Part 23: Job Talk S2 - Floral Fallal, Machina Maw
Job Talk S2Floral Fallal
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Of the three Special Dresspheres, Yuna's is probably the most defense-oriented. Most of her abilities cost no MP, and party healing and buffs make it easy to double your defensive power. Floral Fallal is also a good choice for enemies with strong physical defense but a susceptibility to magic.
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The charge time on these is annoying, but Chain combos and elemental weaknesses can make them really powerful against certain single targets.
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These are the abilities that make Yuna a brick wall. Party healing, buffs, and restoration. The healing and restoration are all free and infinitely sustainable, but Floral Fallal doesn't have any MP restoration, so the more overpowering buffs can't be applied as liberally.
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The primary purpose of status effects is usually to get an enemy to leave you alone while you beat on another, so getting every enemy to leave you alone is actually pretty helpful.
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Most of the enemies you want to use this on will resist it. Come on, you know how this works.
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I don't know why these boring single-target attacks cost AP to learn when you start with party attacks and Floral Fallal's magic is stronger than its physicals.
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These debuffs work so slowly they're not really worth it.
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Machina Maw
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Rikku's Special Dressphere, strangely, is even more specialized and aggressive than Paine's. All Machina Maw does is dish out damage and status. Unfortunately, there are two big disadvantages to Maw that require you to think twice before calling it out. The first is the complete dearth of magical damage, which will turn battles against defensively beefy enemies into a slog. The other is that nearly all of Maw's attacks require MP, making you stop to reload all the time.
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Damage and status. That's all this job does. I wish some of these, at least the missile attacks, were multi-hit like Yuna's Whirls; I don't think there's any status attacks in the game that do that, and they could have reused the itty bitty missiles from the Fahrenheit for the animation too.
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These are what you'll be reduced to once your MP runs out. Until you earn Break Damage Limit, Vajra isn't as useful as the other two characters' ultimate attacks.
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These actually debuff stats fast enough to be useful, and most bosses are actually vulnerable to at least one of them.
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Use haste, else ignore.
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Maw's healing resources are limited, being entirely single-target. Along with having to reload, this means you're likely to keep falling behind if you turtle.
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