Part 5: Treachery! Can No One Else Fight a Rabite?
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When I have a kid I intend to stuff their head full of geography so that they can spout it off at new people they meet.
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Wendel offers our first armor upgrade in the game. This puts our defense finally nearly equal to our attack.
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The water springs from the root of the Tree of Mana. Mana is supporting our way of life.
My knowledge of geography indicates that this understanding is somehow flawed.
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One wonders who's making these reports, since it's so isolated.
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Hey, it's our old friend Man!
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The Temple in Wendel is actually very impressive. It probably dominates the city.
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.. Oh, yes! It sure is the symbol of Mana.
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It's nice to have the enemy spotlighted so directly.
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It takes Cibba and Rock a second to realize that a person they barely know has just went off with the linchpin of their fight against the Glaive Empire.
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Behold, the mighty forces of Glaive. Seriously, a rabite and an imp?
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For some reason this just amuses me to no end. Man spins around to reveal..
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Rock makes a single last ditch effort to grab Roll...
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It does not go well.
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As we fade to black, I'd like to take a moment to applaud the writers at this point for writing such a great villain in Julius. He's sneaky, ruthless, and effective. He swats our hero away like an insect, and gives him appropriate consideration for the threat he appears to present. We haven't seen Dark Lord for a while, but Julius stands in as a very credible threat.
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To a man who can survive falling down a waterfall, being smashed into a stone wall is nothing!
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Heal allows us to recover from most status effects through using MP. Rather than being a nice way to get out of carrying so many potions, it's actually more of a sign that the number of enemies with status attacks is about to skyrocket.
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Our next destination is obviously going to be the Dwarf Cave to the west, since a small child pointed the way. The bugbears occasionally drop gold, which is worth a good bit of coin.
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South along the beach we can find Sebastian's homicidal cousins, who like to throw their claws at us. They're not really threats.
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They do, however, sometimes drop Nectar crystals which can boost our attack.
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At this point the axe starts getting a workout. This isn't so bad right now since it's only a point or two weaker than the chain.
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A little bit of exploring finds this rather.. unique.. cave. It spits us out after this.
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The exit is plainly visible a few screens away. We're about to go through a lot of trouble to cross a small stream.
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Hopefully since this cave doesn't have eyes it won't be picky about who can go inside.
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Success!
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He's looking for some Silver.
Your confusion regarding their and there offends me sir!
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I think you can all see where this is going.
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The Gaia Pass leads to the western land.
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You can get it at the store to the south!
There's a nice plot gateway here that you can miss if you don't talk to this guy. You'd expect him to just give us the oil or something.
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There are worse places to have a store than on the beach. 500GP is a bit steep for some oil, but at least it's a reasonable amount. You'd be hard pressed to not have it at this point.
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The location of the mine itself is never really specified, but part of the secret lies in the fact that this little clear space is actually an exit.
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Rock has to indulge in a considerable amount of deforestation to proceed. Time #2 when we've had to pull out an obsolete weapon to proceed.
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Just to the north is a hidden inn we can use if we need a recharge. There's a couple of them scattered around in the wilderness, although I can't imagine who goes to them.
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At last, the Old Mine.
Next time: Spiders, a trolley ride, and proof that dwarves are cheap bastards.