dialogue.
Anyway, this conversation is what youll get on any normal occasion with Jailson. However, talking to him when seeking the reactor key provides this follow up .
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Jailson: If you get close to it by mistake, itll swallow you in a single gulp. Hey, watch out!
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Click here to see Mouse beat up a big flower.
And suddenly, were fighting. Large Magic Flower is the closest thing to a boss fight weve had so far.
Large Magic Flower looks like the Walking Flowers we met ages ago. It has a regular attack that does damage, as well as a health absorber. It can spray pollen that reduces your defence.
The fight might have been a lot tougher had I not grinded long and hard, but as I have, I manage just fine.
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Now Jailson is unconscious. Because of the shock of seeing us fight his flower. Huh. Also note the flower isnt actually dead.
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We decide to loot Jailson for his key. Why? Theres no way to know intuitively.
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Theres a locked door in the palace. We could have noticed it far earlier, and its logical that a key you get might open a locked door in the palace. But youll never guess what we want from here.
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Jailsons clothes. Why we bothered raiding his room for these when we could have stripped his unconscious body is beyond me, but here we are.
More importantly, you would never guess the plan Mouse has in store. First, we have to go to the empty room just outside Anos room, and use Jailsons clothes from our inventory.
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Thats right: Mouses master plan was to impersonate Jailson so we could bilk Ano into giving us the reactor key. Mouse is not only a perfect fit for his clothes, but such a master cosmetician he made himself look like a 50+ year old man.
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Ano is completely fooled.
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We are then teleported out of Anos room, and out of Jailsons clothes.
We have our key, and thats all we need as far as recruiting Bagoth goes. Well, aside from showing up at the right time.
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Rummy shows up to demand we date her once again. This is a scene that will change, so we need to show up. However, we have a quick stop to make on the way.
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Now Playing Claires Theme
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Our visit to Claires shop produces nothing fruitful. If you expect to trigger something, you might waste a lot of time, and even miss Rummys new date.
The content comes when we try to leave. If we did this during the first week, Claire would give us a cryptic warning about us getting into serious events on the island. But as we are on the second week
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Now Playing Breaking the Loop
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Just like with Loreille, theres a big flash of light, and Claires out of the loop.
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We could say no, but theres no point when we have no other party members.
So yeah, Claires an official ally that we can now drag around the island at our leisure. Ill talk more about how she fares as an ally when we hit combat.
I could have taken this opportunity to present Claire to Plosi (despite being old shes good enough for him), but we have other things to attend to.
Right now, we have a date to attend.
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We cut to sometime into the date, where Rummy is now drunk as a skunk.
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Mouse sculls his drink. I guess to distract Rummy, or make her feel better.
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And shes passed out.
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We cut to 6AM the next day (day 8), taking Rummy back to her house. The implication would be that Mouse kept her at his hotel room until now. Sounds like an awkward situation to me.
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She turns to go inside her house.
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Mouse rubs his head like hes confused and then leaves.
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As you all must have guessed by now, we have to intervene in her explosive poisoning attempt. How isnt remotely clear right now, but well get there.
Interestingly, we still have Claire with us, as if she followed Mouse around the whole time.
Now, many of you are already aware that this game is nearly impossible to play without a walkthrough. However, the walkthroughs are not always good sources of information. One suggested that you could go recruit Kyte now, as hes supposedly available from 6AM to 12PM. This is not correct. The actual window for grabbing Kyte is between 12PM and 6PM, I believe. You definitely cant get him in the morning, cause I tried. While he said hes unavailable on the 4th, you can still get him on the 5th, and thats when I pick him up.
We have something else to attend to anyway: Rinnas tour.
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Theres no change to Rinnas tour until you hit the music scene. Here we get a completely new song: Woods Energy. Its another complicated piece that I fail miserably attempting normally. This ones so bad I actually set the slowdown feature to 20% to get a good result. Fortunately, just like last time, youre performance doesnt matter.
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Click here to hear some negative energy in the woods.
Rinnas tour doesnt help with anything other than unlocking that song. It so happens that this scene is completely missable, and thus the song could never be heard either. One wonders why they bothered.
An odd side effect of Rinnas tour is that Claire is forced out of the party. No idea why.
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I try nabbing Kyte while I have Rinna with me past 12. It doesnt work. I think its designed this way due to how you recruit Kyte. But even after I ditch Rinna at 4PM, he still doesnt want to come with me.
We can go check on Rummy for an interesting tidbit.
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Well we know what shes on about, dont we? But we must still wait until later to do anything about it.
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I attend the Gallhint scene. Nothing changes except for Xels lines at the end, as well as Loreilles prediction being cut out.
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It sure seems like the man already knows we know about the loop. But he clearly isnt acting to stop us. This moves us to the start of the 4th day of this week (day 9), FYI.
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As part of my testing whether I could recruit Kyte early (still couldnt, hes drunk on the bed, as you can barely see), I get some interesting dialogue from this bloke.
Lordans Son: I know you almost killed me, but I still cant get you out of my mind!
So, uh, this implies Rummy tried to kill Lordans Son here, but the dude is madly in love with her anyway. A very bizarre thing to bring up at random. Im not sure we ever get any elaboration on what happened between the two of them.
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I thought Id test if we could still see certain scenes, and this one can be. Theres no new dialogue, but it is truncated, and Ano never shows up. Xel just reminds us of the dinner.
Its at this moment I remember I lost Claire to Rinnas tour and go to get her back. We just have to talk to party members where they usually hang out to get them in our party. However
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Pattimo parrots Claire for no apparent reason.
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While key items and accessories will always come with you upon looping, useful stuff like healing items and money vanishes. I built up a few thousand grinding that was pissed away by the loop. Now that we have Claires time vault, that wont happen again. Of course, we have to remember to store our stuff before time loops, else its all lost.
