Part 21: The Finale - Sympathy for the Douchebag
The Finale Sympathy for the DouchebagThe final confrontation with Xelpherpolis starts now.
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Click here to see Xelpherpolis end.
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To fight Xelpherpolis, youve got to stand on this circle in the middle of the room where we fought the Dragonixi last time. It wouldnt be too hard to imagine someone going around it to take the stairs that go up to where Jawarro was, perhaps thinking thats the way forward, as theres no indication that this thing would teleport you to Xelpherpolis.
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Now Playing Evil
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Why is Xel in this wacky pocket dimension, you ask? Hell if I know.
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Now Playing Xelpherpolis Battle
Alright, time for the epic final conclusion! Well have to pull out all the stops to take down the great and mighty Xelpherpolis
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Oh.
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Oooooh.
Thats right, this here is an unwinnable fight. Rather than letting you just get right into it, the game decides to waste your time by having Xel cream you once again.
Incidentally, if you thought to bring a Death Hiyoko in hopes of having some extra firepower against the final boss, this unwinnable battle will kill it, and it wont come back for the next. A final nail in the coffin of the usefulness of Death Hiyokos.
This fight is also obnoxious because rather than just attacking quickly, Xel will often waste your time by using moves that decrease your speed and stuff.
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For the most part, your characters will have the same generic grunts and exclamations to make here. The only difference is Lloyd will of course go Klack instead.
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Suddenly, a guitar note is heard.
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Now Playing Last Battle
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And just how did he to teach her that?
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And now the fight begins for real. Despite her claim to destroy Xelpherpolis, Loreille doesnt do anything other than enable us to fight and hurt him.
Jawarro was our last boss fight, and she was a push over. Final Xelpherpolis is so wildly beyond her capabilities that if you came this far without expecting a challenge, youll be in for one hell of a rude awakening.
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This is the result of Mouses Grand Cross. Using it on Jawarro would have (or come close to) killed her in one hit. Xelpherpolis has around 30000 HP. Grand Cross helps cut down on the length of this battle something fierce, but its not a bunker buster.
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One of Xelpherpolis attacks includes this single-hit electrical one. As you can see, this is something like a third of most of my characters health in one go, and thats after a whole heap of grinding.
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This one, where he shoots some magic missiles at us, does even more damage. More like half of Grantus health.
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This attack, some fireball/meteor storm thing, causes a good bit of damage to everyone. PyroFalkons walkthrough heavily recommended using Fire Charms (which you can acquire from a Celestial) to mitigate the damage it does.
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Xelpherpolis can also heal himself, but never for too much at once. This is less than I do with a Grand Cross, and even using lesser attacks between Grantus and Mouse can chew off at least as much as he heals for.
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This is where Xelpherpolis reduces your speed. It doesnt matter much at all at this point.
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Heres another attack where he rams you at high speeds. Another solid hit.
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Xelpherpolis can also cause status effects. Here he Silences Grantus, meaning he cant use spells, not that I ever even used them. He can also cause Confusion, which can be pretty bad during this fight.
Hes also meant to have an attack where he produces a shadow copy of one of your characters and has it attack the real one, but he didnt end up using it on me here.
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Eventually, Xel goes down. A decently challenging boss, if not necessarily hard, Xel provides a brief glimpse of what this game could have been in terms of challenge. Unfortunately, its too little too late, and certainly doesnt cure any of this games other problems.
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Now Playing Kings Sadness
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And the douchebags dead.
The game introduces more misaimed sympathy by playing the sad music for Xels death and introducing this last minute tragic reason for looping time. Just like Jawarro, theres nothing tragic or redeemable about him. He chose to steal power from Loreille purely because he knew he could, and when it didnt work out perfectly, he chose to make everyone else suffer so he wouldnt have to. His cruelty was completely unnecessary to the purpose of keeping himself alive, and he did it anyway.
In Legaia 2, Avalon witnessed the extermination of his people, went on a mad quest for vengeance, and was written off as a power drunk asshole. Xelpherpolis actually is a power drunk asshole, and because there are consequences for it, were supposed to feel bad for him? Bugger that. The man was hoist with his own petard and got his just desserts.
We now cut to the entrance to Sol Tower, where everyone, including the people right beside us just before, has escaped.
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Now Playing Last Magic
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The happy moment is suddenly interrupted by a rumbling sound.
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Everything is gradually restored to normal.
