Part 13: The King's Roar Sounds
Update 8: The King's Roar Sounds





To start the update, I ended up grinding in the Labyrinth long enough to finish the Deer Steak ad campaign at FOEbucks.




Yes, food can run out after an ad campaign, if you only had 1 measure of one or more ingredients left.
When we leave FOEbucks:

SYSTEM: It was a request that asked you to advertise the Deer Steak to the people of the South Ward. Through your advertising efforts, you have fulfilled the request! Head to the bar and report your results!



I do exactly that, because most of the party is close enough to a level up, which I very much want before fighting Chimaera.


Fortune Scarabs guarantee that you'll get a Grimoire during a Grimoire Chance. Meh. The big problem with the Fortune Scarab is that it's still up to the RNG what you'll actually get.

And we get a few level ups.

Sophie's build. I maxed out Venom Curse to make getting the Poison Wing from Chimaera less painful, and put her leftover points into Frailty Curse, which was...kind of a waste, for reasons you'll see later.

Tyler's build. I go all in on Spear Assist, as it's his best damage option for Chimaera.


I maxed out Heal Mastery on Realga, which unlocked Overheal. Overheal is an amazing goddamn skill. It's basically a charge skill, but for healing skills. When you use it, the next healing skill the user casts will not only heal more, but it can boost the max HP of whoever it heals for one turn if it'd heal more than their normal max HP, up to a certain percent of the target's normal max HP based on Overheal's level. It's too low a level to really be useful for Chimaera, but Realga will be getting plenty of use out of it when she gets more levels of it.

Stardust's build. Compression is an attack buff that makes any all-target skills single-target only, but it gives them a massive damage boost to compensate.

Jackie's build. Charged Ice got another level since we last saw her, boosting its damage quite a bit while increasing the TP cost to 20.





The Chimaera-slaying party's equipment.





And their Grimoires. I spent a little bit grinding up Grimoires for the party, as well as found a level 8 Warrior Song through Grimoire Trade. The most important ones are the Venom Curse level 6, boosting the level to 16, and Spear Assist level 8, bringing the level to 17.




The Poison Damage 2x food will be very, very important in getting Chimaera's conditional.













There's two Vampire Bats that each patrol a straight line above the rubble piles, but I cleared them out before coming in. I didn't want to have to deal with them during the Chimaera fight. The fights were nothing interesting, not worth documenting.
Also ignore the really badly incomplete map, I didn't fully map out the room before going in.



























I very much recommend you watch the video instead of reading the screenshot version of the fight. If you don't want to, though, then:



At least listen to the music. Scarlet Rain was a pretty okay track in its DS and PC-88 versions, but the Untold arranged version is really, really good.
And, copy-pasting from my pre-fight overview:
quote:
Chimaera
HP: 8220 (can be reduced to 5500), STR: 21, TEC: 16, VIT: 17, AGI: 14, LUC: 17
Skills:
Drops:
Snake Pile: Uses the legs. Deals 100% melee STR-based Stab damage to one target, with line-piercing affect. Attempts to inflict poison on hit targets, with a 60% base chance and 40 base poison damage (around 46 adjusted for level). Has no speed modifier and 99 base accuracy.
Great Blaze: Uses the head. Deals 160% ranged TEC-based Fire damage to one target, with 50% splash damage to adjacent targets. Has a 60% speed modifier and 120 base accuracy.
Double Strike: Uses the arms. Deals two instances of 90% melee STR-based Cut damage to random targets. Can hit the same target twice. Has a 90% speed modifier and 90 base accuracy.
- Menacing Roar: Uses the head. Reduces the party's physical defense by 50% for 4 turns. Has a 120% speed modifier.
Damage resistances:
- Normal:
Brute Tail. 100% chance. Sells for 208 en. 1 needed to make
Kagenui (+43 ATK, +10 TP, +2 VIT).
"Chimaera tail that resembles a serpent. Still full of life and wrath, writhing still."
- Conditional:
Poison Wing (Kill with poison damage). 100% chance. Sells for 780 en. 1 needed to make
Zamiel Bow (+194 ATK, +40 TP, +5 LUC).
"Wing of a Chimaera that died while poisoned."
100%
100%
100%
100%
125%
100%
Ailment and bind resistances:
50%
25%
50%
50%
100%
50%
50%
0%
0%
10%
50%
50%
75%
A horror born from the fusion of various creatures. It leads the charge in combat.

Much like the Raptors, you can start the fight with Chimaera while it's in a pit, and you can get a (pointless) preemptive if you approach it from the back. Starting the fight this way also automatically binds Chimaera's legs.


Sophie'll start by both using her Force Boost to make inflicting stuff easier, and trying to bind Chimaera's arms. If Chimaera's arms and legs are bound, its only option for attacking is Great Blaze, which I can very easily handle.


Tyler will start by using his Force Boost to give himself a 50% damage boost (I don't really care about the heal right now), and using Spear Assist. Spear Assist pretty much always goes last, and deals Stab+Element damage based on the last elemental attack used. We want to take advantage of Chimaera's Ice weakness as much as possible.

No-one needs healing, and I'm deliberately waiting on casting Warrior Song, so Realga'll just help deal a little damage by tossing jars at Chimaera. Chimaera doesn't resist Fire, so these Fire Jars have a use here.

Stardust will use Compression.


Jackie starts off with her Force Boost and Charged Ice. It's not as much as Stardust deals, but it's still good damage. We'll also need Supreme Bolt in a few turns, anyway.







