Part 27: Nothing Steamy Here
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Under maintenance is pretty easy. We just have to go to the tiles marked on the map, and then go back to the Geomagnetic Pole. Floor Jump obviously makes this trivial.
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SYSTEM: As you come closer, they are revealed as a group of miners with a guard standing watch. When the miners notice you, they briefly stop their chatter, then quickly resume it. The soldier, on the other hand, greets you warmly.
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SYSTEM: Behind the guard, you see a huge rock that's been carved into a neat square. It's the size of one of your guild... It won't be easy to take it from the Labyrinth. You thank the guards, and
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The guard starts talking as soon as we step in front of the Pole.
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SYSTEM: It turns out to be another square-cut booulder, lying placidly on the ground.
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SYSTEM: You achily remember the quest you accepted at the bar... You agreed to bring three boulders from the Labyrinth for the road construction. You have only delivered one boulder so far... You have
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This event happens as soon as I step on this tile. It's tied to Hidden Hot Springs!, not Under maintenance.
SYSTEM: ...Do you remember the request you accepted at the bar? You were asekd to dig up a hot spring in the forest. According to the requester, just hbeyond here is a place where one might be able to uncover a hot spring. You can proceed on to dig a hot spring up ahead, or not go about it now.
Not now, game.
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SYSTEM: He doesn't notice you, so you call out a greeting.
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SYSTEM: He grins at you, then jogs back to the Labyrinth's entrance. You wearily think back to your quest...isn't it finished yet? You were tasked with bringing three rocks from the Labyrinth back to town. You've already delivered two, which makes this the last rock!
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That really didn't take very long, did it?
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The Kotegiri's another disabling weapon. If you need a refresher on those: they only have 10 ATK, but you gain a chance to inflict a certain disable when performing normal attacks, based on the weapon. In the Kotegiri's case, it attempts to bind the target's arms. These things are universally garbage, and the Kotegiri's no exception. The only guild members who can use katanas without Grimoires are Asriel and Ranger, both of whom have garbage LUC.
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Still leveling up passives on Asriel for now. Consider that Asriel gets 1% extra physical damage per skill point in Phys ATK Up, and you'll see why investing in passives before you have the actives you want is a bad idea.
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Alright, let's take care of Hidden Hot Springs! now.
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SYSTEM: ...It would be difficult to begin digging up a hot spring without more space to work. You decide to head down the path in search of a place large enough to dig up a hot spring.
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Secret/DLC areas, by and large, are just small areas with pointless twists.
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SYSTEM: You all work together to dig into the ground...
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Sound effects of shovels hitting ice play here.
SYSTEM: After some time, you notice that the hole you've dug is quite deep and wide.
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SYSTEM: ...It may be time to call it. It doesn't seem likely that you'll find a hot spring here.
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SYSTEM: Just as you find yourself thinking this, you realize the ground beneath your spade feels somewhat different... Could it be a hot spring?
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SYSTEM: However, you seem to have used too much force--the shovel puts a deep gash in what seems to be the root of a plant! ...To your shock, you see that water has started gushing out from the root that you inadvertently cut into! ...And this is no ordinary water. It appears to be steaming hot!
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SYSTEM: Surprised, you watch the hot water continue to pour out and fill the hole you dug.
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SYSTEM: Though perplexed at the hidden reservoir of water in the root, you celebrate with your allies at the spring's discovery.
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Imagine a frog with a very deep voice croaking right now.
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SYSTEM: ...However, your rejoicing is short-lived. You hear a bizarre croaking from behind you... As the croaking gets louder, you hear a loud stomping from behind that shakes the ground with every step closer!
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SYSTEM: It seems it sensed the appearance of a new water source, and has appeared to take advantage of it. With a heavy stomping, it heaves its wrinkled bulk towards you, charging in your direction! The monster is clearly headed towards the springs, but with you in its path, it shows no signs of stopping!
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SYSTEM: Now, take your weapons in hand and strike down the amphibious freeloader!
Hello, thread namesake.
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Scatter About has been in every EO game since EO1. Literally all of them--although it was only used for one boss in EO1. It's generally used for postgame boss fights, but most of the DLC bosses in EO2U use it as well. I'm not a terribly big fan of it after it lost the super-loud BWEEEEOOOOWWWWWWW at the start of the EO1/2 DS version of the track.
Oh, right, the Gentle Toad.
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Gentle Toad
HP: 9000, STR: 27, VIT: 23
Skills:
- Transfix: Cannot be disabled. Telegraphs which party member will be the target of Lick Around or Hug.
- Get Excited: Cannot be disabled. Happens after a certain number of Hugs/Lick Arounds. Telegraphs that the Gentle Toad is about to spam Hydro Jump.
- Heavy Jump: Uses the legs. Deals moderate Bash damage to one target, with splash damage.
Lick Around: Uses the head. Attempts to Panic the target, and lowers their physical/elemental defense for 3 turns.
Hug: Uses the arms. Deals heavy Bash damage to one target. Attempts to completely bind the target.
Hydro Jump: Uses the legs. Deals severe Ice damage to the entire party.
- Normal: Thorny Hide. Sells for 960 en. 1 needed to make
Rubber Pauldron (+4 DEF, Reduces Volt damage by 25%).
"Thorny cheek skin that can stretch and expand. Its elasticity is used to make special armor."
- Conditional: Crushed Skin (Kill with Bash damage). Sells for 2114 en. 1 needed to make
Bikini Armor (+1 DEF, Reduces all elemental damage by 50%).
"Frog skin crushed with tremendous strength. Now compressed, it has remarkable power."
