Part 42
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Chapter 35
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Our next tale features Edward. I can promise you right now that he's no Porom.
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This tale begins at Damcyan Castle, which is covered in flowers now. Edward's lute plays in the background for this part.
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I don't know how, but this game has a real knack for making increasingly obnoxious chancellors. Seriously, this guy does nothing but whine and fuss. Even as far as chancellors are concerned, this guy is painful to be around.
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Luckily, this random woman is here to save us from this guy's screeching.
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Meet Harley. She is Edward's secretary and mainly exists as someone so weak in battle that Edward looks like Yang in comparison. But we'll talk about her battle prowess later.
I like her solely because she's so out of place. Rydia travels with a Dwarven Princess. Yang travels with his pupil and daughter. Palom travels with an Epopt. Edge has four disciples following him around. Meanwhile, Edward goes on an adventure with his secretary.
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There's Edward, playing the same one song seventeen years later.
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Hold up here. It's been seventeen years. I mean, I'm sure even now there's still repairs to be done, but surely Damcyan's essentially recovered by now. I don't know about Fabul's economy, but they sell nothing but claws and potions to a nation of people who punch stuff, so I imagine they have a pretty good self-contained market. They certainly don't offer much in the way of trade, I'd imagine. Plus, what the hell is Mist's value to anybody? Not only is it a podunk town in the middle of nowhere, you can't even reach it from the Damcyan side.
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Not only that, but now Edward's throwing his money toward ninjas. Now I'm starting to see why the Chancellor's freaking out so much.
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While Edward's still weak in battle, he's certainly improved in his manner of speaking. He may not seem it, but Edward is definitely not the sniveling coward he was seventeen years ago.
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Still, Harley gets in one last potshot at his ineffectual leadership skills before leaving.
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So we cut to a meteor shooting in the sky. We've already visited this thing twice. Guess where our first dungeon is going to be.
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Are all chancellors required to overreact to every single event?
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Wait. Being a royal secretary gives you the knowledge and experience to investigate a meteor crash site?
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Wow, a character who actually doesn't say, "Nah, I don't need help. I'll go this alone." Granted, this is Edward's secretary we're talking about, but still.
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Of course, one last thing before he leaves.
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And with that, we gain control.
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This Tale, well, it's kind of gimmicky. You know that money the chancellor's freaking out about? It turns out Edward's been embezzling the kingdom's finances. Even freaking Yang and Edge start out with pocket change, and they're also kings. Edward here starts the tale off with 5000 gil.
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I'll explain Bard Song later. Escape is Hide, which lets Edward hide from battle, avoiding attacks but not being able to attack. Salve lets Edward use items on all allies, though it uses one for each member. So if you decide to use Salve with Potions on a five-person party, you'll use five Potions. It's situationally useful, and somewhat expensive, but it's not a bad ability, and soon we'll get something that'll make it even better. Plus, there's a little something that'll help offset the cost.
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Edward comes with a Gil Band, an accessory that increases gil gained by 50%. Man, I really wish I had this for Palom's Tale and that stupid King's Pub thing.
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This is Harley's room. This woman leaves, allowing us to snoop through her possessions.
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Even a king isn't above reading somebody's diary.
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Wow, that was so not worth it. Well, besides a bit of backstory for Harley.
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I'm pretty sure the chancellor is always depressed.
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Way to rub salt in the wounds, jerk.
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It's been a day. You pretty much have to trek through the Underground Waterway to Kaipo, and from there take the ferry to Baron. It's a pretty long and roundabout trek. Maybe he decided to stay the night there to rest?
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Screw this, let's get some sleep.
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Time for a dream sequence.
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Well, that's just swell.
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Anyway, time to bust out of here.
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I love how the guards aren't treated like people. Hell, Edward's trying to hide the fact that he's going to the meteor crash site, but he takes the guards there anyway without even telling them to be quiet. I guess the guards are total bros.
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Edward's as sick of this guy as I am.
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Let's name these guys, I don't know, the Analyst, the Barbarian, and the Crapper. They're generic mooks with no special abilities, but they'll be hitting harder than Edward and will take hits better, so they're pretty useful in that regard.
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Of course, we're railroaded from going through the Underground Waterway, but don't worry, we'll be going back later.
Oh, will we be back.
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Bardsong is similar to the doll's Dance and Jive moves, in that it inflicts random effects on enemies or allies. In Edward's case, he can actually choose whether to affect allies or enemies, or even choose one individual friend/foe.
Alluring Air inflicts confuse, which is always awesome.
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There's nothing like making enemies kill themselves.
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Of course, sometimes it just plain doesn't work.
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Hastemarch sets Haste on your entire party. Yeah, it's pretty damn awesome.
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Hilariously, you can visit the Antlion's Den right now. There's nothing to do, of course, but you can grind a bit and loot the treasure here.
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The enemies are pretty much the same as they were in the original.
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Edward's harps inflict status effects when he attacks. His first harp sets enemies to sleep. At this point, there's no reason to use Edward's physical attacks, but as soon as he gains an attack multiplier and can hang with his guards in damage it's a nice bonus.
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There's a couple of healing songs, too, which is always nice.
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Don't know why they have flans here. Nobody in this tale can cast magic.
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Hey, a good reason to come here! The Lamia Harp is not only a nice damage boost, but it inflicts Confuse. While in my experience physical attacks don't actually wake people up in this game, I still prefer Confuse, which lets the enemies attack themselves.
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Guardian's Ballad sets Protect and Shell on the entire party. Neat, I guess, though Protect/Shell kind of sucks in this game.
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silent Verse inflicts Silence. Few monsters cast magic, so it's rather useless.
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Lullably inflicts Sleep. This is great for some breathing room in battles.
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Oh yeah, the Inn's closed right now. Have fun healing your party!
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Next time, we investigate the meteor and improve on Baron/Damcyan relations.