Part 33: The End of the Ice Age
Update 27: The End of the Ice Age
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All we have left is this one big room.
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A massive sliding ice puzzle. Its size makes it seem more complicated than it really is, but I always end up just kind of fumbling around in this place until I find my way out.
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A flash of white happens.
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SYSTEM: What in the world just happened? You decide to go back to the shrine to figure out the situation.
...So, uh, here's the thing: I forgot to grab the incense until after I'd finished recording! I'll come back and grab it later.
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I don't think I really have to explain why this encounter is very dangerous.
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Last extra gathering point of the floor--a Mine point.
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Oh no.
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Just wanted to show how much of a difference TEC can make on incoming TEC damage.
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Force Breaks like Gae Bolg are really damn useful for blindsides, so long as the user doesn't get killed.
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Welp. I either fight the Evil Eye or Ariadne Thread out of here.
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Evil Eye
HP: 8354, STR: 38, TEC: 30, VIT: 28, AGI: 21, LUC: 34
Skills:
Eye of Madness: Uses the head. Attempts to inflict Paralysis and Panic (with preference to Panic) on one row, with a 70% chance. Has no speed modifier.
Onrush: Uses the legs. Deals 250% melee STR-based Bash damage to one party member. Has an 80% speed modifier and 99 base accuracy.
- Normal:
Crystal Lens. 100% chance. Sells for 920 en. 1 needed to make
Addle Gas (40% chance to Panic all enemies). 2 needed to make
Glare Shield (+31 DEF, +10% Paralysis and Panic resistance). 3 needed to make
Hero Orb (+50 TP).
"Resembles a polished crystal ball. It's often a decoration for the wealthy."
- Ingredient:
Giant Tear. 1 needed to make Monster Fish Panino (Western Food 3; Increases EXP gain from battles by 20%).
"From the giant eye of a monster."
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Disable resistances:
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A peculiar, floating creature who stuns prey with its gaze.
Sovereigns or a high-level Barrier are basically a necessity for taking on Evil Eyes--Eye of Madness has too high a chance and inflicts too-debilitating ailments to be ignored. Onrush will also basically one-shot anyone that isn't under the effects of Front Guard, and even then I'm still slightly worried about it.
Basically, my strategy is just: keep Prevent Order up, and hope Front Guard is enough to mitigate Onrush.
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Essentially the same setup I used for Artelinde and Wilhelm.
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The Giant Eyeball's attacks deal basically the same damage as Artelinde and Wilhelm did with their's.
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And our damage is just as bad without our Force Boosts as last time.
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I realized retroactively, thanks to a friend, that I'd be getting more out of how I usually use Zack's Force by using something else on turn 1 of Full Charge besides Hurricane. Oh well!
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Nice damage coming out from Zack.
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Even with against an enemy that takes 150% Stab damage, Tyler's non-Charge damage is mediocre. He really needs some elemental support.
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Wuh-oh. That's some pretty bad damage for a turn of Force Boost damage.
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Oh crap, that's bad.
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Same song and dance as usual.
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This is a mistake. I forgot that, without the Order speed modifiers, Rheine's actually pretty slow, meaning I'm about to waste the Medica.
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That looks impressive, but...
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We've only chopped off 50% of the thing's HP. And the Blue Gel is closing in.
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I really regret using Gae Bolg on that blindside now.
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Now that Stab weakness is starting to show.
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Welp. One turn between me and an almost-certain game over.
...Is what I thought at the time, and then I realized the Blue Gel can't actually move to us due to the fact that we're not on ice. So I have more time than I thought.
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Being safe.
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FUCK. I wasted Perfect Defense.
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This'll incur a pretty bad penalty on Delayed Charge's damage--it goes down from 670% to 283%. Still, Cross Charge will at least get its double damage bonus.
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...Maybe I should've just been doing this all the time until now.
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WAY too close there. At least I was able to fix my navigation fuck-up.
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This was pointless--I need to go up from the center of the left area.
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There we go, actual progress.
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A lot of work for such a crappy reward.
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And we're done with that last room--all that's left is the boss room.
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SYSTEM: The beautiful stillness calms your hearts, but the hall has its share of danger.
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SYSTEM: That must be the Ice Princess that Guild Esbat mentioned... the creature that once was human.
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SYSTEM: You grimly realize that it has marked you as its enemy. This monster will brook no argument... If you wish to proceed, the only way is through battle with the fiend!
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Some of the last stuff we'll be unlocking from the 3rd Stratum.
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Next time: Scylla (and the end of The enigmatic woodsman because my memory is good).