Part 10: Atonement
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Cecil wakes up on a peninsula in the middle of nowhere.
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Well, maybe not nowhere, but we don't want to go into town just yet.
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Cecil is able to destroy all of the monsters in this area. Watch out for those Cockatrices though, as you don't want your lone party member getting petrified. Cecil's Deathbringer one-shots Zus, and his Dark attack can take care of pretty much anything else. It's worth taking the time to get him a few extra levels here and murder some Zus.
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A whole
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lot
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of Zus. It's nice to be able to do some actual combat again.
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Well crap. This is probably the last place Cecil wanted to be right now.
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No, they haven't forgotten about him. Talking to people here is not the best idea.
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Yes, you really do end up poisoned.
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Well, at least one person doesn't hate us completely...
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...alright, maybe not. The pig is Cecil in case you are confused.
Once Cecil's done getting beaten up by the townspeople, he goes to beg forgiveness at the temple his Red Wings raided back at the very beginning.
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Well, at least the elder is willing to talk.
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Palom and Porom then join our party. I love the way the elder tells you no one's ever come back from there, then sends two children with you. Sheesh.
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Palom is a Black Mage through and through. Although Rydia could use what she knew well, Palom has higher Intellect to use it with and learns it faster. Porom is purely a White Mage- just like Palom, she has a higher Spirit than Rosa and learns spells faster.
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Palom has Bluff, which is the magic equivalent of Yang's Focus and stacks. It's very nice. Porom gets the less useful Cry. It lowers the level of enemies, increasing the chances they'll run away. Both mages have the Twin Command. This lets them both try to cast a few unique and powerful Twin spells like Mini-Flare and Comet. However it takes a long time to cast, uses MP from both twins, and does not always work.
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Palom learns all the Level 2 Elemental Magic spells by Level 13, and Porom learns Cura. These will be getting a lot of use.
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Next time, we ascend Mount Ordeals.