Part 49: I Lust for FOE Death
Update 40: I Lust for FOE Death
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We begin today by starting An ethical dilemma.
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SYSTEM: There is a small indentation in the floor, and you see a monstrous chick sitting inside, covered in fluff. The chick curls up without the slightest peep. It just watches you stubbornly, staring with deep, black eyes. Do you remember the quest that you
accepted from Abigail? She wanted you to find and feed the juvenile monster whose parents were slain. No threatening monsters appear to be in the vicinity... This must be the baby monster described in the request. You examine the chick anew. Upon second glance, it looks much thinner than normal, and its movement is languid and sluggish.
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SYSTEM: When it comes down to it, though, this chick may grow up to be a monster that will fight you like all others... If you are still unfazed, you can feed this baby monster with the special feed you received from Abigail.
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SYSTEM: When you extend your hand with the feed, the chick shows no sign of suspicion--it just digs in, eating the offered meal. It is a monster, and will thus come into conflict with explorers. In other words, you are helping, and indeed saving an enemy. However, your graciousness in providing for even your foes in their times of need is truly noble and praiseworthy. Abigail's pure heart, moved by the idle account of a passing adventurer, is also deserving of recognition. The chick finishes its meal. It seems to have regained some of its energy. You let out a sigh, relieved that it has recovered. To your surprise, it spreads its stubby wings and takes off.
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SYSTEM: Wide-eyed, you note the near-instant convalescence. If it can fly away thusly, then you need no longer worry for it. You have completed your request! You should go back to report to Abigail and tell her what happened.
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We don't actually have to talk to Abigail first, we can just turn the quest in now.
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Let's go tell Abigail what we did.
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Running into all these Great Moths has given me an incentive to level up Refresh some more. Level 4 just reduces the TP cost from 4 to 2.
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Ranger has all the attack skills I want from him now, so I start leveling up Force Mastery. It unlocked Vital and Mind Shut, neither of which I care about, and passively increases Ranger's Force gain by 3%.
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Morale Boost now increases buffed party members' Force gain by 10% while Rheine is alive.
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I remembered that I collected the previous ad campaign's earnings without setting up a new one; let's fix that.
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The Gourmet King is in the Slums right now, so I just toss in the dish I have that costs the most.
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There's a festival going on in Uptown, too.
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Some random town development, mostly because the West Ward had only one small population group in it.
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And that's the last of the campaigns for now.
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And here's the stuff I got from offloading our current materials.
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SYSTEM: The guard pauses, then goes on...
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and kept right on marchin' past that locked door.
SYSTEM: He looks worriedly at the locked doors.
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SYSTEM: Having said his piece, the guard moves back toward his position. It's up to you whether to resume your journey, or to follow the guard's direction and go beyond the doors.
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SYSTEM: It is the lady you've been seeking... Surprised to see you, she addresses your party.
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SYSTEM: You falter slightly at the intensity and coldness of her stare... You pause, unsure of how to delicately answer her question...
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SYSTEM: She frowns at the wording, baffled. After a moment, however, it dawns on her, and she barks out a grim laugh.
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SYSTEM: She glances back to the path leading further inside, and for the briefest of moments, smiles quietly to herself.
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SYSTEM: She stops, looking uncomfortable; however, when you inquire further, she just waves it off dismissively.
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SYSTEM: Artelinde smiles brightly, as if nothing had happened, and starts back on the path towards High Lagaard. The quest has been completed. You can choose to go back to the bar and report what happened. But, if you suspect there may be something more beyond the road she was gazing at, then you can choose to go investigate.
Like the game says, we could either go back to the Stickleback and turn the quest in early, or we could try and find what Artelinde's looking for.
I'm sure you can guess what I do from here.
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SYSTEM: And indeed, you find something gleaming further within the brush!
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SYSTEM: Could this be what Artelinde was searching for so ardently? As you ponder the hair ornament, monsters suddenly appear to ambush you! Noticing them at the last moment, you draw your weapons and face the beasts!
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These are literally just a Crawler and Rafflesia with increased stats--even their skills are exactly the same.
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SYSTEM: You look around warily, but you seem to be safe from further ambushes for now. You are still gripping the silver hair ornament tightly. As you note with relief that you didn't break or damage it, you suddenly feel some terrible threat imminent!
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SYSTEM: For now, you see no enemy, but you don't doubt that whatever threatens you would eat you whole!
