Part 96: The Power of Fafnir
Update 5: The Power of Fafnir
Now that we passed the Grand Duchy's test, Cass will tell us about quests. (It's the same spiel he gives in Classic Mode.)
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Except we can't take any at this point in Story Mode. But Cass does have new talk dialogue for us.
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In Story Mode, there's actually a bar patron we can talk to that isn't in Classic.
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Now let's head out to Ginnungagap.
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Let's go.
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As you move forward, a gaping abyss slowly comes into view...
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As you walk along the ridge of the immense gorge, you spy an ancient ruin built within the crevice, along the cliff face.
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You stand stock still before the mysterious man-made edifice at the bottom of the ravine. The temple is so silent that you get the sense it swallows all sound. There is an air of ultimate stillness about it... Though dilapidated from the lack of upkeep, you can tell by the atmosphere here that it is a holy place.
A blue overlay effect appears on the screen.
You note a bizarre voice echoing through the heavy, still air, and look around.
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May as well tell him the truth.
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You listen closely once more, but the voice is not heard again. The temple in the ravine maintains its eerie silence... Could the sound have been a figment of your imagination? You cock your head and frown, before Arianna speaks.
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I'm pretty sure I heard something, and that gives me a bad feeling. Let's get out of here.
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Arianna's reaction to your comment is one of perplexity.
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The woman pauses for a moment, looking left and right until she spots the bow and arrows on Flavio's back.
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Flavio, standing next to Arianna, responds to her bright query.
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With that, the woman takes a step towards the ruins.
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You nod your assent to the woman's suggestion and begin walking into the silence of Ginnungagap.
Screw this, let's leave.
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Fine. Let's just head further in.
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The guild decides as one to go back to the way you came and continue exploring.
I get into a fight with a Sunflower. They're kind of dangerous, charging up and then hitting your party with a fairly strong Fire attack if you don't dispatch them quickly.
That bizarre sound--or rather, a voice--you heard upon entering is audible again. You stop, trying to pick up on it.
How strange... It sounded as if it might be intelligible words, but you can't hear it clearly. The voice sounds close yet far; low yet high... It leaves you with a very curious sensation.
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Let's tell them about the voice.
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The woman tilts her head in response to your claim.
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If neither of your guildmates heard the voice, could that sound have been your mind playing tricks on you...? Doubtful though you are that you were hearing things, you say no more and return to exploring the ruins.
You hear that bizarre voice again and stop.
There's no knowing where the voice is coming from, but you are quite certain this time that you heard it. You tell your companions that you heard the bizarre voice again.
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As the three of you stop to discuss this, you sense something odd in yourself.
It's as if your arm has a will and life of its own. You can sense it pulsating...
The sound of footsteps can be heard.
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Flavio has a cautious look around the area, but the footsteps have already disappeared, leaving only the suffocating silence. You decide to proceed with caution.
The young man acting as an advance guard signals for the two of you to stop.
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Footsteps are audibly heard.
You listen, and just as the young man says, you can hear two sets of footfalls.
Footsteps are heard again.
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A hoarse, panicked voice is heard from further within, reacting to the young man's sharp tone.
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The pair who comes into view before you is a man clad in metal armor and a robed young girl.
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The protector behind the girl smirks flippantly as he continues.
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Though you are engaged in conversation with the pair before you, their voices slowly become distant to your ears. Instead, the strange voice you have been hearing since entering these ruins returns, its inscrutable words clearer than ever.
The mysterious voice echoing in your mind is now clearly audible.
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When you come to your senses after the light fades, you find yourself standing someplace unknown to you. It is not where you were a moment ago, and you are here alone. Seeing little other choice, you elect to move onward...
We no longer have our map. And all we can do is just to move down this long hallway.
At the end of the hallway, I turn left to find this door.
Their appearance is obviously monstrous, but strangely enough, you sense no hostility from them. Seeing that you have kept your composure, the figure before you speaks in a high-pitched, artificial-sounding voice.
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And we're back.
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A growl is then heard.
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The monster moves to attack.
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I hate to do this to you, but taking screenshots of battles will be a huge pain with the way I'm handling things. So unfortunately, any major battles are gonna be video only. I'll be skipping to the aftermath in screenshot form, though.
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But your two companions, having seen your transformation, rush to your side, clearly agitated.
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Wondering what could have caused such fright in her, you look for yourself...
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The arm is no longer the one you've known your whole life. It has become something twisted and grotesque...! When combined with what happened to you in the battle, something is clearly and dreadfully amiss... As you stare at your arm in shock, Arianna speaks up.
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With that, the black-robed girl sits beside you and examines your right arm with great interest.
