Part 67: The Game is Afoot
Update 67: The Game is AfootIn This Update:
- The greatest hunt in ivalice!
- Monsters continue to bomb downtown Goug!
- We shut down some fake archaeologists!
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This quest is issued by the Bronkrise Gamer's Guild, and I have absolutely no recollection of it.
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You start in Shadeholme, the hidden area outside Graszton.
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I'll let the Ninja explain what's going on.
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And then he teleports away.
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Alright, so that wasn't completely clear. Let me clarify.
We're hunting a target in Jylland, the continent we're already on. It will be in a random area each month, moving to a new area at the beginning of the month, and we have one year to hunt it down. Once we find it, we will battle it to obtain its tag.
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Once we have the tag, we have to take it to Kthili Sands to complete the mission. Not back to Shadeholme, despite what the Ninja said.
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Got it? Good. Let's go!
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...Oh. We found it already. In the area right next to Graszton.
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The second part of the hunting quest is just a straightforward battle. You win, you get the tag, you can go complete the quest.
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I should mention this quest can be taken multiple times, with different quarry each time. The law remains the same each time.
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The golem doesn't have anything interesting, but it at least scales up with us.
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The voice box is roughly in the middle of one's neck, how is it making noises? And can I please stop thinking about it now?
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So, it's a six-on-one.
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And sure, it's not the weakest enemy in the game.
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But it's still only one enemy.
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None of these hunts are going to last very long.
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Now that we have the tag, we can head over to Kthili Sands. Here's what the tag says:
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Like the quest itself, the tag is signed "Bronkrise Gamer's Guild." An annoying number of descriptions in this game are just one line longer than the text box.
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The Sea of Boiling Flame is another secret area, just beyond the Wizard D'Tidle.
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Which means we have to sit through this dialog chain each and every time we walk through this square. In both directions, because D'Tidle reappears immediately after you stop talking to her.
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Apparently the entire southern half of this continent is volcanoes. Which actually makes a bit of geological sense.
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Anyway, let's turn this tag in.
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We only had one option, why are you making it sound weird?
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Hooray! We won!
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Well that was interesting. Shame we didn't actually get to hunt the monster.
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As I mentioned earlier, Hunting Season is repeatable. The quest becomes available one year after the last time you took it.
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So yes, Samuel is spending an extra 4 years in Ivalice just to hunt random monsters.
New quest, so new quarry:
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I'm not exactly sure which house this is referring to, though I believe it's one of the fashion houses.
Nothing else has changed, so let's get hunting.
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Let's wander out into the wild blue yonder--
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Oh. Well, once again, the monster is right next door. For some reason, the hunt always starts in the Bisga Greenlands. The only way around this is to accept the quest on the 20th of the month so that the monster moves immediately. Interesting idea, terrible execution.
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The four Hoppy Bunnies aren't anything special. They all have the same abilities.
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They die easily enough.
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Nothing else changes.
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The next year, we get to fight a Malboro!
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I think this is actually Carrot, the Malboro we rescue many updates ago.
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The fourth year, we're catching a, pfft, "honest-to-evilness" dragon, because it needs the exercise.
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In fact, it looks somewhat familiar.
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I believe it's the dragon we helped Syrenead Sie Hyskaris capture in the "A Lady's Persistence" quest chain. Penelo seems to agree.
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Doesn't stop us from killing it though.
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Over in Kthili Sands, we hand in the tag again, but things are slightly different.
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Oh no we hunted all the interesting monsters to extinction!
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I guess that's worth it? 4-time Champions of the Hunt! But really, "the hunts were taking too long"? And who exactly are the sponsors? Do they mean the people selling their monsters for the hunt?
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Thanks, mysterious creepy ninja dude. You too.
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Hey, remember Goug? That city with all the moogles? That almost got firebombed that one time by all the explosive monsters streaming out of the local volcanoes? We haven't been there in a while.
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Well looks like everything is the same as usual: airships, mining, improbable acts of engineering, etc.
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Pretty typical stuff, protect the NPC and defeat the enemies. The law is annoying but I don't think we actually violate it.
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I think this is the first time we've seen a Lamashtu, a rare variant of the Lamia that absorbs Dark damage.
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Here's our friend, Thamas, who we need to protect.
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It's really rich to hear that from Samuel, of all people.
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Anyway, we're here to kill things, they're here to kill us instead, the usual.
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Or maybe they're here to kill each other, too?
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I guess I'm not going to complain about this development. I mean, it saves me the MP.
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The only person affected on our team was Henri, and it's easy enough to wake him up.
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I'm happy enough to take advantage of the situation.
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Thamas will attack enemies, though he thankfully does listen to Samuel's orders and hang back. On the other hand, note that he attacked a sleeping enemy.
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The battle does otherwise proceed smoothly.
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I decided to see what happens when a Seer uses Magick Frenzy to Cura themselves.
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It was pretty funny.
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That's really the only high point here. Nothing can stand before our might.
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And it all ends with a bang.
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We are actually done here, we don't have to sit around and help Thamas. Hunting for ore could have been a fun minigame or something, but honestly, it would have just been another item hunt battle!
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Wait, hold on, everything is not ok. The bombs still reached town, despite our efforts.
You know, it really did some kind of weird that we just walked away.
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I guess we had better help pick up the pieces. Literally.
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Hey want to guess which of the enemies are weaker than us?
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That's right, all of them. By a lot.
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So here's how we're doing this. There are three "branches" to Goug, so we only need three units. Zoe will clear the left branch then fly to the middle, Cid will head to the middle and Frimelda will take the right branch.