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SYSTEM: You have already completed your objective, and must now simply return the hair ornament to Artelinde! Though you don't know where she is to be found... Perhaps you should head to the bar for now.
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SYSTEM: Artelinde stole your Silver Hairpin!
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We get more Holy Gifts and EXP for finding the Silver Hairpin.
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Hazy Arrow now deals 549% damage.
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SYSTEM: The winged one repeats his familiar request.
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SYSTEM: When you produce the Ancient Periapt given to you by the Duke's daughter, he seems surprised.
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SYSTEM: The clearly excited winged one gives you an appraising look.
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SYSTEM: Canaan points to the forest behind him, speaking slowly.
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SYSTEM: Canaan continues, as if testing your resolve.
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SYSTEM: With that, Canaan spreads his formidable black wings.
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Physical Guards reduce all Cut/Stab/Bash damage to the holder by 10%. They're pretty trash, yeah.
More importantly, though...
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Standard setup.
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Bah.
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Realga's on Blast Grenade duty.
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Both Stardust and Ranger's damage is slightly hampered by the Luminous Bird having 75% resistance to all elemental damage.
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Delayed Chase's second hit actually ends up outdamaging Fire Wave due to the fact that it's Cut+Elem composite damage.
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Between the Luminous Bird being blinded and Nadia turning on Illusion Step, she has a practically guaranteed setup for Hazy Arrow...if the bird targets her.
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Even when his damage is cut by 25%, Ranger still hurts like a truck.
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Ranger's got enough TP left that I feel he can justify using Extend.
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I can finally show off Hazy Arrow now.
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Granted, Nadia is hitting a 150% Stab resistance, but still, damn.
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Extend resets Transform's duration back to 3 turns, essentially giving you two extra turns at no extra Force cost.
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Cockatrice
HP: 1729, STR: 41, TEC: 31, VIT: 32, AGI: 27, LUC: 35
Skills:
Petrifying Stare: Uses the head. Attempts to petrify one party member, with an 80% base chance. Has an 80% speed modifier.
- Normal:
Ancient Beak. 70% chance. Sells for 572 en. 1 needed to make
Stone Ring (Immunity to petrification). 5 needed to make
Hayakaze (+122 ATK). 7 needed to make
Doujigiri (+138 ATK). 7 Glinting Beaks and 2 Ancient Beaks needed to make
Rostrum Shield (+40 DEF). 3 Lilac Vines and 3 Ancient Beaks needed to make
War Bow (+108 ATK).
"A Cockatrice beak that can shatter even rocks. The beak is strong, though it can't petrify."
- Ingredient:
Cockatrice Leg. 3-5 given. 5 needed to make Strawberry-Jam Loin Steak (Western Food 4; +10 VIT). 3 needed to make Pepper Cockatrice (Chinese Food 4; +80% Curse resistance). 4 needed to make Stone Bird Nikujaga (Japanese Food 4; doubles the chance of additional effects on Grimoires).
"Muscular meat that supports much."
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Disable resistances:
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A large bird-like creature that is known to petrify its foes.
Cockatrices aren't that big a threat on their own, but can be real nuisances in fights with other monsters, since petrification is basically instant death. Carrying around some Therica Bs from here until the end of the stratum is a necessity, since while Realga can treat petrification with Refresh, we're kind of screwed if she gets petrified and I have no Therica Bs.
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Well, this is a pretty crappy situation. The idea behind this puzzle is you have to evade the Luminous Bird while also going down the one-tile-wide pathway such that the Enraged Raptor won't catch you.
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And I've basically sandwiched myself here.
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Back to town, then.
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I normally have a pretty large patience for FOE puzzles...
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But I just opted to kill the Luminous Bird this time.
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I will never say no to more Return Flutes.
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Great Frog
HP: 10979, STR: 45, TEC: 36, VIT: 38, AGI: 34, LUC: 35
Skills:
Jump: Uses the legs. Deals 150% melee STR-based Bash damage to one target, with splash damage. Has a 70% speed modifier and 99 base accuracy.
- Normal:
Frog Skin. 100% chance. Sells for 1690 en. 1 needed to make
Crapaud Dress (+38 DEF, +10% Bash resistance).
"Frog's cheek skin said to stretch 10 times its size. Good for making impact-resistant armor."
