Part 119: Demi-Fafnir
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As the woman speaks, you hear a familiar voice echoing.
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Okay, let's rescue Betrand.
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With the first step inside the door, an intense heat surrounds you.
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In the center of the room is the man you have been seeking!
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Bertrand's voice turns cheerful as he responds to you.
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The man's breathing is labored, and he looks to be in so much pain that he might collapse at any moment.
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The black-robed girl starts to rush to his side, but the man stops her sharply.
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Though you halt in your tracks, Bertrand backs away, putting more distance between himself and your group.
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The unnatural vortex of heated wind continues to whip around Bertrand as he glances about.
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Akashic Nova is the exact same skill as Ignition Ray, only its targeting type is AOE instead of single. The damage output doesn't even change. But this is the final power Knight will get in Story mode.
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Knight actually starts out the fight transformed (And has a new look to boot), which is a bit unfortunate for me since that means I don't have time to set up a Delayed Chase. So, Demi-Fafnir.
Demi-Fafnir
Level: 43
HP: 10800
STR: 31
TEC: 35
VIT: 35
AGI: 28
LUC: 33
Skills:
- Rising Flame: Uses the head. Deals 120% ranged TEC-based Fire damage to the party. Has an 80% speed modifier and 99 base accuracy.
- Release Flame: Cannot be disabled. Summons two Control Devices. Deals 15% (if only one Control Device is alive) or 80% (if both are alive) ranged TEC-based Fire damage to the party at the end of each turn for 4 turns. Release Flame ends when both Control Devices are killed. If the final Control Device is killed with an end-of-turn action (such as Additional Palm) or gets killed within the same turn they are summoned, Release Flame will become bugged--the visual effect will persist, but no damage will be dealt. All further Release Flames will not deal any damage.
- Nihil Blade: Cannot be disabled. Deals 110% melee STR-based Cut damage to one party member, with splash damage. Attempts to bind hit targets' arms, with a 20% base chacne. Has a 120% speed modifier and 99 base accuracy.
- Flame Formation: Cannot be disabled. Deals 10 instances of 50% (if both Control Devices are dead), 150% (if only one is alive), or 500% (if both are alive) ranged TEC-based Fire damage to random targets. Has a 0% speed modifier and 150 base accuracy.
- Condemn Blade: Cannot be disabled. Deals two instances of 70% melee STR-based Cut damage to random targets. Can hit the same target multiple times. Has an 80% speed modifier and 90 base accuracy.
- Overpower: Uses the head. Reduces the party's physical/elemental attack by 30% for 4 turns. Attempts to inflict fear on each party member, with a 30% base chance. Has an 80% speed modifier.
- Soundless Blade: Cannot be disabled. Deals 110% melee STR-based Cut damage to one party member, with line-piercing effect. Attempts to inflict blind on and bind the heads of hit targets, with a 20% base chance. Has a 120% speed modifier and 99 base accuracy.
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Disable resistances:
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Demi-Fafnir is a... special boss. He's weaker than Scylla in a lot of aspects. Most of his stats are lower than hers, and overall his skills don't deal that much damage. However the reason for all that is pretty clear as we still have only 4 party members to work with, and our defensive support is still gone! Now the fight itself isn't all that bad, it just has to be approached differently. (Assuming you didn't reclass anybody, and don't have a bunch of Protector Grimoires to cheese the fight with.) Demi-Fafnir can't really one shot your party members (unless you ignore the incredibly weak adds for some reason), instead he'll just gradually grind your party down, so unless your existing defense outpaces Demi-Fafnir's offense, going all in on offense is a bad idea.
I should note that in Classic mode, Demi-Fafnir is an entirely different fight. And by entirely different, I mean hilariously anti-climactic. The boss itself is exactly the same in Classic mode. But Classic parties are free to bring in 5 people for the fight, and can bring in a defensive support like a Protector or a Beast to reduce Demi-Fafnir's low damage output to pretty much nothing. You think they would have gotten a buffed up version of the boss to fight, but then again, looking at the game files heavily implies that Ginnungagap was a last minute addition for Classic, and not much could be changed there.
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Now you'd think that with the cutscene beforehand making a big deal about the heat, that Demi-Fafnir's weakness would be Ice. Nope, it's Volt for some reason. Probably has to do something with the fact that this boss wasn't even intended to be Demi-Fafnir in the first place. (Read Ragnar's update about this guy to find out more about that. Also to see how utterly pathetic it is in Classic mode.)
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Gonna risk going on the offensive a bit. If Flavio doesn't land the blind, I'll have to play more defensively.
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Bah.
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Hm, not a good start.
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Only about 600 damage for the turn.
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I'll try to have Flavio inflict the blind again, and have Arianna join in on attacking as well.
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Well that didn't work, and now Arianna is on the verge of death.
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At least we took away a decent chunk of his health.
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I don't really like using Guard Order, since I find that skill to be unnecessary when I can just use Front Guard, but as you can see, I don't exactly have access to that skill right now.
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Oh and after you take off enough of his HP, he summons adds.
