Part 18: Chapter 5M: Daiyousei SOS - Part 1
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Marisa and Nitori are singing a modified version of the classic Mazinger Z opening.

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Alice: the ultimate killjoy.
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Marisa's referring to Touhou 5, in which she (and three others) invaded Makai (the demonic realm) to find out why so many demons were invading Gensokyo. If you're curious, it was because someone in Makai had started a Gensokyo tourism agency without telling anyone.

Anyways, Alice, the Stage 3 boss in that game, tried to stop the player characters but got beaten up. She then reappeared in the Extra stage (a bonus stage you can play after beating the main game) with a powerful Grimoire enhancing her abilities... then got her butt kicked again. Her second appearance was what Marisa was talking about back in her Chapter 2 when she said she could've stolen Alice's grimoire long ago.


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Going by just the games, Marisa has known Reimu since Touhou 2. Supplementary material since then suggests they knew each other even before that, though, and there's nothing in Touhou 2's script that says they didn't know each other already anyways.








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FMW seems to be going under the assumption that Marisa was the one to beat Alice both times.

Alice tries to grab Marisa.

Marisa zooms off, and presumably knocks Alice over or something.


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Music: Best Friends Atop the Silent Lake
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Meet Daiyousei, who I am going to be referring to as Dai from now on because it's easier that way.

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Dai retreats in fright.


Dai is pretty much the sole exception to the "all fairies are kind of jerks" clause.

The kedama moves closer to Dai.
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The kedama moves in again.

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Dai tries to run away again, but...

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Oh boy, that sounds like a fun bonus.

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Anyways, Dai! She's the game's dedicated healer character, and she has exactly the stats you'd expect for a role like that.
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Right now the best thing to do is to Focus then land on this tree here.
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Dai has the option of attacking, but honestly there's no point.
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I have no idea why, but the bullets these black kedama shoot count as a Strike attack. Speaking of Strike attacks, remember when I said you couldn't Graze them?


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Turns out I was totally wrong on how Grazing activates. As a recap, back in chapter 1M I said it went off every time you were Focused and got attacked by a non-Strike move. In reality, it's just the regular dodge formula. If the enemy would have hit, you take full damage. If they would've missed, you Graze.
This is actually how I originally thought it worked, but I decided in favor of the Strike attack theory because I figured there had to be some positive to being a Strike attack.
And yes, this flies right in the face of my "Reals aren't at risk from poor luck" statement that I made earlier.

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Getting back to the chapter, the safest thing to do in every battle is to just Evade. That will both increases your chance of Grazing and lowers the total damage Dai will take.
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And if things go horribly wrong, Dai has three casts of Trust to bail her out.
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Turn 2 is the exact same thing as Turn 1.
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And Turn 3's where the chapter really starts.

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I wish Dai could move that far normally.

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By the way, I apologize for the image overload. A lot of this part of the chapter is cutscene movement.
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The kedama slowly close in on their prey.

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Watch Dai get saved!


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Dai should just be glad it wasn't Reimu who popped up. She would've probably exterminated both Dai and the kedama.
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Anyways, having Dai stick next to Marisa probably isn't the best idea because of this.
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I'm going to play it safe and have Dai unfocus and sprint away.
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Meanwhile, Marisa will move north to try and bait the kedama.

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Caldwell posted:
Getting the Mini-Hakkero actually does increase the base damage of Marisa's ranged attacks by 150.

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It has bumped up her Repair cost though. And I didn't mention it, but same goes for Reimu now that she has Fantasy Seal.
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Marisa got the kedama' attention, but not without cost.
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And since I didn't have her Focus so she could move farther, she's really feeling the Danmaku.
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It's a good thing I have Trust to patch her up.
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Also, these kedama give some pretty nice rewards. It's a shame Marisa plot killed one.
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Once control returns, I have Marisa repeat Dai's survival tactic from earlier. I could have her continue fighting, but Alice and Nitori need some time to catch up.
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Dai proceeds to heal Marisa once,
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then lifts off and parks next to Nitori. Support Attack/Defend only work if both units are on the same terrain.
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Marisa will be spending most of this chapter weakening enemies.
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Also, this is a habit you should probably get used to if you keep Support Defend on Dai. She's not totally useless at it or anything (since she's Defending, she can usually survive one good hit from even a boss), but the units she's next to can likely take the hit better than her. It's good for emergency situations though.

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That kedama sure got messed up.
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Here's Dai's Heal command. It'll be her main source of experience, and it's pretty handy. It costs 10 MP a use... for now.
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This chapter is pretty great for getting Graze on a character of your choice. I want to get Support Attack on Alice faster than usual (I usually get it by chapter 9), so I'll be feeding kills to her.

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She got a level too.
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Now that Alice and Nitori are in range, Marisa's going to charge back to the front.
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Thanks to P-Hit, Marisa got 3 Power from this fight (Hit +2, Dodge/Graze +1). It's only been two turns since's she's arrived, yet she's already gotten 21 Power. P-Action skills are a very good investment.
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The enemy phase was spent stalling. Also, Marisa successfully lured over the last kedama.
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On the next phase, Alice casts Focus, moves next to Marisa, and starts the purge.
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I am disappointed her dodge rate is not 100%.
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I have Nitori and Dai move closer to Marisa. Next turn I should be able to heal Marisa and Dai, then finish the chapter.
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This kedama kindly decided to move next to Marisa.
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Looks like Nitori's going to need some healing too.
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Dai uses up her remaining SP,
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then heals Nitori. Now Marisa is the only character not at full HP, but she's at about 82% so I'm set for the Bonus.
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That reminds me, I haven't shown this off yet.
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Alice's WP Bonus lets her spawn a Doll next to her once per chapter. They're pretty much useless at anything but bait.
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I'd attack, but Dolls can't dodge for shit and are just as weak and fragile as they were back in chapter 2. And any experience/graze they get don't go to Alice, as far as I know, so it's a total waste. They do have their own battle theme though:
Music: Beloved Handmade Dolls
It's pretty nice.
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Moving on, Alice wipes out her final kedama for the chapter. She's at 115 Graze now!
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Marisa will be finishing this chapter with some good old-fashioned overkill.
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Watch Marisa attack!



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I dunno, Dai did kind of antagonize the kedama.



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Everyone leaves, but the cutscene keeps going.

This time, Reimu's route won't be the only one ending in shady talk.
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I am incredibly disappointed Sanbondo did not have the Kedamas continue to make Gundam quotes in this scene.

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Mysterious Shrine Maiden is kind of a dick.


One of the kedama charges.
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The bomb kills all four kedama.

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Daiyousei
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How do you game over on an intermission screen?
