Part 1: Take a Look, It's in a Book
Update 1: Take a Look, It's In a BookIn This Update:
- We meet our intrepid protagonist.
- A name for a hero is written.
- The adventure begins!
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We've a long, glorious summer vacation ahead of us. Let's get started, shall we?
In-game dialogue will be in normal text. Comments from me will be in italics.
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It's a Final Fantasy game, so of course Square Enix is responsible.
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Basiscape is the company founded by Hitoshi Sakimoto, composer for this game and other titles, including Final Fantasy Tactics and Final Fantasy XII.
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The Ivalice Alliance is a group of related games, all set in the world of Ivalice. It's not really important, but I might talk about it in a later post.
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Welcome to Final Fantasy Tactics A2: Grimoire of the Rift!
The "A2" doesn't actually stand for anything. They couldn't call it "Final Fantasy Tactics Advance 2" because it's not really a sequel to FFTA and it's not on the Game Boy Advance.
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We're playing on Normal difficulty. Hard mode is very lazy, it adds nothing to the game besides buffing the enemies.
Let the adventure begin!
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Meet Luso Clemens, the hero of our story. We can change his first name, if we want. I'd prefer to stick with the default name, but I'm open to suggestions!
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"Summer Vacation, Day 1: Aunt chewed me out. Grounded for a week."
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We take a little multiple-choice quiz. It unlocks something little later later down the road, but is otherwise pointless. These 3 answers give us the best result.
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Heh, that all sounds pretty convincing. Summer vacation, here I come!
...Not that I have any idea what I'm doing this summer. But, I guess not having any expectations isn't all bad.
I mean, whatever ends up happening, it'll be a surprise!
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There's an excited murmur in the air as the students leave class for the last time this year.
As an aside, I love how detailed the scenery is. This game's art is detailed and lively -- it's one of my favorite things about it.
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Luso, well, he isn't the best student, and it sounds like his home life isn't too great either. He at least seems to have some friends, which is not common for school-aged JRPG protagonists.
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Which is why, I have decided to put you in charge of cleaning up the library. Maybe a little straightening up there will straighten you out, too.
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Oh, and I hope you have a really, really great summer vacation.
Luso is 90% sarcasm. Seriously.
Despite his initial whining, Luso heads to the library.
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Seriously, look at all the little details!
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Luso, nosy parker that he is, pokes around the library before stopping at the table. He opens the music box, which plays a cheerful but slightly wistful tune.
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"One is fated to fill these barren pages. Know you his name?"
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View this in motion!
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Suddenly, everything freezes for a second, and the book starts to glow.
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He is suddenly yanked out of the library by the glowing book, and falls a long, long way.
Luso will learn many useful lessons during his summer vacation.
The first: Never write in a library book.
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Elsewhere, a forest. Three figures walk into a clearing.
For those of you unfamiliar with this series, going from left to right, we see a Viera White Mage, a Nu Mou Black Mage and a Plot-Relevant Character With a Unique Sprite.
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The giant bird caws at the strangers.
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Rendered immobile by its overwhelming girth, the feathered monstrosity caws at the strangers again.
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The three fighters ready themselves for battle--
View this in motion!
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Luso's appearance stuns the beast and the three strangers.
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Bird: CAW!
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The bird is starting to recover and screeches loudly.
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Got to hand it to Luso: he manages to mostly keep his head despite the situation. First the magical book, then the giant chicken, and now a guy with a mullet and horns is inviting him to join a clan. That's a lot to handle at once.
Though now that I think about it, "Come with me if you want to live" is usually pretty effective, isn't it.
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The other two strangers step back, and Blondie McMullet pulls out a card.
View this in motion!
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FFTA2 kept the sprite art of FFTA, but it adds a lot of neat visuals and particle effects. I'll show them off where I can.
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Eloquent as always, kiddo.
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The Judge raises their sword, and both it and Luso are engulfed in blinding columns of light.
After a moment, the light fades. The Judge is gone, but Luso remains.
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Now that is a JRPG makeover!
The ambulatory chicken dinner is no longer stunned, and two side dishes enter the battlefield.
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The tutorial fight finally begins. Klesta, the giant round chicken thing, is our target.
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Laws make a return from FFTA, but they're somewhat different. For one, they're based on the quest, not on the day of the month. This one is impossible to break, thankfully.
There's some lore about the laws and Judges, but we'll get into that later. Practically speaking, following the law gets us three benefits:
1. At the end of the battle, we are given 1 - 3 rewards, like equipment or loot.
2. We're allowed to revive any teammates who are KO'd.
3. We are empowered by a Clan Privilege, minor passive buffs that last the whole battle. There isn't one active for this fight, but we'll see them soon.
Break the law, and these benefits are gone. You will get no extra loot, and you lose your clan privilege and can't revive allies for the rest of the battle. The law is well worth following.
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And we're off!
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Except this is the tutorial battle, so we get a ton of info dumped on us. Our clanmates explain the basic mechanics:
1. Characters' speed determines the move order.
2. Take into consideration the terrain of the battlefield.
3. You can move and perform an action on your turn.
4. Not moving and/or not taking an action makes your next turn come sooner.
5. The race and job of a character both influence speed. (More on that later!)
6. You can choose which direction your character faces at the end of their turn. This is called their "facing", and influences the damage and accuracy of attacks made against them.
