Part 19: Chapter 5M: Daiyousei SOS - Part 2
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Dai actually doesn't have a name; she was just a nameless midboss in EoSD's Stage 2. "Daiyousei" was made up by the fanbase, and just means Greater Fairy.




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She is also a ludicrously popular character, and the entire reason Daiyousei even got a name to begin with.










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It can be hard to remember at times with how easy-going the parties are, but it's still important to note that humans and youkai working together like this is a huge anomaly in EoSD-era Gensokyo.



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There is actually a Full Armor Nitori in FMW2.


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I'm running out of things to say on these intermission screens. Way to go Marisa?
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At the cost of most of my funds, Nitori finally gets an Armor upgrade.
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Alice is almost at 160! And as you can see, Dai starts with 0 Graze. She doesn't need any skills though, so it doesn't hurt her at all.
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If for some god forsaken reason Dai actually gets some Graze, I guess she'd want either this or Unfocused Movement. You can consider replacing Support Defend so that you don't have to constantly select No Support, but it might come in handy sometimes so I wouldn't.
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More importantly, Dai steps ahead of Nitori and gets the WP level. Purity here reduces Heal's MP cost to 0! Which... is kind of useless since Dai does not have any MP issues whatsoever, but it's the thought that counts.
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Daiyousei
Initial Stats - Level 20 Stats
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Personality: Cautious (Hit: +1 Power, Evade: +2 Power, Kill: +4 Power, Get Hit: +1 Power, Ally Killed: +1 Power)
Character Ability: Heal (Restore HP to an adjacent ally. Costs MP,)
WP Bonus: Purity Lvl 1-2 [Reduce MP cost of Heal command to 0. Lvl 2 also increases total amount healed by 20%.]
Spirits: Trust [15 SP, Level 1], Cheer (casts Gain on a unit of your choice) [30 SP, Level 11], Alert [15 SP, Level 18]
There's one more thing Dai can do, but we're not quite there yet.
Dai is the dedicated healing unit, and that's a role that speaks for itself. It's pretty much up to you on how you want to spend her SP though; you can spend it all on healing or spend a chunk on Cheer to power up another unit. And if you manage to get it, Alert is a pretty cheap way to make Dai a lot more survivable on her own. Her low HP makes her a bit of a target for enemy attacks by the way, and while she's size SS her Mobility and Evasion aren't too hot. I'd plop her down next to someone with Support Defend for her own safety.
In FMW2, Dai hulked the hell out and became


...Okay not really. Dai can get some pretty hilarious stat boosts, but her attacks are still weak. More pertinently, Dai gets some competition on the healing front but she's still the undisputed best at it.
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Next time on Fantasy Maiden Wars E: Turmoil on the Lake Part 1
We're almost at this LP's halfway point.