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Zoe is wearing Dragon Mail, which cuts Fire damage in half. Most of the enemies here deal exclusively Fire damage.
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Cid and Frimelda are wearing gear that absorbs Fire damage. They're immune to most of what the enemies can throw at them. The goal is to just walk through the enemies, using our defenses to just wait for the monsters to move out of our way.
Basically I'm exploiting the AI's compulsion to always move to complete this quest without breaking the law.
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Requisite pre-battle banter, you know how it is.
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The monsters have been quite vocal today.
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It's nice that the first piece is right here. Zoe flies down to the left fork, near the next piece.
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Cid and Frimelda spend their turns moving in. Cid's positioning is deliberate: the enemies will block the bridge to the central island, but he's giving them plenty of space to move off the bridge.
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Like so. On its next turn, the Bomb can move in 2 directions that stop it from blocking the bridge.
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The enemies really can't hurt us. The plan is working!
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Except for this guy, who has Dark damage.
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Zoe moves in for the next piece. This is the last piece on this side of the map, so she can head towards the center island now.
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The Bomb does exactly what I hope. By move left, Cid can now walk into the intersection. The blue Bomb can teleport, so I don't have to worry about blocking it.
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Despite her luck, Frimelda is in a less advantageous position. We're still fine though.
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The plan hits a second snag: Despite the short gap, Zoe can't cross over to the second island. She should have enough movement! I'm not sure why she can't cross.
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At least Cid's part of the plan is working.
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None of the enemies can reach him, so his turns are pretty uneventful. There's no real point in trying to get him off the island, so his job is done here.
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Meanwhile, Zoe is moving over to help Frimelda, who is still blocked by the Bomb.
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Eventually, the bomb moves, Frimelda can reach the last part, and Zoe flies in to grab the last one.
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Back at the pub, an alarming letter awaits us.
A Giant Metallic Kupo posted:
Thanks for gathering those machina scraps for me, kupo!
Finally, my years of research in lost technologies are going to pay off, kupo!
Bringing the metal giants back, that's what I'm about, kupo. And thanks to you gathering those scraps, I've finished my repairs!
Yes, my metal giant...though don't get me wrong, he's not really all that big. He's about, well, about my height, kupo.
He's not completely finished. I've got him walking a bit, and carrying light loads though, kupo!
Yes, everything so far's gone with nary a hitch... so far.
Kupo-po... I made some modifications, and thought I had it all figured out, but when I hit the switch...nothing. To be honest, I'm at wit's end!
Maybe it's the manufacted magicite, I'm thinking. Yes, I'm sure the natural variety's the way to go, kupo! Either that or something involving quickenings...? What to do! Kupo-po...
- Sheni
I'm glad the little guy is carrying forward his life's work and I cannot wait to see how it all goes horribly wrong.
---
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Well, since Goug won't be on fire for at least five minutes, let's take a short break in the desert. Interestingly, we can only take a team of 4, which suggests we'll have some friends waiting for us in the sands.
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Not just any friends, but House Bowen! Assuming they're on our side this time.
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Yeah, ok, nothing special.
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Now, which group are we actually allied with? (Hint: It's not the purple ones).
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I guess House Bowen isn't as famous on this side of the pond.
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We can definitely trust Bowen to not blindly assume someone is guilty! Though, ok, he's correct in this case.
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Anyway, my first piece of advice is to watch out for traps.
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House Bowen are as competent as ever, so you can trust them to take care of a couple of the thieves.
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But we also outnumber them 2 to 1, so it's not like you'll be struggling here.
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So, you know, have fun, I guess.
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Feels good to strike a blow for archaeology and stopping the exploitation of some kicking rad ruins.
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I am continually bothered by characters talking about how hard the fight was when in reality we steamrolled them.
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Back at the pub, there's a note waiting for us.
The Kthili Sands Stealers posted:
The unthinkable has happened. The Kthili Sands Surveyors are no more -- destroyed by forces unknown.
Yet in the wake of this astonishing incident, an even more astonishing truth came to light: the organization known as the Kthili Sands Surveyors was nothing more than a front for illegal trade in currencies and artifacts, and many of their dig sites were unauthorized -- their "unearthed" artifacts stolen!
The Surveyors were common thieves.
No more. No less.
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Alright, one more quest: someone saw a person flying around a volcano!
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It's almost like a cryptid sighting, except, you know, the cryptids actually exist in Ivalice.
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I just love this whole sequence of events.
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These actually show up as soon as you walk in, but why spoil it for you, dear reader, when I can just reorder the pictures?
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Weak enemies, annoying terrain, bring lots of ranged attacks.
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There's a brown chocobo here, making a nuisance of itself.
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I learned my lesson from that quest with the painter last update and sent plenty of people up top. I figure at the very least Jalia will be able to rain arrows on the Sprites down below.
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Also, the Round mechanic is the same as before. It's not an issue this time, we will complete this before Round 2 ends.
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Smile + Illusions remain my favorite combo, especially with Hurdy to provide some extra MP.
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Especially when Imino is able to give him two turns in a row for free.
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There were another couple turns in here, but they weren't as interesting.
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That's it. Just, "A thing! It's fighting us! And we won."
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Well, here we are at the end of the update! 272 quests completed -- inching closer to that finish line.
If my calculations are correct, we have 12 "filler" quests left. We'll complete those in the next couple updates.
After that, we have a handful more updates for the longer quest lines. At some point during that, we need to do Brightmoon Tor: Third Watch, too.
As always, thank you for reading and see you next time!