Part 82: Drake
Update 65: Drake
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No point in hiding that we're going to be fighting a boss, really. Let's get moving.
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SYSTEM: The small, faint figure must be the innkeeper's daughter. It was the quest you accepted at the bar that brought you here... You came to find the little girl's whereabouts. She is crouched over, working intensely on something.
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SYSTEM: She straightens as you approach, and you can see that her hands are full of white clover.
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SYSTEM: You smile and gently warn her of the danger she may have faced.
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SYSTEM: You kindly pat her on the head and praise her for her efforts before taking her home.
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SYSTEM: You have no notion of when it appeared, but you now face a powerful adversary. Three necks, spear-sharp horns, foul yellow eyes, blue scales... The being before you is a dragon!
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SYSTEM: You freeze, seeing that its claws are clutching the innkeeper's daughter... She is breathing, but unconscious. She must not have had time even to scream...
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SYSTEM: The dragon's twelve eyes pierce through you, and its three heads give a mocking howl! You clutch your ears at the high, screeching noise as the dragon soars into the sky! You attempt to give chase, but it disappears into the northeast side of the forest. The situation is grim... The girl's life is in the grasp of the blue dragon! At that moment, as it had before, the Ice King's Book in your backpack begins to tremble and shake. Could it be that this book is reacting to the blue dragon? Perhaps if you go to the Ice King's tomb, you may be able to see the dragon and the girl again... There's no time to waste! If you want to save the girl, then head over to the Ice King's tomb right away!
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Good thing that earlier quest already made us go through the secret area.
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SYSTEM: The innkeeper's daughter lies unmoving at its feet...
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VIDEO: Boss Fight: Blizzard King
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In case you need a refresher on the Blizzard King's stats:
quote:
Blizzard King
HP: 45000, STR: 88, TEC: 69, VIT: 64, AGI: 46, LUC: 61
Skills:
Drops:
Ice Breath: Uses the head. Deals 600% ranged TEC-based ice damage to each party member. Has a 50% speed modifier and 180 base accuracy.
- Mirror Shield: Nullifies all damage to the Blizzard King for one turn, and counters damage instances with 150% of the inflicted damage to the original source. Has a 1000% speed modifier and 99 base accuracy.
- Crushing Arm: Uses the arms. Deals 110% melee STR-based bash damage to each party member. Attempts to bind hit target's heads, with a 20% base chance. Has a 70% speed modifier and 99 base accuracy.
Cold Regen: Uses the head. Restores 182% healing power (around 367 HP) to the Blizzard King at the end of each turn for 4 turns. Has no speed modifier.
- Wail: Uses the head. Reduces each party member's physical/elemental defense by 50% for 4 turns. Attempts to inflict sleep on each party member, with a 50% base chance. Has a 200% speed modifier.
Triple Strike: Uses the head. Deals 3 instances of 100% melee STR-based cut damage to random targets. Can hit the same target multiple times. Has an 80% speed modifier and 99 base accuracy.
Damage resistances:
- Normal:
Snow Pterygoid. 100% chance. Sells for 21000 en. 1 needed to make
Hisamemaru (+241 ATK, normal attacks become cut+ice).
"Ice dragon's wingbone that spreads, fanlike. A flap of this wing can cause blizzards."
- Rare:
Blizzard Scale. 25% chance. Sells for 24000 en. 1 needed to make
Blizzard Orb (Immunity to ice). 1 Dragon Scale, 1 Blizzard Scale, and 1 Emperor Scale needed to make
Dragonbane (+210 ATK, +5 all stats).
"The only reverse scale on the ice dragon. It takes great fortune to acquire this."
- Conditional:
Frozen Wing (Kill with ice damage). 100% chance. Sells for 44000 en. 1 needed to make
Dragvandil (+220 ATK, +40 HP, +40 TP).
"Ice dragon's wing, encrusted in ice. Some say it holds the key to ultimate power."
- Ingredient:
Blizzard Neck. 15-19 given. 7 needed to make Traditional Osechi (Chinese Cuisine; stops random encounters).