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The girl looks you in the eyes before continuing.
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You decline to answer, when something strange suddenly tugs at your mind. If feels a bit like deja vu... as if you've known this condition before... Your closest friend, who had been watching you lose yourself in though, sighs and stares at your arm.
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The young man breaks his stare and looks at the ground, muttering to himself. While the princess frets and your friend looks away, the black-robed girl touches your arm and offers her opinion.
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The girl looks at you expectantly.
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You tell the others that you heard a voice, and were granted the power of Fafnir after obeying it.
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Though your twisted arm was shocking to look upon at first, you don't feel in ill health otherwise. Exploring further may shed light on your condition as well as fulfill Arianna's goals...
I mean the arm is kinda freaky, but other than that...
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Despite the woman's concern, you assure her that you are fine, and she relaxes somewhat.
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You all agree to Arianna's decision and decide to check out the rest of this area.
As you search for a way to proceed, you come across a steep precipice. Before you spreads a moat, whose water is much too deep to step into.
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You look at where Arianna is pointing and spot another path on the far side.
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The joy in Arianna's voice indicates she believes it to be a great discovery, but Chloe calmly rebuts her.
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As Arianna's enthusiasm deflates, you feel another set of eyes staring at you. You turn to find the knight Bertrand looking at you and Arianna, as if wanting to say something.
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When you put the question to Bertrand, who had been staring at you, he is startled for a moment before shaking his head.
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Offering these words as an excuse, the man shifts his eyes away from yours.
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You, Flavio, and Arianna all look down after hearing the armored man's words.
Lo and behold, there is what appears to be a walkway just above the water, which stretches across to the other side.
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Your friend had been searching as he listened to the conversation, and now flips over a tile to reveal some sort of device. The device has a lever attached, which Flavio pulls.
One of the bridge pieces moves up.
Another bridge piece moves up, but stops halfway.
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The princess seems so nonplussed by their demands that you feel compelled to step in on her behalf.
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Deducing from the knight's tone that he isn't being serious, you suggest you all go search for this guard.
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The group resolves to return to High Lagaard in order to meet with this expert on bridges.
Let's take a look at our newest party members.
Bertrand and Chloe already come with a few skills. Bertrand is a Protector, and his job is to protect our party and reduce the damage they take. I don't suggest reclassing him. At all. A few fights are actually designed around having a Protector, so you'll just cripple your party if you do. His Force Boost is Shield Protect. What it does is when Bertrand casts a Guard skill, anyone who's covered by the skill will have any damage they take reduced by 50%. Sounds great, except the Guard skills already reduce damage enough on their own. And it might cause you to not have Perfect Defense available when you really need it. Speaking of which, Perfect Defense is one of the best defensive skills in the game, as it prevents your party from taking any damage for the turn. However, it can't block stuff like Ailments, binds, or debuffs, unless they were a secondary effect of a damage skill.
Chloe is a War Magus. She is a combination of a healer, support, and damage dealer. So she's kind of a jack of all trades sort of character. She's pretty good at all of them, though. In fact, she's actually one of our best damage dealers in the party. She can dish out damage on par with Knight in some circumstances. But as the game goes on, she's better off used as a support. Not because her damage falls off, her best damage skill still hits like a truck in the late and post-game. It's because at those points, her support skills are far more valuable than her offensive ones. Her Force Boost, War Edge Mastery, enables her War Edge skills to inflict their secondary effects on enemies that don't have ailments. (Otherwise, the secondary effects don't kick in.) Her Force Break, Fairy's Robe protects the entire party from ailments, binds, instant death, and debuffs for the turn. However, it doesn't work against skills that dispel buffs. It's pretty powerful, and Chloe's a really good party member.
And I guess I should talk a little more about Knight, now that he finally has his Force skills. Transform is the class' central gimmick. Knight isn't too much to talk about in his base form, but once he Transforms, he's completely healed, his max HP is doubled, and his damage output gains a 50% boost. He also gets access to several skills that he can't use in his base form. His Force Break, Ignition Ray, hits a single enemy with composite Fire+Ice+Volt damage. The damage on that scales with levels. Also after that fight with the Mercenary Boar, his battle sprite replaces his right glove with that metal gauntlet.
Ragnar didn't talk about this enemy much in his Classic playthrough, but these guys are kind of dangerous to a Story Mode party. Especially if you encounter them before running into Bertrand and Chloe, as their physical attacks hit hard at this point.
Anyways, we can't proceed further into Ginnungagap thanks to a broken bridge, so we need to leave.
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Dubois leaves.
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Well? What will our guild name be?