Part 16: Days 32-35 - Kanonical
Days 32-35 KanonicalWhere we last left off, Xelpherpolis subjected us to a cruel and unusual form of torture by hiding his McGuffins in some really boring dungeons.
Now we continue our torture experience by completing the last of Xels dungeons. I should briefly mention I benched Rummy in favour of Claire due to Rummys poor performance and Claires ability to heal.
For the next one, where do you think it might be? In a greyer, duller dungeon? Perhaps a larger maze?
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Now Playing Forest
Were half right: its not a dull grey maze, but it is a bland green forest maze. The Forest of Illusion hides the Earth artefact, which is somewhat fitting.
While this dungeon is pretty annoying to navigate, the true horror here lays not with getting around, but with enduring the encounters.
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These here are Unicorns. Theyre one of the less threatening enemies in the area, and the most theyll do thatll irk you is heal all enemies. But youll be praying to see them soon enough.
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The enemy Beak is attacking here is called a Rainbow Butterfly. It can absorb HP when attacking, but its not very threatening either.
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We also have Forests. They hit a bit harder than most and take more punishment too, but theyre not threats.
The threats are as follows:
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Flower Spirits, and
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Star Spirits.
These are some of the worst encounters youll have in the game ever. First of all, they primarily attack with magic. Both variations of Spirit have an attack that hits an area of people for 300-500 a pop. The Flower Spirits also tend to attack with a single hit magic spell which can do up to 900 damage.
These in of themselves wouldnt be so bad if not for two factors: both variations of Spirit can cause status effects, particularly Sleep. Like I mentioned back on Ghoul Island, magic attacks dont break you out of Sleep, so if they get a lot of you under and then lay on the area attack spells, you could easily get wiped out.
The second factor is Ephemeral Fantasias obnoxious ambush system. Ambushes tend to be an overwhelming majority of encounters, meaning area effect spells hit everyone and all the enemies get to attack first. It is entirely possible for you to get into an encounter with 4-5 of these Spirits and for them to unleash all their area hit spells at once, killing you before you even get an attack in. Yeah, thats the level of bullshit weve hit here.
In Ephemeral Fantasia, you can save almost anywhere, except inside dungeons. That means you have to run through a dungeon without getting wiped out or youll have to start from the beginning, whether on a fresh loop or a reloaded save. Given how the Spirits can wipe you out so casually, even if youve grinded to high heaven, this is an incredibly obnoxious feature. Had I not been playing on emulator with access to save states, I may never have been willing to put up with this dungeon (or the game at all really).
The sole saving grace is that this dungeon is completely optional and never needs to be touched. But if you want to get everything, youve got to go through it.
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In the middle of the dungeon we find this random stone acting as a voice for the Tree Spirits.
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Of course we want to leave, but we cant leave if we want to experience all this games dumbass content.
Tree Spirits: Then I ask. If you make the right choice. The trees will show you the way.
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This prompt doesnt matter.
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Neither does this one, but different answers elicit different responses.
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Tree Spirits: Do you believe you are the justice ones. There is no absolute justice in battles. Battles are merely incompatible interests. Everything is relative. What you are doing is nothing more than satisfying your own ego.
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Tree Spirits: All people on Pandule have the same time. Is it not your freedom to use it as you please? Even though your hands are not being forced. Why do you still repeat the same actions? Are you happier following a pre-destined path rather than thinking for yourself? What you are doing is nothing more than satisfying your own ego.
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Tree Spirits: Who could be happy with that? Would the one who loved you be happy? Even if it saddened no one. Could you ever find happiness? What you are doing is nothing more than satisfying your own ego.
I think the writers were satisfying their own egos by writing pseudo-philosophical claptrap.
Whatever you choose, the Spirits continue
Tree Spirits: .Since the islands closure, an eternity has passed.
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Apparently you need to answer yes here to proceed, but Im not certain.
Tree Spirits: Best you go. Go to your final battle. We now wish to see this.
The screen shakes, and the paths have now changed. The way to the boss is now open.
We must continue to follow an obnoxious, winding path, fighting off Flower and Star Spirits as we go, hoping and praying they dont cheap shot us to certain death.
Eventually, well find our way to another pedestal like in Anos Ruins, and find
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Click here to see Mouse cut down General Foress.
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Now Playing Combat
General Foress, accompanied by enemies of the kind weve been facing this whole game. These guys are not threats, and neither is their General.
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Now Playing Treasures
The Earth Crown, AKA the Holy Crown, is now ours.
But now we have to go back. Back the way we came, fighting all the enemies as we go. Youd be fucking hope you remember where you came from, or youll be lost in these woods forever and doomed to death by Spirit.
You must also take care to find your way back to the Tree Spirits stone. Thats the only way to change the path back to how it used to be to let you out of these hellish woods.
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The sight of this busted down Gaeatect wall will be beautiful to anyone who has braved this entire dungeon. Freedom is nigh.
But not truly, for there is one last dungeon to get through. It is nowhere near as obnoxious as the Forest of Illusion, but its as tedious as any dungeon in Ephemeral Fantasia.
The last thing we have to get is the Water artefact. Where might we find a water doohickey? Maybe underwater? Or maybe somewhere icy? Theres all kinds of water themed ideas
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How about inside a coal mine? Granted, its a coal mine that runs under a lake, but really people, surely we could do better than this for a water themed dungeon?
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Now Playing Coalmine
The first part takes us through the actual mine. It serves no purpose other than to waste time.
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Weak enemies, no threat.
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Still not threatening, but the Thunderbolts (the birds) can paralyze, hit a wee bit harder, and take a bit more of a beating.
