Part 37: Episode 17 - Rebuilding
Episode 17 - Rebuilding
Welcome back, and to Chapter 4. Feels good to be back aboard the airship after all of that, huh?
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Everyone's quick to attribute this failure to technology, but I'd point out that the Farplane exists outside of normal space and apparently resonates with the thoughts and emotions of people unlucky enough to find themselves inside it. Dropping a CommSphere in the same hole Yuna fell into doesn't necessarily mean they'll both end up in the same place. Even the idea of a hole leading to the Farplane tweaks the brain a bit.
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One fade-out exposition later, and the rest of the Gullwings are up to speed.
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You know I don't give Paine any grief for holding back information. We've discussed that several times already. You know who I do hate for holding back information? Shinra. He was there when we watched the Awesome Sphere where Shuyin referenced Lenne. He was there for Yuna's outburst at her mini-concert on the deck of the Celsius. Don't say nobody fuckin' asked.
You know what Shinra's problem is? He's more interested in looking smart than being helpful. I've known too many kids from various gifted-and-talented programs who acted the same way.
Anyway, let's see if the combined brains of the bridge crew can figure this out.
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Hang on, where's Paine going? We were just getting started!
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Almost as though talking to Paine were a plot trigger, we can't get any more useful conversation out of our comrades now that she's gone. Walking off like that means something must be penetrating her stoicism; we ought to check on her, even if it pisses her off. But while we're going to follow her, Rikku has one last important thing to ask us.
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Back in the prequel, Tidus and Rikku were pretty much alone in their optimism that they could find a way to save Yuna, and they held on to that all the way up to Zanarkand. I'm glad Rikku has the same optimism for finding Tidus again, rather than declaring the search over. After what happened, though, is Yuna on the same page?
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We find Paine on the deck, looking off into space. If I had an airship where people stood on the roof this much, I'd think about installing guardrails.
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Paine doesn't say anything for a while, and it seems like her usual silent treatment. But as Yuna's turning to leave...
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There's Paine's motivation. Some of it is stuff we already knew or guessed, but having seen the scene in Bevelle helps put this into its full context. After the Crimson Squad's suicide mission and Nooj's betrayal, Paine went looking for something to explain what happened at the Den of Woe, or what happened to Nooj, or both, something that would let her retain what remained of her innocence.
For fun, go back to Episode 10 and re-read Nooj's interactions with Paine outside the Den of Woe. What had previously seemed vaguely flirtatious now sounds like Shuyin was using him to twist the knife.
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Oh Rikku, you have the worst timing.
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Paine actually laughs a little at her cruelty, then gets wistful again.
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This like would sound like such self-important bullshit if it hadn't been borne out over the past three chapters by Paine's consistent, if sometimes self-contradictory, behavior. They really did a good job putting the polish on her motivations.
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Rikku chases Paine off the deck, leaving Yuna with her thoughts.
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Video: Letting Go
Now that that's taken care of, let's rejoin everyone on the bridge.
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Well I would hope the recorder of a team that included an Al Bhed would be able to speak Al Bhed herself. Anyway, the decline we started seeing last chapter has apparently accelerated.
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In fact, things have gotten so bad that the chapter is entirely linear! Breaking from its established formula, there are no sidequests or optional missions for us to do. We won't even have control of the airship for the duration of the chapter. The implication, I think, is that we simply can't afford the travel time; by the time we get there and finish sorting monkeys by color or whatever, somebody's going to have started a civil war.
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Well, that's an exaggeration. The gameplay for this chapter is entirely linear. The cutscenes, however, are not.
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The one thing we do have time to do is give people a call on the CommSphere network we set up last chapter. Right now, the game wants us to check on four plot-relevant locations, but in a minute, we'll get access to the whole list, depending on which ones we remembered to place. There's some good scenes hidden in this mechanic, and some scenes that are worth completion percentage, but the two don't necessarily correspond, and the sheer amount of waiting involved makes it the most banal aspect of a 100% game. The video signal hurts my eyes, too. They'll get shunted over to an update of their own so people who want to keep their distance can do so.
