Part 13: Moo Goo Baigan
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The Baron Key allows Cecil to unlock the door to the Weapons and Armor shop.
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Buying two Thunder Claws for Yang makes the next part a lot easier.
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With Yang's key Cecil is able to unlock the door to the Old Waterway, an underground area that will let them sneak into Baron.
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Most of the enemies here are weak to Thunder, so Palom and Tellah tear them apart. Yang is able to one-shot almost anything down here as well.
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The Gators are weak to Ice, and can hit pretty hard. Flood Worms use Tsunami, but it doesn't hurt the group too badly.
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This area is filled with obnoxious hidden passages. The treasures they hide usually aren't worth the effort.
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Electrofish absorb Thunder(der), but Yang can still hurt them by hitting them in the face. As we get closer to the castle, up on the first floor there's more of those Baron Soldiers we fought earlier.
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There's a save point here, but there's something fishy as well...
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The Ancient Sword is weaker than the Sword of Legend, but has a good chance of cursing an enemy (halving their attack and defense). It's not much use to us right this second though, as the dungeon is almost over.
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Cecil's group emerges in Castle Baron's moat.
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A staircase here gets them in the castle proper, but no one appears to be around...
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It's worth noting that Cecil can get a quick nap in his bed, which counts as a free stay at an Inn.
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Cecil finally finds another person near the throne room.
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Baigan then joins our party. The group of six starts to head for the throne room, but they don't get far...
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Baigan can be tricky if you're not careful. Palom should hit the body with a Bluffed Bio, and Tellah should blast the arms off. Yang and Cecil should focus on the body. Baigan will usually cast Reflect on himself after he's hit with magic, so you need to be careful not to bounce a spell back in your face.
His arms can hit with several status effects like Paralyze and Sap, and he loves to cast Haste on them as well. The arms can be destroyed but will regenerate fairly quickly. If you kill Baigan while his arms are still alive they can Self-Destruct, likely killing anyone in the back row. It's a tough battle for someone still learning the (relatively) new Active Time system.
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Cecil can loot the treasury now that the guards are gone from much earlier.
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Unicorn Horns remove Sleep, Paralysis, Confusion, and Berserk from the whole party. They're very, very helpful.
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He can't reach this part of the castle for some reason. Maybe later on he or someone else will know how to deal with this barrier...
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Cecil goes to confront the King to end this madness.
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Cagnazzo is a... lot easier than Scarmiglione actually. He hits hard, but every so often...
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...he'll summon up water around himself. If you do nothing he'll hit you with Tsunamis repeatedly.
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Unfortunately for Cagnazzo, he's weak to Thunder. Tellah blasts him with Thundaga and Palom Bluffs a Thundara at him for about three-quarters of his health.
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Thunder attacks stop his Tsunami move, as well.
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He tries to defend himself and heal himself up when he's near death. But he can't withstand the voltage Yang's Thunder Claws put out.
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Tellah appears to be transferring his anguish of losing Anna to Rosa, a girl he's never met. Either that or he just can't stand Cid.
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Palom does have a point. It's nice to have some manly men in an RPG party, not a bunch of angsty teenagers.
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I love that line.
Meanwhile...
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What Kain and Golbez don't know is that Cecil and his friends have just run into a bigger problem than either of them...