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Disable resistances:
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Their leap attacks tend to ward off attackers, but if not, these frogs will cry out for aid.
Great Frogs can only do two things: summon helpers on the first turn (we'll see them very soon), and Jump. After they've summoned the helpers, they will literally never do anything but Jump. Do you have Front Guard? Great, this thing's easy to deal with. If not? Your frontliners can probably survive the primary hit, but make sure you keep up on healing their HP in that case.
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150% Bash resistance means that Realga gets some bonus damage on the frog.
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Keep an eye on Ranger's Force gauge throughout the fight, incidentally.
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Delusion Frog
HP: 1680, STR: 31, TEC: 27, VIT: 28, AGI: 23, LUC: 33
Skills:
Hex: Uses the head. Deals 90% melee STR-based Stab damage to one target. Attempts to inflict curse on the target, with a 50% base chance. Has an 80% speed modifier and 99 base accuracy.
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Disable resistances:
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Adventurers who are struck by his tongue go mad, behaving as though possessed.
The Delusion Frogs are bigger threats than the Great Frog, since there's four of them, and both the damage and curse inflictions stack up after a little bit. I made a mistake by having Stardust cast Compression, since she and Rheine could've just nuked down the Delusion Frogs in the span of 2 or so turns.
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Summer Rain's actually not that optimal of a choice for dealing with the Delusion Frogs, since it's limited to 16 hits at a max of 4 per target.
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I've never understood why frogs in EO always have a weakness to Bash.
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Well, she got all of the Delusion Frogs really low, I suppose.
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Ouch.
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At least neither of these two are my primary damage dealers.
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I opt for the lazy man's option for purging off the curses and healing up everyone.
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A quick checkup on Ranger's Force.
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Stardust is still under the effects of Compression, but this should be able to finish off the Delusion Frogs.
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5 turns, and Ranger has over half his Force back--bear in mind, he's only under the effects of a level 5 Morale Boost and level 1 Force Mastery.
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9 turns, and Ranger now has all his Force back, after starting the fight at 0.
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There's not much left of 20F after this room, so I just have Rheine use Proof of Nobility so I can get some TP back.
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Better.
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...Oh, screw it, we can take one of these things.
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Enraged Raptor
HP: 9418, STR: 47, TEC: 39, VIT: 37, AGI: 35, LUC: 40
Skills:
Gale Wings: Uses the arms. Deals 110% melee STR-based Cut damage to the party. Attempts to inflict blind on hit targets, with an 80% base chance. Has a 110% speed modifier and 99 base accuracy.
Tearing Claws: Uses the legs. Deals 250% melee STR-based Cut damage to one party member. Has an 80% speed modifier and 80 base accuracy.
- Normal:
Black Feather. 100% chance. Sells for 2500 en. 1 needed to make
Feather Choker (+57 DEF, +3 AGI). 1 needed to make
Haste Talisman (+7 AGI).
"Slim, firm black feather. Unless treated carefully, its beauty will soon fade."
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Disable resistances:
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A bird of prey that stuns its enemies with large gusts of wind before slashing at them.
I normally wouldn't risk fighting these things since Gale Wings (110% damage) plus 47 STR plus 40 LUC plus 80% blind chance = extreme pain. I'm banking on Nadia getting a paralysis off, otherwise I'm just gonna Return Flute out of here.
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Ranger immediately transforms since he really needs the extra HP to not die to Gale Wings.
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I really hope this works.
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Welp, that was a nice life--
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...Alright then. I have never seen an Enraged Raptor open with anything but Gale Wings.
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This should be good.
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Paralysis is the superior debuff to blind right now, since it not only means the bird has a 50% chance to not act, it also means that any attacks against it don't check for accuracy at all--a really nice thing when you're potentially dealing with blind.
As for why it's superior to blind, it's because the accuracy check bypass works both ways--if I blinded the Enraged Raptor, it'd still be able to hit anyone in our party who's also blinded.
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Perfect timing.
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Nadia's damage almost seems piddly, in comparison.
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I'm pretty sure we'll kill this thing before Transform's over.
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Getting Rheine that Volt Prelude Grimoire was one of the best decisions I ever made.
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Force Mastery now increases Ranger's Force gain by 5%.
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And Morale Boost provides a 13% bonus of the same kind.
I normally wouldn't cut an update in the middle of the floor, but this one's getting a bit long in the tooth. Next time: we finish (most) of 20F.