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First things first, though; we have some "wills" to watch.
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The team seems to be fighting fiends in Bikanel. But while Baralai and Gippal are giving their all, Nooj is just... standing there, staring a beast down. Also, their dialogue sounds kinda like they have their own little in-battle quotes just like we do.
Eventually, the sphere fades out and picks back up after the battle.
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And Nooj just walks off.
Video: Crimson Record 2
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One more.
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Oh, dramatic irony.
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I was going to photoshop Gippal into a "machina don't kill people, people kill people" bumper sticker except that the original is almost impossible to find amongst all the "hilarious" parodies.
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Video: Crimson Record 3
Okay, we'd better get our heads back in the present.
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The next place with a functional CommSphere is Kilika.
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And the sphere appears to be... being carried?
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Oh cool, I guess we got a tour.
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Next is Mushroom Rock, and branching paths make their reappearance.
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If we're on the Yevon side, we'll never be able to connect to Mushroom Rock.
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This is why we don't have time to dilly-dally in Chapter 4. Even people we'd normally expect to be reasonable are on board starting a war based on rumor and speculation. Last place to check is Bevelle.
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Hey, that's not a Yevonite. Actually, I don't think there's any named NPCs left in New Yevon at this point.
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Maroda gets run off by some guards...
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...and if we're on the League side, we have the added bonus that the CommSphere gets shot out of commission.
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As usual, we have to talk to Buddy to advance the plot; we just don't get to do it through a world map.
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There's a pause, and then Yuna seems to get an idea.
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Here's what I like about this chapter. We basically have two RPG protagonist adventuring parties in play (YuRiPa and... um, GiNoBa) and two problems to solve (Shuyin/Vegnagun and impending civil war). GiNoBa's strength is that they have two years of study and experience with Vegnagun, and Nooj has unique insight into Shuyin. YuRiPa's strength is Yuna, who is basically the only person that everyone in the world might listen to no matter whose side they think she's on.
Not only does this distribution of labor really make sense given each group's capabilities, it's also a bold move peeking out from underneath the surface of focus-group market testing. In any other game, at this point we'd be seeking out the 17 Mystical MacGuffins to re-empower the Sword of Destiny that can defeat Vegnagun once and for all. But it's not what these characters would do, so it's not what we're doing. The idea of controlling the people in charge of holding society together while the heroes go do their thing is subversive to our expectations of video game design, but this is Yuna's story, and this is what's important to her; protecting the peace she sacrificed for two years ago.
This is why I respect X-2, despite its occasional bad gameplay decisions. It's obvious that the development team actually gave a care about the characters and the plot, which, in addition to being a welcome departure from the industry standard, makes it that much easier for me to care too.
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Oh Paine, you did not just say that within earshot of Brother.
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Yuna's about to object, but it's a good plan. Funny, though, to see her more reluctant to sing in public than she was to, you know, die in the prequel.
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One thing I hate is how this chapter gets summarized. When you watch all these scenes, in context, and after seeing how Yuna's name can draw a crowd in the intro mission, this is a solid plan. But when it gets boiled down to a nugget you tell your friends, that gets stripped away, and what comes through is usually "herp derp let's save the world with a pop concert," which is a shame.
Anyway, Paine has some words for us before we head off.
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Okay. Let's go save the world with a pop concert.
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What an obnoxious attempt to pad out the gameplay of this chapter. Tobli's on the run from debt collectors (a plot device we've seen already in this game) because his show was a bust, and we have to chase him up and down the Moonflow for a while.
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Since I'm leaving my Charm Bangle on to keep my levels low, all this mission is is running around punctuated by some scripted events, and we can pretty much fast forward to the point where we catch up with him just outside Guadosalam.
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Hypello are aquatic, so I guess if they aim for water, they should be okay. I hope.
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There's no backing out now. Next time; we watch four hours of reality television.