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I have no doubt that between this and the game trying to make Xels death sad, this is another attempt to make Xel seem sympathetic or redeemable. It may well be true that Xel loved Loreille, but only in the sickest and hollowest sense of the word. Some people may tell you that an abusive partner still loves their spouse, or that abusive parents still love their children. But what good is love if it guarantees no basic treatment and is accompanied by nothing but cruelty? Ephemeral Fantasia can take its stupid love and shove it back up its putrid asshole.
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And then we have this question hot on the heels of discussing Xels love. The game treats this question like a yes/no about whether you love Loreille, but you could very easily think its a question of whether you want to be a big fucking douchebag like Xelpherpolis was.
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As you can see, Rummy overhears and turns away.
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Now Playing Theme of Love
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An implied kiss marks the climax of Mouse and Loreilles bland and unearned romance.
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Claires words could be interpreted in some really weird ways here.
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And it zooms in on Loreille and Mouses hand holding and thats that.
Whatever choice you make, the ending sequence plays .
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Click here to see how Ephemeral Fantaisa ends.
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Now Playing Epilogue
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But Mouse isnt actually in his room.
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Ill say one thing, its definitely better than the trash he presented during his recruitment scene. Something about the princess face still bothers me though.
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No. No you are not.
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Ano and Plosi admire the portrait a bit more, and then we move on.
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Naturally, if you never recruited Lloyd, Claire will just exposit to herself.
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We then cut to Rummy in her house
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We then cut to the docks
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As Kyte is optional, this scene is too.
We cut to Grantus, staring out from a cliff.
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Who could possibly be on that boat?
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Who else but Mouse?
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We then cut to Loreille.
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Just so its absolutely clear, I am aware of no variation of the ending where you actually shack up with Loreille. No, not even if you answer positively to that last question. Makes you wonder why they pushed the romance angle so hard to have no ending where you are with the designated love interest?
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Now Playing Epilogue 2
(Zakkio lists an Epilogue A and B, but theres all of one notes difference at the very start, I believe)
And so the Golden Three play one final song for Pandule on their way out. The credits play after this.
But this isnt the only way the game can end. Beak and Fang are both optional characters. Fang moreso than Beak, as it were. Remember I mentioned that you can defeat Twinboom before Fang shows up, and thus hell never join you? If you manage that, and then beat the game
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Beak delivers a modified version of Fangs spiel.
The game cuts to Loreille the same as before, but after that
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Whenever Rummy appears in an ending, you wont see her dress scene during the ending. Also, she shows up here regardless of your answer to Loreille, despite the game explicitly showing you her turning away like it meant something.
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And the game ends with them sailing out to sea like before.
But Beak is an optional character too. What if we complete the game without any of the Golden Three?
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When Gallhint joins you for this ending, you dont see him with flowers at Zennes grave.
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The Loreille scene plays out like usual.
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Rummys part plays out just as with Beak.
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And thats it.
I must admit I vastly prefer the vanilla ending. Rummy goes from royal guard to thief, and Gallhint moves past his experiences and finds a fresh life (even if hes an asshole). Its character development, something this game sorely lacked. With the Golden Three, Mouse returns to the status quo and nothing really changes on the island either. It could even be said to be contrary to the whole point of the game, with us fighting so hard to make it so time wasnt frozen in place.
After this, the credits play, displaying a series of shots of important moments. Funnily enough, even if you play through the game without recruiting Beak and Fang, youll still see the shots of their moments in the game.
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I presume this man is to blame for how the translation turned out. The only Scott Dolph of note was apparently Hideo Kojimas interpreter and bodyguard, as well as the namesake of that commandant who dies in the opening sequence of Metal Gear Solid 2.
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One random note is that they credited the Shakespeare quote from the start. Because that was necessary. Still dont know why they had that silly Hamlet quote. Best explanation I can think of is it related to Mouse just wandering around as a bard/thief.
After the credits, the game goes back to the title screen, and thats it. Ephemeral Fantasia is over. And thank fuck for that.
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What can I possibly say? I said it would be bad going into it, but I honestly surprised myself with how much worse it was when I properly explored the games eccentricities.
This LP was technically shorter than my Legaia 2 one, but I would chalk that up more to my inexperience during Legaia 2 and the overwhelming amount of side content that game had. Ephemeral Fantasia had more plot and more
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This LP is effectively over. But stay tuned, because I have one last update planned.