Our white mage moves up the hill, near the black mage. White Mages are primarily healers, and there's nothing for her to do since the battle just started.
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Actions are things characters can do besides move, such as attacking with a weapon or using an ability. Black mages can use black magick, like the "Fire" spell. Some abilities, like all spells, require Magick Points (MP). You have 0 at the start of the fight, and you gain 10 per turn.
This is a huge nerf from FFTA and makes magick users a bit harder to use. Some fun and easy ways to get around this will open up to us later in the game.
Our black mage moves closer to Klesta and casts Fire on it.
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Cid is a Guest, an ally that we can't control. We'll be seeing a lot of them throughout the game, and a few of them will actually be useful!
Cid also hints that friendly fire is a thing. You can target and attack your allies, though you probably shouldn't.
We also get introduced to large enemies, like Klesta. They take up a 3x3 square and don't move. It's a neat feature that works great for some monster bosses, but it has some serious limitations.
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Cid body slams Klesta, because he's badass like that.
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Body Slam is a strong attack, but it deals damage back to the user.
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We can also go into "selection mode" before moving, allowing us to inspect the battlefield and look at every unit. Here's the information page for Luso.
On the top screen is the unit's name, number and job. Below that are stats -- Luso is level 1, of course. I'll go into detail about stats later. On the right side we can see Luso's equipment and abilities. "Arts of War" is the Soldier's ability set, and Luso's second A-Ability (Action ability) lets him use items. His R-Ability (Reaction) and P-ability (Passive) slots are empty.
On the bottom screen, we see the summary card on the bottom left, a description of his job in the middle, and a menu for checking more detailed information on the right. "Status" lists all the buffs and debuffs on the character.
We can also use this screen to look at enemies' abilities and equipment. I usually don't bother, because why strategize when I can just attack?
Luso moves up next to Cid and attacks Klesta. We're ignoring the two little butterballs, since they really aren't dangerous.
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Klesta, despite being immobile, is dangerous. Its attacks have a huge range and a 2x2 AoE with heavy damage. All of the large enemies have attacks like this, which makes them feel very similar to each other; big piles of HP with large area attacks get boring quickly.
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It literally stomps on your head. Painful.
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And it hurts. That's over half our health!
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But no worries, it's Soo's turn again! Cure is the basic heal spell in the game, as is Final Fantasy tradition. It won't undo all of the damage from Klesta, but it helps.
Also, we probably can't die during this section. FFTA2 is nice like that sometimes.
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The battle continues. Klesta stomps on a few more heads, the little chickens peck at us, and we keep focusing Klesta. 33 damage is pretty good at this point in the game -- this is the black magick "Blizzard" spell.
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It doesn't take too long to force Klesta to flee. Smell ya later!
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We don't have to kill the little ones, the battle ends after Klesta leaves.
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The XP reward screen. Most fights give 60 XP, plus a bonus depending on how well the individual character did. XP scales with your level -- easy fights will give only meager experience.
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And the law bonus! We get a Longbow, useful for Archers. The reward is not related to the law, as far as I know, but this first battle is pre-determined.
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Luso really hit the ground running. Doesn't even know where he is, but it only took him five minutes to pick up a weapon and start attacking the natives.
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Forbidden: Vandalism. Recommended: Cleaning Libraries. Those red cards are powerful.
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Luso's stomach growls.
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Thus ends Luso's first battle in Ivalice.
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The quest reward screen. We get a quest reward (separate from the law bonus), in this case some money and basic loot (essentially crafting materials). Ability Points (AP) are used to learn Abilities. Clan Points (CP) are a currency with a few special uses. Negotiation, Aptitude, Teamwork and Adaptability are our clan's stats; some quests have clan stat requirements that you must meet before you can take them.
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Here's the map. The top screen is a summary of our current clan, quests and stats. At the bottom is the date, the 20th of Goldsun. On the bottom screen, we see the weather (raining) and our location (Targ Wood) in the top left. The blue "!" bubble indicates there's a story event at the town, which is where we're headed next.
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Inside the pub, Luso and Cid are sitting down to a post-battle meal.
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Luso is a little rough around the edges but he learns quickly. Cid certainly isn't a hume -- the game treats him as a bangaa, though he obviously isn't a lizard. He's supposedly a Rev (or Revgaji), a race from FFXII.
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If I'm stuck here for a while, I might as well enjoy it. I wouldn't mind seeing a bit of this Ivalice place.
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Luso gets up to introduce himself to the other clan members.
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Voting for a clan name is now open! Put your suggestions in bold. Nothing like "bonerfarts" or "dickbutt", please, and mind the 9 character limit.
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The clan gives Luso a warm welcome. The people of Ivalice are friendly! Also, he helped them attach a giant chicken, and I'm sure that endeared him to them.
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Translation: Almost every quest will, one way or another, come back to murder.
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That's it for the first update! Thank you all for reading. The next update will be up next week.
Remember to vote for the clan name! And I'll also consider any good suggestions for Luso's name. Both can be 9 characters long. Voting will be open for a few days.