- Normal: Cut, Stab, Bash
- Weak: Fire, Volt
- Resist: Ice
- Normal: Paralysis, Panic, Sleep, Fear, Head bind, Arm bind, Leg bind
- Weak: Poison
- Nullify: Blind, Curse, Petrification, Instant Death, Stun
- 100% to 75% HP: Only uses normal attacks.
- 75% to 50% HP: Does two attacks or Heavy Jumps. After that, transfixes on a character and uses either Lick Around or Hug (rare). Gets excited after 2 Transfix actions. Calms down after 3 Hydro Jumps.
- 50% to 25% HP: Does one attack or Heavy Jump. After that, transfixes on a character and uses either Lick Around or Hug. Gets excited after 2 Transfix actions. Calms down after 3 Hydro Jumps. Transfixes on a character again after calming down.
- 25% HP to death: Gets excited after one Transfix action. Uses Hug more often than Lick Around.
An ambushing toad that pesters wayfarers. Its throat bulges when excited.
The Gentle Toad is honestly kind of a boring boss. Its damage output isn't that bad, but it doesn't really have that much stuff you need to really worry about, aside from the Hydro Jump spam. If you have a Protector, you basically get 3 free turns. If you don't, and can't end the fight very quickly...ahaha, oh man, sucks to be you.
I didn't attempt for the conditional drop in this fight since my only sources of Bash damage are autoattacks from Ursa, Realga, and Stardust, and I'm on an extremely strict time limit here, but I will want the Bikini Armor sometime before the end of the postgame.
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Asriel needs to set up Upper Stance.
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Neither the Gentle Toad's attacks nor Heavy Jump hurt that hard, so I'll just have Ursa make them borderline-laughable.
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Still getting good mileage out of that Warrior Song Grimoire.
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If you couldn't predict Stardust setting up Compression, I dunno what to tell you.
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Jackie turns on Action Boost immediately since I need as much damage as possible as quickly as possible.
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Yeah, like I said, Beast Roar really makes Gentle Toad's damage even more manageable. Even our back line could survive that.
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I probably should upgrade Jackie's gun soon, but she's still dishing out decent damage.
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Asriel will just spam Horse Slash until Upper Stance runs out.
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Ursa can definitely withstand anything the Gentle Toad can throw at us right now.
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While Realga negates any damage Ursa takes.
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Here comes the Inferno Formula spam.
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It's better than what Asriel was putting out vs. Arachne, since I finally upgraded his katana, but it's still less than ideal compared to Stardust and Jackie.
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Hit-Taker + Beast Roar = heavily reduced physical damage. How's that for advanced-level theoretical spatial time anomaly-related calculus?
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Alchemists are seriously a really good class. They deal very, very nice damage throughout the entire game thanks to Compression.
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The Gentle Toad nullifies stuns, but Supreme Bolt is still free damage comparable to an Action Boosted Charged Fire, so eh. I forgot about the stun nullification, though, which means I had Ursa waste a turn not doing any tanking! Go me.
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Realga has nothing to do this turn, so I'll just have her prep Overheal instead.
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Hopefully Realga can get Salve off before the Gentle Toad acts.
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Phew.
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Ahaha, ha... Always make sure you have some Therica As and Bs, folks.
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Ooh, here's a fun bug I discovered doing my 5 Medics run. If a Medic gets panicked (and maybe petrified, too, but I'm not sure) on the turn they cast a healing skill combined with Overheal, the Overheal bonus HP doesn't get properly cleaned up on the turn the Medic is panicked. This only lasts for 1 turn, but we still get a much beefier party. It's obviously really hard to exploit this bug normally, since single-target ailments are few and far between amongst bosses, and getting one to target your Medic is purely random chance.
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And here's an even more fun bug tied to that previous one. Overheal and Desperation normally don't stack, but if the Overheal bug takes effect, Desperation works off of the lingering bonus HP, meaning your Beast gets 525% of their normal HP for one turn. We now have a mega-tank for one turn. Pretty good.
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Oops. Forgot to recast Compression.
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TIME TILL DEATH: 3
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Okay, it's almost dead. Phew. I can probably end this fight before the Hydro Jump spam comes out.
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I'll not make the same mistake twice.
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TIME TILL DEATH: 2
I didn't want to use three images to show it, but Ursa got completely bound by Hug there.
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TIME TILL DEATH: 1
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Welp. It's either we kill it or it kills us now.
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I can't even use True Endurance to be safe since Ursa's completely bound.
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TIME TILL DEATH: 0
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Fate Averted!
The Gentle Toad's turn was gonna come right after that. Holy shit that was close.
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SYSTEM: As you sigh in exhaustion, you slowly become aware of a warm, inviting breeze in the air.
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SYSTEM: With you so tired and weary, the steam looks appealing indeed, rising off the water's surface into the frigid air...
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SYSTEM: Nonchalantly excusing it as necessary warmth and relief of exhaustion, you cast off your wet clothes and enter the springs.
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SYSTEM: The hot water warms your bodies, and the contrast of the cold outside air against your heated faces is truly wonderful. You decide to spend some time resting in this warm bliss...
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The entire party gets a pointless full HP/TP heal from the hot springs. And no, you can't use the hot springs like the recovery basins from EO1/EOU--the spring just turns back into a patch of ice after you've turned the quest in, and you can't interact with the spring after getting the heal.
SYSTEM: You have completed the request to dig up a hot spring in the forest. You should head back to the bar when you have time, and report your success.
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I legitimately could not care less about the Analysis Scopes, but the Return Flutes are very, very nice. The EXP reward's also fairly huge.
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LEVELING UP PASSIVES EXCITING AMAZING FANTASTIC WOW
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Another small boost to Salve.
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I'll start putting points in Thor Formula at this point.
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Hey, look, another Burst Shot level.
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And lastly, here's what the Toad's normal drop unlocks.
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Next time: the hunt for the Snow Blooms begins.