Part 4: Old Man and the Sea Monster
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The Waterway is a pretty large area considering it is the second dungeon in the game. The treasures here are unremarkable, they're just more Potions and Tents.
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A crazy old man prevents us from walking any further.
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Tellah then joins our party.
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Tellah can use any Black or White Magic... well, he could if he could remember them. His Recall ability lets him try to remember a forgotten spell in battle, but it doesn't always work, and you still need the MP to cast the spell (which with his paltry 90 Max MP is difficult as best).
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The exit to this area is to the north, but if you come down here...
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...there's a secret area! There's a Dry Ether, an X-Potion, and a Phoenix Down here.
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Proceeding through the cave, the three travelers come across a strange area.
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Magic Circles like this introduce a new feature to the Final Fantasy series- Save Points. Some love them, some hate them. Which one are you?
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The next area has an Ice Rod for Rydia. You can use it as an item to cast Blizzard in battle.
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The north part of the Waterway introduces undead enemies. Tellah can dispatch them easily with his Fire spell (the one elemental spell Rydia doesn't have). Cecil's attacks only deal 1 damage to undead because he uses Dark weapons.
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The Shadow Blade in this area is a much needed boost for Cecil, but it suffers the same problems the Dark Sword does when it comes to undead.
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TinyMages are pricks. They love to drain Rydia and Tellah's MP with Osmose and also cast Hold, Blizzard, and Fire.
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We have to step outside to reach the last part of the Waterway. This is a great place to save and use a tent to recover your MP (damn TinyMages).
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That's not quite true. We still have a ways to go.
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The Hades gear is a nice boost in defense for Cecil.
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Red Mousses are annoying because they take almost no physical or elemental damage. Fire messes them up good though.
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In addition to the armor there's a Hermes' Shoes here as well. It's a one-shot Haste item in battle, which is really nice.
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That's it? Not very impressive at all...
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Oh.
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The Octomammoth is a strange boss. All he does is hit with physical attacks, but the more you hurt it the weaker those attacks get (it loses tentacles as well). With Cecil's new gear and with Rydia and Tellah chucking Thunders at it, it goes down without much of a fight.
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Just behind the dead beast is the exit.
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Now all we have to do is go to Damcyan and-
-Damn.