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The vault can store infinite money, but has a limited capacity for items: only five different types. That means you can have the maximum number of any given item (99), but only five different types of item. 99 Live Berries and 10 Revive Potions can fit in just fine, but you couldnt fit in four more types of item.
With that out of the way, I grab Claire and head to the palace. Nows the day to save Rummy.
We dont really know what were doing as far as stopping her goes. If we check her house, shes gone, as she promised yesterday shed return to the palace. She has a room on the first floor, a place you dont normally visit (going through the main entrance gets you to the second floor).
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Traversing the palace gives me the perfect opportunity to describe party members in general and Claire specifically.
While we had no issues with our temporary guests like Rummy on the beach and Rinna after the tour, when you first recruit a character in Ephemeral Fantasia, they have a reliability rating of 50. Reliability is a stat that measures how likely they are to follow commands. Yes, thats right, allies can refuse to follow orders, usually resulting in them doing some basic attack instead of what you wanted. Its an annoying mechanic that will just frustrate you early on. Reliability increases quickly, but theres little point to it existing in the first place.
Youll notice that Claire has comparable HP to Mouse, but she starts at level 1. Fantasia has a stat called Party Level that increases with experience like individual levels. I dont fully understand it even now, but the bare minimum it does is to increase characters HP and MP regardless of their own level. While this means youll never have a character with minimal HP, it doesnt make them any more useful starting out: without weapon levels, they suck at attacking and have low defence. Their other stats also wont be all that high, like strength.
Claire uses a chain for a weapon (she holds it in such a bizarre way). Right now, all she has is a basic attack that barely hurts enemies. She will eventually learn better attacks. One is called Cologne, which lets her confuse enemies. Its mildly useful early on, but not so much later. Her best Arts are Heal Circle and Speed Chain. Speed Chain increases your action speed. Heal Circle gives your characters constant regeneration for a set period (or until they reach max HP). She can be a real life saver in certain situations.
Claires true forte is magic. She learns ice spells which do a whole lot more damage than her wimpy chain ever will. Because of this, its best to put her in defensive mode: that way, you reduce damage done to her, and nothing is taken away from her ability to cast magic.
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Anyway, here is Rummys Palace room. She has no unique dialogue right now, to the point you might think you cant do anything here. But the sweet spot comes at 12PM.
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Rummys very surprised to see us, and has a bunch of new things out on her table.
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Rummy has left, forgetting that she has left some very incriminating stuff on her table. Lets snoop, shall we?
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Loose Page: This is not well known nowadays but it is possible to make a powerful gunpowder by mixing the Nightmare Flower and powder made from radiant stones. Separately, these two elements are harmless, but combined they create a surprisingly powerful explosive. In ancient Pandule, this explosive was used to mine for the worlds hardest substance, known as Gaeatect. It is possible to nullify the effects of this with the Nightmare Root.
A bit overkill to use a mining explosive to kill someone, isnt it Rummy? But I guess in small amounts, all it does is make a wee fire.
After clicking on the two reagents on the table, Pattimo will speak.
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And then suddenly, we are thrust into an encounter.
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Click here to see Jaylamu be disarmed.
This creature is called Jaylamu. Whether its related to what Rummy was doing, or Xelpherpolis suddenly decided to send it to kill us, well never know.
Its another technical boss fight, but Jaylamu is not much trouble.
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When defeated, rather than vanishing like other enemies, Jaylamu screams as its arms disappear. Odd to say the least. We acquire the Nightmare Root we need for beating him.
With Jaylamu out of the way, we head over to the palace kitchen.
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In other words, 7PM is when we have to do something. If you came here at exactly 12PM, that means a lot of waiting, which I used to grind levels and money.
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The glasses actually appear at 6PM, but you cant interact with them until 7PM. The game effectively quizzes us on the events on that evening. The glass Loreille drank from was the blue one.
However, putting the nullifying root in the glass results in .
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Click here to see Jaylamu die.
Another fight with Jaylamu. This time hes armless, except for the one that shoots out of his stomach to attack with.
Despite losing part of his body, hes stronger than last time, but nothing I cant handle. This time he dies for good. Funnily enough, if we lose here, we get a game over rather than starting another loop.
EDIT: Just had an epiphany. It's not that we're randomly getting game overs, it's that losing to the wacky demons specifically gets you game overs. If you lose to normal monsters, you get a new loop, regardless of when. Honestly amazed it took me this long to figure it out.
Once hes gone, we jump directly to the dinner party. Nothing changes about this scene until we hit Xel ordering Rummy to drink.
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Xelpherpolis then leaves.
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Loreille shares a glance with Mouse before leaving also.
Now, youre probably wondering if anything interesting happens due to picking the wrong glass. You are still expected to fight Jaylamu, but we get a different scene
Wrong Glass posted:
Mouses vision goes dark.
Mouse!
(What an idiot! She mixed up the glasses )
I presume Pattimos comment is mistranslated, as Mouse made the mistake. Doubly mistaken and stupid for still drinking despite getting close enough to see the glass was blue.
Were then sent to the start of a new loop, as Mouse died.
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We cut to downstairs, suggesting Mouse just left Rummy sitting on the floor.
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And now we have a full party of three.
However, theres someone well be missing out on getting: Bagoth. We could have gotten him today, but it would mean leaving Rummy. Rummy is more important to nab for reasons that will become apparent later.
EDIT: It is technically possible to nab him, as I was informed that a speedrunner managed to sprint to the demon reactor just in time. Of course this must be achieved in a narrow time frame, so it would be easy to miss out.
Here is where I shall stop for today.
Join me next time, where we finish up this week and move onto the next.