"Elastic white meat from the neck."
100%
100%
100%
100%
0%
150%
Disable resistances:
25%
75%
25%
25%
0%
25%
25%
0%
0%
10%
25%
25%
50%
A legendary blue dragon whose attacks are too powerful to withstand.
Blue Heart
HP: 7500, STR: 88, TEC: 69, VIT: 64, AGI: 46, LUC: 61
Skills:
Damage resistances:
- Resonant Ice: Cannot be disabled. Deals ranged TEC-based ice damage to the entire party at the end of the turn. Damage is based on the number of turns that have passed since the Blue Heart was summoned: 60%, 90%, 135%, 200%, 300%, 450%, 675%, 1000%. The damage resets when the Blue Heart dies. Does not check for accuracy.
100%
100%
100%
100%
0%
125%
Disable resistances:
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
0%
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I have a very specific plan in mind here, and it somewhat hinges on an arm bind to reduce the Blizzard King's normal attack damage.
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Ranger'll just dish out pain from the get-go.
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Stardust prepares to dish out pain.
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Milly does her usual things.
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I could probably just use Madness Curse here, but I really don't want someone crucial dying to a normal attack, and a head bind means the Blizzard King just does nothing for this turn.
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Ooh, that was somewhat lucky.
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The Blizzard King is not going to get to do a single thing to me this entire fight.
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Well, that's over one-tenth of the BK's HP just gone in one action.
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Things are gonna get really ugly for the BK starting next turn.
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I'm gonna inflict panic on this turn anyway, but why not give myself the chance to use Ecstasy?
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Shock Fantasia lowering the BK's volt resistance means Ranger and Stardust are going to inflict severe pain.
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Already mentioned I was gonna do this.
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Death is imminent.
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Kinda because of that.
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But mostly because of that.
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Doing that much damage to the BK in such a short timespan usually means I'd have everyone hold off on this turn for fear of Mirror Shield, but the panic negates that problem.
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Just in case Freyja and Stardust don't put the BK at near-death levels of HP this turn.
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It's frankly kind of disgusting how much both Creeping Curse and Black Mist propel Hexers into being one of the best classes, honestly.
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Freyja isn't even hitting an elemental weakness here and she's still dealing more than either Ranger or Stardust.
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If the Blizzard King isn't near death, I'll be very surprised.
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A minor annoyance now, potentially run-ending if I actually let the BK do anything.
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Okay, yeah, that's low enough.
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Time to put the BK out of its misery.
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Jesus H. Christ.
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SYSTEM: The ice dragon falls at last to your final strike! Victory! You have defeated one of the Labyrinth's strongest monsters, and saved the girl!
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SYSTEM: The innkeeper's daughter rubs her eyes as you help her up. You let out a long-held breath, which subsides into a shaky laugh.
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SYSTEM: You see now that the smiling girl is holding the Pure Auratum you gave to her previously.
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SYSTEM: Once the light fades, you see that she is holding a pure white whip! It is intricately decorated, and a marvel to behold. This is the Frost Whip, the favored weapon of the Ice King. He has deemed you worthy... Congratulations! You have bested the ice dragon, and gained the most powerful whip in the land!
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SYSTEM: The girl stares down at the weapon in her hands, unsure of how to react--blinking in utter confusion.
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SYSTEM: The girl hands you the whip with a timid smile, and you accept the whip and her gratitude that she presents you.
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The Frost Whip has all of +2 ATK on the Queen's Whip...but, it's still a little more ATK in exchange for losing a secondary attribute I don't care about. Freyja equips this after we finish this cutscene.
Oh, yeah, our level cap got raised up to 90 now. That's neat.
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The game automatically takes us back to town here.
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Look at all of that EXP.
The level ups are completely uninteresting, so I skipped them. In fact, from here on out, I'm gonna skip all level ups because there's basically nothing new in them.
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It's a bit of shame I didn't get the scale here. C'est la vie.
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And before we end, Hanna has some words for us.
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Well, that certainly was something resembling a mini-adventure. Next time: we advance further into the Forbidden Wood, with 28F.