Part 41: Episode 19 - Three Minutes of Peace and Music
Episode 19 - Three Minutes of Peace and MusicWelcome back. We're putting on a concert for real this time. Even though nobody knows it, it's Yuna's first, so let's go down the checklist to avoid making newbie mistakes.
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Singer: check, mostly. Yuna will of course be relying on the Songstress dressphere to bolster her skills and her confidence.
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A/V equipment: check.
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Practice: ...um, yeah, let's go do some of that.
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This gets presented as a kind of rhythm game, but there's no penalty for a bad note, and it's not difficult to triple the highest score threshold by mashing all four buttons as fast as you can. I was going to include a video, but it would be painful both to watch and to listen to.
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Yuna hums an unfamiliar tune.
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So what was once a possession is now a strange kind of symbiosis. I like that Yuna is strong-willed enough to do this; once she figured out how to tell her own emotions from Lenne's, she was free to use what she needed without losing control of herself. This is important because Yuna doesn't really know what she's doing. A life of seclusion has not well prepared her for public singing.
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Song list: check.
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Audience: check? We'll see.
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On to the second and final mission of Chapter 4, where we clear out of the venue.
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Really, the biggest problem with this chapter is when it feels like the game is scrambling to give us something to do between cutscenes, also known as the Xenogears Disc 2 Effect.
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Naturally, the crowds that have already arrived block us from leaving the Thunder Plains. Better than an invisible wall, I suppose.
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It's another boxy corridor dungeon, but what makes it feel even more like a hack job is that the boss is just a palette swap of the Besaid boss from Chapter 1, abilities and all.
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It's immune to magic this time around, though, so we have to shake up our strategy a little bit.
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Zalamander has its predecessor's Flame Breath attack, and since it's not Oversouled this time around, we don't get to see any of the abilities that might have made the fight more interesting. Its accuracy is higher than before, but darkness and Matador's Song are still the key to invulnerability.
Video: Boss: Zalamander
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Since this is kind of lackluster for a chapter end boss fight, I tried to spice it up by showing off the more unconventional victory strategies. Zalamander can be bribed by Lady Luck and is vulnerable to Eject, both of which you'll see in this video. Bosses are expensive to Bribe, though; 80,000 Gil was only enough for about a 50% success rate. Zalamander also has reasonably low resistance to Zanmato, but since my levels are kinda low right now, I wasn't able to get it to connect even after about sixty turns.
Video: Boss Fight Deleted Scenes
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I also took on the challenge of beating the boss with three Lady Lucks, operating under the assumption that Bribe was not actually an acceptable way of fulfilling the challenge. It was pretty hairy early on until I remembered that Luck does almost the same thing as Evasion. Still, the fight went on long enough to warrant warp speed in the video. My strategy was to use Attack and Item Reels, with Paine on Dice to keep things from taking forfuckingever, but looking at the attack list, I probably would have been better off sticking entirely to Item Reels, as most of the stuff under Attack is stuff the boss is immune to. I also kept aiming for Supreme Gem or Light Curtain+ and getting Mega-Ether by mistake, which was completely useless considering that I spent most of the fight in critical status with zero MP cost. And of course I shot myself in the face with Dud a lot.
Still, keep an eye out for the Gil award in the last few frames of the video. Zalamander is only supposed to be worth about 900 Gil. I got over 7000. That's the power of the Lady Luck.
Video: Blooper Reels
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Venue: check.
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We're now stuck on the parked airship until it's time for the concert. No CommSpheres, no side quests, nothing but our teammates' opinions.
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Security: ...Um...
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I cut this part down because it runs a little too long. It's the climax of the piece in a lot of ways, though, so I can't blame them too much.
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As cheesy as it is, we're now starting to see why a concert was a brilliant solution. Just as with the Ronso, hatred is self-perpetuating. Yuna's dilemma is that she has to deescalate the conflict on both sides simultaneously, or one would just see the other's apparent weakness as an opportunity for a preemptive strike. And each side is basically beyond the point of logical arguments, ready to go to war based on nothing but fearmongering and wild speculation.
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But music's great strength is its unique ability to carry an emotional payload. You can wrap it in something apolitical enough that anyone will listen, then hit them sideways with an emotional argument to interrupt that feedback loop of hatred. Do it hard enough, and they'll forget why they were mad in the first place.
