Part 15: The best offense is not dying
Chapter 14 - The best offense is not dyingSorry for the delay. Work's still a pain, plus I built a new computer and all that. First update with the thing, so let's hope it goes well. Well, besides the part where I get my ass kicked repeatedly in a bit.
































And now we control Leo.


Leo, well, holy fucking shit. These stats would be awesome if not restricted to one plot fight.














































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Now we're going to tie up some loose ends before tackling the last stage of the WoB.



Forgot this guy's original name, but here it's Leeroy. Same foreshadowing stuff about Hidon.

+10 Magic Block, boosts Magic and Stamina by 7, and of course still only equippable by Shadow and Relm.

Oh, and it's one of the few/only items in this hack that teaches a spell.

Charming.

I go back and buy Relm a DaVinci Brush, which has a chance of casting Remedy, healing even more HP and statuses. Nifty.


Nothing too exciting to talk about in the towns. Albrook's still dark while under the shadow of the continent. That freaked me out the first time I saw it as a kid, despite having beat the game once or twice already.

Only good find in Doma is a second Power Glove, in case you want Sabin and Cyan on the same team ripping monsters apart.

I also fight Intagir, which is dull, and pick up Holy Wind for Strago here, because why not. I also get more rages for Gau and grind up everybody's magic on the Veldt, except for the Memento Ring's Rerise for Relm because I forgot about it.

Alright, now for the part that gave me so much damn trouble. I considered putting this part up to a vote, but didn't mostly because of changing around what I planned to include in which update. Kinda glad I didn't, too.

My first party idea is Strago/Cyan/Sabin. The two big physical powerhouses and the big magical one.


"Let's give them a bloody lip" is one of my favorite Woolseyisms, and it's a tragedy it's gone now.

Sky Armor is pretty bulky with 2400 HP, and all sorts of nasty attacks.

Missile for 3/4's your HP, an attack that does 300-400 damage, even Tek Laser's kinda pesky.

I died a couple times just fighting these things.

Spitfires are much better. The worst they do is the seizure-inducing Fireball, but they're also weaker with only 1200HP. I much prefer this formation.
Cyan has Wind Slash to help with damage, and Strago has Aqua Rake and MP recovery.
After six waves of this...


Again, Grand Finale doesn't actually play here, but it's so criminally underused that why not?

Ultros is a pain, mainly due to Tentacle doing huge damage like so.

Though El Nino's also kinda pesky. It doesn't help that my healing options are Cyan's Cure 2, Strago's Holy Wind which heals the current HP of a characters whose max is less than half Cyan's, and Sabin's Mantra which doesn't actually heal Sabin himself.

I don't even get to the Chupon part of the fight with this team. I need better healing.

Healing-wise, Setzer's great multi-target, Relm's great single-target with some offense, and Cyan has Life.

Of course, Setzer and Relm aren't that great offense-wise, but hey.


Regen's handy due to it also restoring HP.

Zoneseek's nice for some stuff, though Tentacle's a physical attack and Ultros's most dangerous one.

And here's where the fight gets tough. Ultros is no longer a target, and Chupon himself isn't that dangerous. He gets a mediocre physical attack, and a pesky-but-not-dangerous Wind Slash.

What makes this fight a nightmare is Ultros still being able to attack. When combined with Chupon's attacks, it becomes a lot to handle, especially with Tentacle being so damaging. Once someone goes down, reviving them isn't an option since the two beasts will just kill them with their nasty multi-target attacks.

Generally, this fight comes down to Setzer waiting to die because of how much of a tank he is. Of course, he doesn't really have offense outside of Bio, so all he can do is hope Chupon's seizure takes him down, and as tanky as he is, he doesn't last that long.


I try Terra/Setzer/Gau a bit, but don't even make it to Ultros. Gau's way too fragile for that fight anyway.


Strago's too slow to be effective, plus he can't really exploit the bolt weaknesses of both foes without breaking rods. Granted, I didn't think of that and that probably would've made this fight easier, but I still don't know if Strago would be that effective on the Floating Continent, so whatever.

My final party is Terra/Cyan/Setzer. Terra's flexible as hell, great physically and magically, plus she's a solid healer in case of emergency.

Plus, Cyan and Terra have nice draining attacks if needed.

But even that team wasn't good enough. No, I needed a new strategy.

Everyone in back row with Guard Rings for auto-safe.

This is what Tentacle did after all that. Suck it, octopus. Even from back row, Cyan's Flurry (x4 attacks) and Terra's ElecSword with Bolt2 proc still did enough damage to cut through these guys. And Setzer made sure nobody ever died.

Then I finally win by having Chupon sneeze us off the ship.


IAF is a bit challenging, though not nearly as bad as Ultros/Chupon.


It can use Diffuser for 100-200 damage to everyone, and Launcher to reduce everyone HP to 3/4's or whatever it is.

Of course, my crew is pretty tanky, so even with all that it still wasn't a bad fight.


Eventually, Setzer's slots summons Siren, who misses, and then the IAF suddenly dies. Probably seizure triggering, but still, I thought it was funny.
Next time, we'll finish off the Floating Continent. Hopefully Atma's not that bad. Hopefully.