Part 5: Shepherds
Chapter 2: Shepherds
Music: Here we are! The Shepherds' Garrison
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*Robin looks around*
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*Chrom arrives*
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How the hell....
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*cut to the Northroad*
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Music: The Vaike never forgets! I just don't always remember
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*cut to the battlefield*
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All right, more new party members. Stahl is another Cavalier, with his weapon rank edging towards a sword user. Fire Emblem usually throws a red and green Cavalier at you to accompany the Lord character, with the red being the speedster and the green one being a high Str unit.
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Vaike has high Str, and his Support Bonus gives out high Str and Def. Unfortunately for the Vaike, that's all he'll be doing since he lost his weapon.
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Enemy Range shows us a safe zone for the 1st turn, so non-combatants like Lissa can avoid being attacked.
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Chrom will park in the woods to stack Def and bait out the left side. Lissa will pair-up with Robin and stay at the top of the T.
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The Vaike will fortify Stahl as they camp out on the woods on the right.
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Virion and Sully join again and hang out at the bottom. The enemy advances.
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Look at all that Def stacking at work.
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Stahl, not so much, but hey he's only level 2.
*Miriel arrives*
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Oh goddamnit, Vaike. It was literally just a few tiles away from the left.
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Miriel is our first Mage, a dedicated Tome user. Mages come with Magic +2, which makes her as powerful as Robin in stats (although that sounds less impressive after the growths Robin had...).
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Sully starts to clean up the left side with a kill.
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Chrom and Stahl tag-team on the remaining left Soldier.
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Lissa's been a little neglected so she's going to start healing every tiny cut and bruise here. Miriel moves up for the next counterattack.
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The remaining bottom enemies target Chrom, which he came out relatively unscathed.
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Miriel starts her first bout with a Fire spell. Fire is 1 Mt weaker than Thunder, though the beginning enemies don't have much Res to tell the difference.
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Sully finishes off another enemy, and gains a level for her troubles. More Str and Spd is never a bad thing.
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Stahl gets the 2nd kill of this turn, and gains D rank for swords.
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That's three. Having a C Support with Fred increases the chance of a Dual Attack and Dual Guard, which makes it safer for Chrom to bait out future attacks.
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OH MY GOD, STRENGTH
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I tried to play it smart and plan a kill on the enemy phase, but Robin decided 89% isn't high enough to hit.
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Auto-battle essentially makes your units play like the enemy AI. I'm going to save you time: Don't. The only time it's worth it is if you're absolutely sure your units won't die no matter what you do, so save it for map grinding or something. Do not use Auto-battle for actual battles.
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Anyways, Lissa heals Chrom and gains her first level. A good one, actually.
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Stahl kills the last enemy south of the bridge and gains some good stats. Spd especially is nice for Stahl.
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Chrom hit the Event Tile for a quick 30 EXP. The Shepherds heal up and begin their final charge into the second pack of enemies. But before that...
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Stahl and Chrom will take the brunt of the wave since they have the highest Def on the team.
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Or...maybe they just outright kill the enemies. That works too.
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Miriel pairs up with Robin for a super magic unit and waits, while Chrom and Stahl wall out the remaining enemies.
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Miriel starts the mop-up with a blast, and picks up a free Iron Sword from the fried corpse.
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Some items will drop after you defeat the enemy. These will be marked in green font in their inventory, so always scout on the enemies because some are designed to run away from you ASAP.
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Stahl moves ahead and kills another Risen to clear space. That Iron Lance will be a nice toy for Sully.
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Hey look! Virion is doing something!
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And Chrom one-ups with a critical strike. Criticals and attack abilities trigger a cutscene and yell out one of four pretty awesome lines per character. I'll put them in highlights after every battle update.
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Aaaaand we're back to this again.
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Huh, another Dual Attack. Stahl gets the norm level-up for him.
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Lissa healing every tiny hangnail nabbed her another level. And what the hell, she's gained more Str than Chrom
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Sully steps on an Event Tile.
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The team sets up Miriel with enough people for maximum supports. A couple fireballs were thrown, and a few wounds were healed until the Chief was weakened enough.
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ENTER THE VAIKE
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I don't even know what that means.
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Next time: Warrior Realm
http://www.youtube.com/watch?v=QX45PsvlJXA
extras
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Stahl
Starting Class: Cavalier
Weapon Ranks: Swords (E), Lances (E)
Abilities:
-Discipline: Gain 2x Weapon Experience
Base Stats (Growth Rates)
HP-22 (95%) Spd-6 (50%)
Str-8 (65%) Lck-5 (50%)
Mag-0 (10%) Def-8 (60%)
Skill-7 (65%) Res-1 (15%)
Stahl is the opposite Sully. Whereas she's a speed demon, Stahl is built to get to a place fast and hold his ground with his great HP, Str, and Def growths. He may not double enemies as much, but enemies can't beat a foe they can't damage.
Official Bio: A surprisingly normal Shepherd with a big heart and perpetual cowlick. He has a good head on hsi shoulders, but the rest of him often has trouble keeping up. The most eager to clean a plate.
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Vaike
Starting Class: Fighter
Weapon rank: Axes (D)
Abilities:
-HP+5
Base Stats (Growth Rates)
HP-24 (105%) Spd-6 (50%)
Str-9 (75%) Lck-4 (45%)
Mag-0 (10%) Def-5 (50%)
Skill-8 (65%) Res-0 (15%)
The Vaike is all about power, and his favorite lesson is overkill.
Yeah, that's about it. He gives as much Str Support Bonus as Frederick and he's the only other Axe user you'll have for quite a while.
Official Bio: A rough-hewn Shepherd with a loud personality and far more confidence than his ability warrants. He sees himself as exemplary and reverently refers to himself in the third person. The best at misplacing things.
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Miriel
Starting Class: Mage
Weapon rank: Tome (E)
Abilities:
-Mag+2
Base Stats (Growth Rates)
HP-18 (70%) Spd-7 (60%)
Str-0 (15%) Lck-6 (50%)
Mag-6 (60%) Def-3 (25%)
Skill-5 (60%) Res-4 (40%)
Miriel is the first Mage of the party, which is great as enemies early in the game have weak Res. Miriel also gives good Mag Support Bonus for Robin to pair-up with. Her growths favor her as a speedy magician, but will break in two if she sniffs any more than one direct confrontation.
Official Bio: A grandiloquent but fastidious Shepherd who grows irascible if so much as a single arrow sits awry in its quiver. She adores research and obsesses over her subject of study. The most superfluous packer.