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This musical number is just as J-pop as the opening sequence, but better for two reasons. First, the song is just less obnoxious. Second, the lyrics are relevant on multiple levels and tie a lot of the game's themes together, to the point where it feels like a completely different game than when we started. I'll be transcribing the lyrics as we go, but if you want to listen along, you can watch the video. And if you want to sing along, well... you can watch the video too.
Video: 1000 Words
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I know that you're hiding things
Using gentle words to shelter me
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Your words were like a dream
But dreams could never fool me, not that easily.
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I acted so distant then
Didn't say goodbye before you left
But I was listening
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You'll fight your battles far from me, far too easily.
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At this point, something happens to the sphere screen behind Yuna. Similar to when we visited Guadosalam in the prequel, a vision of Zanarkand before the war appears all around the ship and the audience.
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"Save your tears, 'cause I'll come back"
I could hear that you whispered as you walked through that door
But still I swore
To hide the pain I when turned back the pages
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Pyreflies from Yuna's costume fly up and open an image of Vegnagun in the sky.
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Shouting might have been the answer
What if I'd cried my eyes out and begged you not to depart?
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But now I'm not afraid to say what's in my heart
Somehow, Yuna transforms on stage, similar to how Leblanc impersonated Yuna at the beginning of the game. I think we can all guess who this is. Images now begin to flash by, showing scenes we only somewhat understand.
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'Cause a thousand words
Call out through the ages
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They'll fly to you
Even though I can't see
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I know they're reaching you
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Suspended on silver wings
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Oh, a thousand words
one thousand embraces
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Will cradle you
Making all of your weary days
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Seem far away
They'll hold you forever
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In the instrumental break, we see something reminiscent of Yuna's dream from the beginning of Chapter 2, interspersed with frantic cuts between disorganized memories. There's actually a lot of little things to find in this sequence.
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Sadly, it ends the same way Yuna's dream did.
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Oh, a thousand words
Have never been spoken
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They'll fly to you
They'll carry you home
And back into my arms
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Suspended on silver wings
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And a thousand words
Call out through the ages
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They'll cradle you
Turning all of the lonely years to only days
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They'll hold you forever
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And as quickly as it came, the visions are gone.
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A thousand words...
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Video: 1000 Words (non-karaoke version)
That was unexpected. First priority: make sure Yuna's okay.
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Second priority: figure out what all the images meant. If only we had someone with a command of esoteric historical knowledge...
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Oh, would you look at that. Thanks, Exposition Man.
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I like games that are willing to get a little meta about themselves.
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Having fulfilled his duty, Maechen wanders off. Only Shinra seems to notice that he seems a tad pale.
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Now that the mystery is basically solved, we can pick the song apart a bit. It's a love song, obviously, so there's that level. But that vicious cycle rears its head again. There's anger, and guilt and regret for having held back words of love in that anger. There's also a pretty stark condemnation of Shuyin's actions, both then and now. A thousand years ago, he walked away from Lenne to fight, when all she wanted was to spend what time they had left together. Now, he's trying to erase the world's hate with his own, not realizing he's only continuing the cycle. And finally, there is forgiveness, a chance for redemption.
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Sheesh, she's like a bad rash. Let's go see what she wants, I guess.
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They are just throwing these things at us now.
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Well, going to the Farplane is a brave idea, but how? And what does she hope to be able to do against Vegnagun than Nooj and Gippal can't?
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The team putters around aimlessly for a minute until Shinra speaks up.
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Oh God, what now?
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Leblanc smacks the console until it starts working. She must be part Al Bhed.
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Oh, look, somebody's still alive down there!
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Suddenly, static.
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What? That's a terrible idea!
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No, wait, that's a great idea!
Speaking for the dead is a great plot hook. It doesn't really matter whether it's done in fantasy or sci-fi, with ghosts, recordings, or simulations, because the dead always want the same thing; the closure they never got in life. Lenne's song was borne from her desire to break the cycle of hate. It worked on the Youth League and New Yevon. If she can speak directly to Shuyin... well, it's worth a shot, right? If we can stop Shuyin, we don't even have to worry about Vegnagun.
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Here ends the tiny but significant Chapter 4. Perfectionists will stand at 75.6%, two restarts, and three broken controllers. The world's about to open up again, and we're going to shove an emotional payload right up Shuyin's Farplane.
Next time; Zen and the art of motorcycle-airship maintenance.