Part 12: Job Talk S1 - Full Throttle
Job Talk S1Full Throttle
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It's kind of hard to talk about what role the Special Dressphere jobs are supposed to play. Since they take the place of your entire party, they have to stand in for an entire party, and are therefore jacks-of-all-trades. Even so, I'd say that Full Throttle is more on the aggressive side of the scale. The job's abilities are a good variety of physical, magical, status and elemental, and the copious free healing and reviving encourages some risk-taking. However, the magic attacks aren't that strong, and the MP costs of the support unit abilities mean you can't sustain a full attack as long as you'd like.
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You know how I feel about delay attacks with a charge time.
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Not only are these staple attacks, they're really what I wish the Warrior skillset was; free, instant, and versatile. Of note is that Wisenen can actually crit, dealing 150% of the target's HP in damage, which is sometimes a more reliable instant-kill attack than Deeth.
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Every special job gets at least one of these flashy Overdrive-like attacks. Lots of damage, big charge-up time. This one is most useful against larger groups.
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Solid buffs, but I particularly recommend using Pumice Feather early in long fights, even though it's expensive. Haste can really help compensate for the special jobs' low speed.
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As potentially useful as these debuffs are, I think it's more efficient to dedicate this Wing to healing and MP restoration instead.
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It's just Scan.
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These status attacks appear to have a good success rate compared to other status abilities, but Full Throttle's magic is fairly low. Crazy Wing is a highlight, though, for being an early-accessed confusion attack that the enemy is likely to survive, which is a prerequisite for learning the restorative and support Gun Mage abilities.
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Being limited to single-target restorative abilities can be annoying, but both wings can use them, leaving you to balance between an offensive and defensive stance.
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Every special job gets these abilities to make them truly beefy. The last two can't be learned without special end-game items, but you won't need them until then anyway.