Part 92: Module 10 Summary
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Module 10 Summary
- Balthier and the party infiltrate the capital city of Archades with the help of a streetear named Jules. However, the defenses around the Draklor Laboratories are reinforced before they can sneak in, forcing them to take a more direct approach.
- When they arrive at Draklor, the facility is already under assault by the sky pirate Reddas, whom Doctor Cid appears to know. Balthier challenges Cid to give up the Dusk Shard, but Cid largely ignores him, instead challenging Ashe with the manufacted nethicite infused into his weapons and his own body.
- The party defeats Cid in combat and Reddas moves to deliver the finishing blow, but is deflected by the spectre seen possessing Mjrn in the Henne Mines, whom Cid refers to as Venat. Cid escapes, taunting Ashe to race him to a place called Giruvegan to acquire more nethicite.
Glossary
Streetear - A professional gossip and private investigator who makes a living digging up secrets and bringing them to those who would pay to hear them. While streetears are most common in Archades, where reputations are held as more valuable than money, there are sure to be at least a few streetears in any major city.
Bazaar Packages
Shoes of the Dead (1x Destrier Mane, 1x Zombie Powder)
Bestiary Entries
112 - Crystalbug
124 - Malboro King
145 - Focalor
204 - Banshee
207 - Oversoul
209 - Elvoret
376 - Baknamy (a) (b) (c) (d) (e)
382 - Imperial Armament
384 - Doctor Cid
Rare Game
38 - Helvinek
Gurdy (Spendthrift) - Awarded for spending over 1,000,000 gil.
World Map
Technicks
Shear - reduces enemy's Magick Defense by 10%. Success rate is 70%. IZJS success rate is increased and charge time is decreased from vanilla.
Souleater - deals physical damage that ignores defense. Damage is equal to normal Strength-based weapon damage times 1.7. Deals 20% of max HP damage to user. Heals undead. IZJS damage is increased and charge time is decreased from vanilla.
1000 Needles - deals 1000 physical damage to one enemy. Ignores Defense and Resist Damage passive ability. Success rate is 100%. IZJS charge time is decreased and success rate is increased from vanilla.
Traveler - deals physical damage to enemies in range. Damage is equal to number of steps taken since beginning of game or last use of Traveler, modulus 1000, times a multiplier based on that number of steps. Maximum damage is 9990. Success rate is 100%. IZJS charge time is increased from vanilla.
Gil Toss - deals physical damage divided evenly amongst enemies in range. Damage is equal to party's total current HP, up to 10,000. IZJS charge time is reduced and damage cap is increased from vanilla.
Charm - inflicts Confuse on one enemy. Success rate is 90%. IZJS success rate and charge time are increased from vanilla.
Stamp - inflicts enemy with user's current negative statuses. Temporary status timers are copied to target, while permanent or equipment-driven statuses are treated as newly inflicted. Success rate is 80%. IZJS version is restricted to copying negative statuses and targeting enemies, while vanilla version could copy all statuses and target allies. IZJS success rate is increased and charge time is decreased from vanilla.
Achilles - adds random elemental weakness to enemy. Blocked by Safety passive ability. Success rate is 50%. IZJS success rate is increased and charge time is reduced from vanilla.
Bonecrusher - inflicts instant death on enemy. Costs a random amount of user's remaining HP. Blocked by Safety passive ability. Success rate is 60%. Failure inflicts instant death on user. IZJS success rate is increased and charge time is decreased from vanilla.
Telekinesis - inflicts ranged physical damage based on equipped weapon power. Success rate is 80%. Misses if user is equipped with ranged weapon. IZJS charge time is decreased and success rate is increased from vanilla.
Revive - fully restores HP of unconscious ally. Fails if target is not unconscious. Inflicts instant death on user regardless of success.