Part 1
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Chapter 1
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So let's start this thing up!
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How to Play is the standard "Training School" of FF, where random NPCs talk about various gameplay elements. Not necessary since the two new things are explained in-game. Select Story lets you play one of the additional chapters, which we will get to later. For now, New Game!
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And thus we gain control of this chapter's progatonist, Ceodore Harvey, son of Cecil and Rosa.
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As you can see from the RPG-Maker menu, our hero is L1. He's not an experienced soldier like his father was at the start of FF4. He's not actually even a member of the Red Wings yet.
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Being the son of two people who can use White Magic, Ceodore can naturally cast a few spells of his own. In fact, he can be one of the better white mages in the game due to his speed and ability to deliver a hit. Of course, he only has Cure right now. He has no other abilities at the moment.
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If you play this game, for the love of God, change the battle speed to 1. The game is unbearable otherwise.
Right, time to talk to the soldiers.
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So we're going to the land of pigs, frogs, and midgets to go to this mysterious grotto to become a member of the Red Wings. Apparently Cecil did the same thing in his youth.
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Thankfully, Ceodore gets all his moping out in the first twenty minutes or so, choosing instead to be merely bland for the rest of the game instead of insufferable.
Of course, we still have to endure that first twenty minutes or so first.
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I think Ceodore knows who his own parents are, Wedge.
Wedge is perhaps too nice to Ceodore, constantly babying him.
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Biggs is the bad cop to Wedge's good cop.
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He also happens to be the best character this chapter. Anyone willing to smack the whine out of Ceodore deserves a few props.
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The crew disembarks...
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Welcome to the Adamant Isle. Those familiar to the original may recognize the cave as the same one you traded those damn tails in for kick-ass equipment. Indeed, it's the very same, and will also be our first dungeon shortly. You may also remember the cave only being accessible via Hovercraft due to the cave being on its own little island surrounded by shoals.
What I'm wondering is just how Cecil did his trial in the first place, all those years ago. Did he swim to the island in full armor or something?
Anyway, let's check out the town.
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You can talk to Wedge, who then gives some speech about how the moon's presence affects everything, blah blah blah, but mainly it's an introduction to The After Years' first gameplay addition: The Lunar Phase.
There are four moon phases, which change whenever you go to sleep, during certain plot events, or even after a certain amount of in-game time. They always follow the same cycle, so Waxing progresses to Full, and so on.
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Press Y (or B if you're a horrible person and not using the Classic Controller) in the menu to see the current phase. Each phase boosts something and hurts something. For example, Waxing Moon boosts White Magic by a third while diminishing Black Magic by a third. There's also regular attacks (sword) and special abilities like Jump or Throw (star). The thing to note is that these affect both sides of the battlefield.
Essentially, the game wants you to move to a Full Moon to reduce physical damage, thus ensuring the monsters don't knock poor Ceodore senseless. Before we do that, let's go exploring.
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Most NPCs don't really have much substantial to say.
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This one gives an explanation for why the Grotto is now on the same island as the town. A bit of foreshadowing, perhaps?
As you may have guessed, the moon does have a big presence in this game.
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TAY continues the tradition of hiding items in tall grass.
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Well, that was simple.
Now, we could keep the ring for ourselves. Granted, we have no real use for it, as it offers a small amount of magic resistance and prevents Pig status, both of which are nonfactors this chapter (does anything in this game even cast Pig?). Better just to return the damn thing.
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Now that's more like it.
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I'd say that money was a much better investment than that stupid ring, wouldn't you say? The rest goes toward a Bronze Helmet.
The crew also dances on request if you return the ring, which is always neat.
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NPC highlights.
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How about we progress the game?
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Full Moon! Physical attacks down, Black Magic up!
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Next time, we do our first dungeon, learn the second gameplay addition, and experience more riveting story!