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These pallet swaps of the Sea Gules tentacles can decrease your offensive power, but that barely matters when we still one shot them.
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Now Playing Sea Cavern
This is where the real dungeon begins. True to form, its a dull grey maze, in the same shade as the bottom level of Ghoul Island.
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These Flatfish typically take two strikes to kill and hit a bid harder than most. Not hard, but tedious. They can also heal each other, but not for a lot.
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Aqua Sods hit a bit hard but not threateningly. Horned Catfish have an electric paralysing attack. Not hard, just tedious.
By the way, which ones do you think are the Horned Catfish? If you guessed the ones with the horn like snouts, youd be wrong. No, its the blue thingies with the little antler-like things that are Catfish.
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This things a Metafish. Its boring and weak.
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We have to find two switches in this bland, featureless maze and turn them on in order to proceed with this teleporter here.
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Once the teleporter is on, we can take it down to this more traditionally grey, featureless maze. Because we really needed this dungeon to be less water themed.
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Puzzle Thingy: one extinguishes another, one absorbs another, one incinerates another, and one surpasses all others. If you are to open the road, these 4 souls of the spirits must be visited in the order of wood, fire, water, then time.
The essence of this puzzle is that theres a bunch of switches that vaguely describe what element theyre associated with.
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This ones water.
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This ones fire.
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This ones wood.
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And this ones time.
Once youve figured out which one is which, you press them in the order suggested by the thingy, and youre good to move on.
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The next room is perhaps a mocking metaphor for the Ephemeral Fantasia experience: a bland, featureless walk through a dull, grey area which is obnoxiously large and forces you to fight too many encounters to count. There is no reason for this place to be as large as it is except to annoy and frustrate the player. Why anyone would think to make their game this utterly boring is beyond me, but they succeeded.
Eventually, we find ourselves to the pedestal in the middle, where
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Click here to see Mouse battle some sea monkeys.
General Laker lays in wait, accompanied by Xelpherpolis 1st Monkey Marine Corps (Holy Beast Marines) and some Warning Fish. I decide that, rather than endure the tedium of whittling them down normally, Ill just have Beak Rage Wave these assholes into oblivion. Two is enough.
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And now for the tedious march out of this dungeon. Not as dangerous as the Forest of Illusion, but definitely much more tedious.
Once out of this dreary maze, youll once again breathe free. But youll be confused: what else are you supposed to do? You have the McGuffins, but what next?
Turns out, if you just wait around, the plot will happen .
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At nearly 8PM on the 4th day of the loop after getting one of the artefacts, this soldier will come and find you. It doesnt matter where you are, hell find you. I even went to the Celestial Village once and this guy teleported up there to find me.
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Soldier: I have been sent by General Bagoth! The innkeepers daughter, Rinna, has been kidnapped!!
I want to quickly mention that Rinna will be kidnapped even if shes in your active party when the time comes.
We then cut to the inn.
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Now Playing Tension
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Rinnas Father: A short while ago, a large man in one of the festivals masks appeared in the dancers dressing room and took Rinna! According to those who were there, he said that if we wanted to see Rinna alive again, we were to pass this on to the musician staying at the inn!
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We then cut to Mouses room, where everyone has gathered.
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Now Playing Consultation
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All that claptrap about knowing what well say, and they still give us a choice. A non-choice, mind you, but we still get to say NO ever so briefly.
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Saying YES just ends the scene with Mouse nodding, and were set free. We have nothing to do but wait until nearly dawn, where Pattimo will force us to the duel .
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I think you know whats going on here.
When I first saw this scene, I thought it was my fault Rinna was in this outfit, because I had changed her to RindRinna when I got her and never used her again. However, I since discovered that shes in this outfit no matter what. The devs just felt this horny. It makes a technical sense if we assume Grantus grabbed her before she went off to dance, but it would be so easy to just not have it play out like this. They made a deliberate choice to put her in the sexualised outfit.
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Now Playing Grantus Theme
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And so the game drops a reveal on us that were SPESHUL!! because of our secret family lineage. Yaaaaaaay.
Youll remember I pointed out Loreille touching Mouse at the beginning as the apparent catalyst for our awakening. It sure seemed like the case: its the same thing Mouse did with each person he recruited, and the same little theme played every time. It was an obvious pattern, and yet now its actually that were from a secret bloodline of whoevers who can use time magic. Why even?
It doesnt even gel fully with what weve been told: Grantus suggested that some people just awaken from the time loop arbitrarily himself when he attacked Rinna ages ago. Why would being cognizant of whats going on infer we were a KANON too?
Anyway, lets get on with this silly reveal
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Rinna starts to stir.
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It is at this moment I come to a terrible realisation: not only does Rinna have breasts large enough to notice, but this outfit is designed for maximum cleavage. It shows off all of it, from top to bottom.
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Rinna feebly attacks Grantus while showing off more of her disgusting outfit. This is a truly nauseating experience.
Grants eventually just gently pushes her off him, probably uncomfortable with this young of a girl so close to his crotch.
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Grantus then shoves Rinna away from him
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Now Playing Combat
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For some reason, a random bird swoops in and sits on Rinnas shoulder. She also took my deepest wishes to heart and self-censored her costume.
The bird then flies away, and the fight begins.
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This time, Grantus hits a lot harder, but he doesnt have much HP, so he goes down in two hits.
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Now Playing Ruins
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Mouse comes rushing over to the collapsed Grantus, but he gets back up.
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We then cut to shortly later
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Presumably the two of them made this grave.
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If we hadnt recruited Rinna by now, she would join us here.
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But rescuing the Princess will have to wait for another day.
Join me next time, where we take Pandules palace by storm.