Part 18: Intel - Interval 04
Arsenal Itemsquote:
Missile Launcher
The Andra SR5 is a man portable missile launcher that can be deployed against hard targets and heavily armed opponents at a variety of ranges. A soft-launch signature limits the operator's exposure to infrared and visual detection, thus increasing survivability. The SR5 is ideal for engaging hard targets and groups of hostiles.
My notes: Very useful for when you're up against heavy armor, but not much more. Still, unless you're a bad shot, most such encounters give you far more rockets than you need to take down the big problem, so you have some leeway to freely blow standard enemies into chunks before you have to drop it.
quote:
Sniper Rifle
The Raab KM50 is a semi-automatic box magazine fed rifle chambered for .50 BMG. The weapon has a precision cryogenically stress-relieved barrel, a smooth match trigger and 10x fixed power scope suitable for extreme distances. Penetration is also exceptional with this weapon, making it ideal for armored targets. The slow rate of fire makes it most suited for situations in which the operator has time to evaluate and engage potential targets at stand-off ranges.
My notes: A hybrid of Accuracy International designs, a bolt-action weapon despite the game's claims. For how unrealistic the depiction is, it is still a great weapon, killing almost every human enemy in a single shot and with ammo relatively generous in supply during situations in which it will even be remotely useful.
Armacham
quote:
Civilian threat
THREAT REPORT
We have lost contact with several teams moments after they reported seeing civilians behaving strangely.
Colonel Vanek advises that all units avoid contact with civilians and do not let them approach you.
Interval 04 - Devastation - Ruin: Shortly past the first Remnant, in a room to the left of a wooden cabinet that needs to be moved.
Replica Forces
quote:
EPA manual #1
CONFIDENTIAL: Armacham Technology Corp. Product Specifications
In an aerial targeted-drop scenario, secure the drop container's secondary power connections (Cables E and F) to the main reflux nexus with the quick release clamps found on the anterior connection nodes (see figure 21c). The protective interference field will shield the unit from crushing impact and strip away the drop container in addition to readying the unit for immediate combat. As a safety precaution, the pilot should refrain from eating for several hours prior to airdrop.
Interval 04 - Devastation - Top: In a cubicle near the very beginning of the level.
quote:
EPA manual #2
CONFIDENTIAL: Elite Powered Armor Product Specifications
One of the Elite Powered Armor's most powerful features is a failsafe self-repair mechanism, designed to allow for minor repairs during combat and major repairs when the machine is in lockdown mode. Pilot will be ejected during lockdown to prevent injury during repair sequence.
NOTE: The Elite Powered Armor unit is designed for use by Replica soldiers and Class B or higher exoskeleton pilots only. Use by untrained military personnel, civilians, or children is not recommended or supported by Armacham Technology Corporation.
Interval 04 - Devastation - Top: Next to the door you have to open on foot before continuing with EPA use, an office at the top of a staircase holds both the intel and a reflex booster on the table.
quote:
Powered Armor
ALL TEAMS
We've identified a potential weakness in the Replica Powered Armor units that have been deployed throughout the downtown area. According to the specifications, the prototype models have inadequate shielding around the power core, making them susceptible to electrical disruptions. If you don't have any XS Shock Grenades, try shooting electrical transformers while Powered Armor units are passing underneath.
Interval 04 - Devastation - Ruin: Around the downed plane's fuselage, go to the upper floor of the ruined building to its right. A box with both the intel and a reflex booster can be found.
quote:
Replica activity
URGENT
We are getting numerous reports of Replica activity throughout the city. We are trying to figure out why they're activating to see if we can shut them down remotely, but in the meantime, do not hesitate: Kill them on sight.
Due to the insane amount of interference from the explosion, we're still unable to get through to the Board about reinforcements and equipment drops, so don't sit around expecting to be rescued. Just do what you were trained to do and we'll get out of this okay.
Interval 04 - Devastation - Ruin: When the plane flies overhead before crashing, head left on the catwalk and enter the office there.