Genuinely wasn't expecting that to work. Abdomen Curse is only level 2, and Creeping Curse only helps so much.








Hero Battle heals the entire party for 25% of whatever damage the Highlander deals with spears.

Sophie'll switch over to trying to inflict Venom Curse on Chimaera. Chimaera resists poison, but hopefully Creeping Curse will help offset that.

Tyler's using Spear Assist again, so I didn't screen that. Realga will cast Warrior Song now that Stardust has cast Compression; the reason for this lies with how buffs of the same type stack. I'll explain in greater detail in a later mechanics post.


Now that Compression is active, Stardust activates Analysis (boosts damage that an enemy is weak to by 65%) and starts spamming Cocytus Formula. Jackie does the same thing as last turn.



Feh. Figured that'd happen.





Chimaera'll get out of the hole on the 2nd turn, although it won't actually do anything.






While Sophie tries to poison Chimaera again, I have Tyler use Gae Bolg; I don't think the fight will run long enough that his Force will be able to regenerate, and he doesn't have enough TP to use Spear Assist.

Realga will try to fix that. Amritas heal 50 TP, so Tyler'll be brought back up to full TP.

Stardust does the same thing, while Jackie'll use Supreme Bolt since her Force Boost is on its last turn. Unless I get supremely unlucky, it'll stun Chimaera and buy myself a free turn.







It's not as much damage as Spear Assist would've been, but it didn't cost any TP. Gae Bolg consumes the party's HP for an all-target untyped attack. Yes, untyped, not Stab. It's bugged.







And now the battle's basically over.



The power of a high-level Venom Curse plus the poison 2x food.

Yeah, this isn't going to take long. The only thing Chimaera can do is use Menacing Roar or Great Blaze, neither of which I'm that worried about.

Sophie's job is basically done. I had her cast Frailty Curse to give a little more damage to everyone.

Realga goes back to chucking jars.

Eschaton will deal more damage than anything else Stardust can do, and I'm reasonably confident the battle'll end soon.





If an enemy tries to use a skill that requires a bound body part, it'll just do nothing.






I love Venom Curse.

I have Sophie start tossing jars along with Realga. Her TEC's high enough that she'll deal about the same damage as Realga.

Chimaera's not long for life, anyway. It can use Double Strike now, but that's not going to save it.


Or it could waste the only turn it could've done something.







Conditional drop get! Don't expect this for the later bosses, though.

SYSTEM: Well done! You have defeated the loathsome Chimaera! A sense of accomplishment wells up within you, as a beast's howl reaches you from far away. The howl nags at you... It seems familiar somehow. If you can remember what it is, you can try returning to the place where it emanated.







SYSTEM: There was a lonely beast with pleading eyes here before...


SYSTEM: He seems to sense that his longtime enemy has been defeated, and wears a peaceful expression.

SYSTEM: Wulfgar barks quietly in thanks, and paws his collar as if offering it as a gift.



SYSTEM: And with that, Wulfgar breathes his last. The peace on Wulfgar's face makes you want to believe that you were able to satisfy him.



SYSTEM: You offer a silent prayer. You spend some time burning into your hearts the fact that the guild called Beowulf truly left their mark on this world.





And we are done with the 1st Stratum. We'll be coming back for some other stuff later on, but as far as the story is concerned, we're finished with it.







Auburn Thicket might not have the most interesting of environment designs, but I really like the choice of colors in it, especially with regards to how far-away elements fade into fog.


SYSTEM: A violet light rises from the center of the room, surrounded by poles. As you wonder what it might be, you sense a presence behind you and turn to face it.

SYSTEM: You find a woman with flowing black hair standing behind you. Her large eyes, which are reminiscent of a mischevious animal, gaze upon you.



SYSTEM: The woman, who must have been observing you, switches her gaze to the pillar of light.




SYSTEM: Having said that, the woman walks closer to the Geomagnetic Pole and raises her hand to the light.





SYSTEM: She must have used the Geomagnetic Pole to return to town. You may try using the Geomagnetic Pole as she did, or continue your journey deeper into the Labyrinth.




As the woman said, Geomagnetic Poles are very useful. They're basically checkpoints that show up at the start of every stratum, and allow you to jump to and from town, as well as save. I personally haven't used the save function much, but it's there.

In any case, we head back to town to turn in the mission.





A tidy sum.

And level ups across the board...which I forgot to actually use for the rest of the update. Oh well.
Since we reached a new floor, Dubois has new Talk dialogue:







Marion's 6F dialogue:





I don't check up on the bar patrons or the new quests yet. I do Talk to Cass, though.








Onto Regina.





And over to Sitoth Trading to offload Chimaera's drops and Talk to Abigail.




Kagenui is unlocked by selling the Brute Tail. It's a really nice upgrade from the last bow we got, a few floors ago.

Zamiel Bow is unlocked by selling the Poison Wing. I feel obligated to note that all boss conditionals in the original EO2 sold for 30,000en. Here, it only sold for 780 en. Not only was the Poison Wing much harder to get than it was in EO2, it's worth a measly 2.6% of what it was.




The Zamiel Bow is basically the ultimate bow. It's intended to be bought in the postgame. As such, it costs an amount appropriate for when you can grind several tens of thousands of ental easily. Basically, Atlus nerfed conditional boss drops in almost every single possible way. This is why I said it wasn't really worth getting the Poison Wing aside from not having to do it later.

The Kagenui is obviously a much smaller upgrade compared to the Zamiel Bow, but it's still nice. I'll buy it for Nadia if she gets put in the party.


And to close out the update, we check in on Hanna and Quona.






