Part 12: MechWarrior V2
Part 13: MechWarrior V2Maybe ChromeHounds would have been a better name for the video that sees us control the powered armor/mech for the second and last time in the game? We pop back out on the streets for much of this video and get to see some more destroyed environments. Also neat: the way the game handles further distances by not only removing polygons from the environment, but also obscuring the polygons with a shader of some nature. Even zooming in with the sniper rifle won't make the environment get more detailed. I guess it isn't something you are supposed to notice, but I like to look around in this game after the last couple levels were packed with weird little things. Sadly, we're abandoning those environments and focusing on generic destroyed streets and military facilities from here on out, so that's kind of sad. The sterile, nearly prefab environments remind me a bit of Mass Effect and because I have been avidly watching and contributing to the thread Mace Griffin which is approximately 90% the same corridor and doorways put in different configurations. It saves a lot of time designing and testing levels to have these kind of pieces together, but making someone traverse those areas isn't always fun. I think that's a large part of why you are given the mech suits for the majority of the street sections in the game, it gets you through quickly and lets you do something different with the scenery (in this case destroy it a bit). I'm not complaining, the mech stuff is pretty fun in this game.