Control Device
Level: 43
HP: 400
STR: 36
TEC: 35
VIT: 35
AGI: 28
LUC: 33
Skills: N/A
Damage resistances:
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Disable resistances:
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...Really? You summon these dinky little things!? Sure they're a bit stronger than Scylla's tentacles, but she summons those constantly. Demi-Fafnir only summons these at set points.
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Dispatch the Control Devices fast, as the flames they release will deal a small amount of damage to the party every turn. And since it's an end of turn effect, not even Fire Wall can protect the party against this.
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Normally I wouldn't give up 3 turns of guaranteed full damage Ailing Slashes for a party heal, but as you can see, this isn't a normal fight.
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This is kind of overkill for the Control Devices, but I doubt the fight will last long enough for Flavio to get a 2nd Force Boost going.
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Throughout this battle, I'm also using Arianna's buffs as a way to slightly heal my team. I don't really recommend actually using her buffs for that in other battles, but it's a nice way to mitigate Demi-Fafnir's damage here.
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Okay, now I'm back on my feet with everyone fully healed.
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Yeah, complete overkill there. Flavio could have done twice as much damage to those things if they didn't die the moment they ran out of HP.
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Ready to see Accelerate in action?
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Since it's the last turn of Arianna's Force Break and she shouldn't be getting a chance to activate her Force Boost again, I'll just refill my party's TP.
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AHAHAHA YES! I don't have the Blind food in effect, so Demi-Fafnir isn't completely out of the fight, but that should make Ailing Slash deal way more damage.
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When Knight uses Accelerate, he must sacrifice his current turn.
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Everyone's TP pools are topped off.
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Ah, now that's more like it.
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The payoff for using Accelerate is that Knight is allowed to select up to 3 separate actions on the next turn.
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Broken? Pretty much. Knight dealt around 1730 damage on a single turn, which is about 16% of Demi-Fafnir's HP. Ouch.
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Unfortunately now Knight can't Transform for the rest of the fight, and we're not even halfway done.
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But at least Chloe can pick up the slack now.
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And this is Demi-Fafnir telegraphing his super move. If you somehow took too long to take out the Control Devices, it'll pretty much kill you on the next turn.
Oh and he sure picked a great time to regain his sight!
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And now it's back to using Delayed Chase + Shock Sabre since Knight can't do anything better.
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Since Demi-Fafnir isn't blind anymore, I opted to use Artery to help offset his damage. I suppose this fight is a bit interesting in that without a proper defensive support, you have to evaluate when to play offensively and when to play defensively.
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Even if the chances of landing the Blind again are slim, I really would like to try since that will make the fight easier, and enable Chloe to hit Demi-Fafnir for big damage again.
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Well, I knew the risks anyway.
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Nothing I can't recover from.
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I'm pretty sure Demi-Fafnir is going to summon the Control Devices again this turn, so I'm gonna have Arianna put a stop to that.
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And they went down the instant they got summoned. How pathetic.
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Though apparently pulling that off causes a bit of a glitch in that the flames still stick around until he uses Flame Formation again.
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Seriously?
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Thankfully Demi-Fafnir doesn't have too much HP left, though with things not going as planned, I'm wondering if I can even take him out.
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Especially since Flavio can't land the blind again.
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Knight's gonna get taken out if I don't heal him up.
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This isn't looking good. If Demi-Fafnir gets off one more attack, I'm done for.
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UNLESS FLAVIO LANDS A CLUTCH BLIND!
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AND HERE COMES THE AILING SLASH TO TAKE HIM DOWN!
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Demi-Fafnir is a bit of an interesting fight in Story mode considering that you have to play a bit differently, what with having only 4 party members and not having a dedicated defensive support. Unfortunately he's a complete joke in Classic since they aren't bound by those gimmicks.
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Bertrand's monstrous form remains limp on the floor before you...
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The black-robed girl wears a shocked expression as she approaches the fallen monster with halting steps.
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Tears flow from the girl's eyes as she gazes upon the unmoving hulk that was once Bertrand.
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As each of you stands in shock at the sight before you, you notice a figure entering nearby.
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The Guardian is sorrowful as she gazes at you, and then what was once Bertrand, collapsed on the floor.
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The Guardian steps towards the limp figure and kneels to gently touch its monstrous back.
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As the Guardian softly speaks, the fallen monster begins to glow...!
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As light pours off the monster's body, what remains is...
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Bertrand lies before you, restored to his human form!
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Bertrand's voice drops to a whisper upon seeing the Guardian, as if he cannot believe his eyes. The Guardian he called Violetta smiles a bit bashfully.
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But in response to Bertrand's cry, the woman only smiles... and turns to you.
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With a bright flash, the woman disappears. The moment she disappears, you feel a subtle change in the atmosphere...
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Bertrand casts his gaze downward at the Guardian's words, and his shoulders begin to tremble.
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People who've played EO1 and EOU should recognize the term.
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Ah yes, the monsters of the forst.
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The woman receives no answer. The area is blanketed in utter silence.
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Bertrand listened to all of this with mixed feelings, but then he bows his head low.
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As anxious as you all feel, you decide to take the weakened Bertrand back to High Lagaard.